1. This system ensures that items cannot be forcibly removed either before or after the tutorial, during incarceration, or when required to surrender quest items or materials. When the main character (MC) navigates this system, they emerge as an exceptionally formidable character. For exampel during the tutorial phase, where one typically experiments with equipment, skills, weapons, and concoctions, the MC retains all of these because their unique system.
2. A system that grants the MC an unwavering consistency in their gaming experience. This system ensures that when the MC earns, for example, 2 experience points from defeating a monster, they can never receive less than 2 experience points for killings of the same mob. Similarly, this unique system extends to equipment drops. If a monster has previously yielded green-tier gear, the system enforces that the lowest quality gear the same kind of monster can now only drop green or higher.
This unique system, however, adheres to certain limitations. For instance, if the MC defeats a troll and earns 10 experience points, the system ensures this consistency only applies to trolls and doesn't extend to other creatures like worms. Moreover, when dealing with bosses or elite monsters, the system doesn't grant uniform rewards for all monsters but rather enforces a consistent level of experience and loot corresponding to the monster's rank and characteristics.