Chereads / World Progenitor / Chapter 3 - Outside World 2

Chapter 3 - Outside World 2

"Woosh"

Intense air noises envelope me as soon as I reach the outside world and the first thing I realize is..

I'm decelerating at a quick speed into a sea of ocean.

Before quickly remembering that once you reach the qi sea realm you can fly, but it's more like levitating unless you a are a qi sea peak realm otherwise it's like a turtle crawling..

I quickly stabilize myself in the air before gripping the scepter slight harder,

I fly forward for a couple of seconds before quickly quiting due to moving a inch a second,

Dejected, but quickly dispelled when remembering those options that should be unlocked by now.

Plus, If they aren't then I'm just going to go back to the time room, because at the Qi Sea Realm unless you are at the peak you can't constantly keep airborne.

"Scepter, can you bring up that display menu that was locked before again?"

I quickly ask while being responded to as quick as usual..

"Just give a mental command of "Menu" from now on and it will correspondingly appear, you will. of longer have as much restriction anymore due to being in the 3th tier."

"The scepter replies monotonously"

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Creation

Summoning

Landscape

Aura

Minimap

Spawn Point

Creation Points (10,000)

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Well there happens to be be only boundless sea below me so im going to confirm where my position is, I tap minimap before it is opened before me,

It shows my little sea world, all my private property..

I began to think while noting that in in the complete center of the map,

Which is honestly perfect I think, the origin of everything coming from the center outwards, I say before closing the mini map and looking back down at the menu before looking even further down at my body and realized....

Im only wearing a damn loincloth... what was I some caveman?

I inadvertently begin to think before looking back at the menu while making my mind up of what to get,

I press on Creation, as that seems to be the most viable one,

Before lots of locked items, and even a structure appeared that all required Nascent Soul Strength,

It was nauseating at first glance, it crushed your spiritual will as if it would tear your soul..

I began thinking before quickly looking over to see...

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Creation, (Type) - (Price)

(Consumables)

(Melee)

(Range)

(Items)

(Structures)

(Rules)

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I press price before setting lowest to high, then pressing items before quickly revealing another menu full items..

4 Chair table set, oak wooden planks, -1 CP

Iron ore - 10 kg - 1 cp

Hard wooden stick- a peculiar rectangle stick that is seemless but nothing special.

4 Boulders - 40 kg each - 1

Mortal tier cowhide - 1kg -

Haye - 1kg -

After scrolling for a long time and getting a bit higher in price I found something I didn't expect, but it will save me a lot of trouble and may be interesting...

Transmutation earing - 3th tier, 200 points

Can imitate and transform to any creature that you have touched before

Seems useful for my interaction with sapient species if I could summon them which I have a feeling I can.

I also found this shortly before...

(Paladins Set)3th - 100

Helmet, Chest, Armguards, leggings and boots and lastly Paladins Sword, all initial sea realm equipment,

I one by one put the equipment on quickly due do lots of items in my hand abruptly, which made me think one thing..

It would be nice if I could find a convenient way of carrying my stuff..

As I began to scan through the list again for a couple minutes before finding what I needed..

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Spatial Ring( Masterwork ) 3th tier intermediate, 150 - CP, Occupies a spatial area of 20 meters, significantly more than the average 3th tier work.

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I wonder why it says masterwork.. is that why there is a "signicantly more space"

I asked out loud remembering earlier when I found a tier 2 initial spation bag but it occupied a pitiful space of 3.5m..

Even if it is a 3th tier item I doubt there would be such a big difference because spatial magic seems obscure and rare...

I continue thinking as the scepter responds..

"A Mastorwork is the hardest thing to make, it requires absolute perfection which in such a case is extremely hard to do, thereby it it's quality increases geometrically."

Hmm.. I began to thing regrettably I a item I had passed earlier, but is to late for that..

I look down at my new spatial ring on my index finger before slowly extending my soul over to it with my finger before I feel a sense of connection to the ring just like the scepter,

Before quickly throwing in the scepter, the Paladins Sword, and the transmutation earing on before temporarily to continue on my great task.

After being kitted up for the proceeding actions I go back to the main menu

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Creation

Summoning

Landscape

Aura

Minimap

Spawnpoint

Creation Points

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My hand levitate over Landscape before tapping down,

scorched soil - 100 kg - 1 Cp No nutrients at all, complete dead place for any small bugs/animals that relie on the ground.

path soil - 10kg - 1 Cp no nutrients but atleast you can make a dirt path, the starting to a civilization.

Soft Stone- As soon as you mine it it will chip and break instantaneously. (Probobaly the worst material as it is as hard as compact dirt.)

Pond - 10kg - 1 - shallow waters perfect for small fish, crabs, turtles or tortoises an various other small animals.

Coconut Fiber - 10kg - perfect for oxygen cleansing or a snack to some small organisms

(Basic Soil) - 10kg - Still a inadequate amount of nutrients but there's a little for consumption.

(Savannah Grass)- 10kg - tier 1 - 10 CP nutrient savannah grass from the long years in the savannah, small grasses and herbs unique to this biome will grow and the surrounding will slowly become savannah 0.01 chance of spiritual grass or herb matured in this region 1.0 Aura increase

(Andesite) - 10kg - Mortal - 1 CP

Raw Andesite, good building material and can be polished for more defense

(Oasis) - 1kg - 2nd tier - 1 CP Turn a barren desert into a animal rich area with a 0.1 chance of spiritual grass or herbs forming and a chance of tropical creatures being formed sense the aura level increases by 2.0

(Gem Studded Land) - 1kg - 3th tier

Changes the envirement suitable to the sub elemental race of the gemman, who have slightly less intelligence of humans, the only place where Gem Rockman can store there newborns until they get enough energy to hatch as adults, if not in a 1st tier gem area all gemmen race would die, even 1st tiers can only support so much newborn gemmen,

0.1 chance of spiritual herbs, spiritual gemveins, other spiritual ore or grass.

(Low Oakland Soil)- 10 kg - Mortal - Mainly inhibited my smaller animals in the mortal realm, rarely

tier 1

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After looking for a long time I've found many interesting terrain types, that seem to boost aura, or even the gem land where rockman have to reproduce,

But I think I have a idea of what I want to do...

I kind of want to make a African grassland type thing, then have mountains backing where I put humans, then have tier 1 beats divide territory in the mountains, then create 3 lower peaked mountains with a 4 way exit, 2 on the side if falling the edge of the continent you can go past past mountain range about 7 kilometers east of where I place the humans..

I may make a desert, that seems interesting,

I also kind of want to put some structures in the world to liven things up a little..

I immediately start on my terraforming from the air I first start by adding

(Mortal) Granular Sand, slightly yellow - 100kg - 1 CP

I spent 10 to get 1000kg before making a a thin baseplate that immediately sunk in the 5 meter sea deep sea,

Making the sea level have sand for a nearby 10m radios and elevating sea level making it shallower where it was dropped..

Damn...

This is going to be more annoying then I thought..

.