On that moonless night, in a room where two gentlemen slept, a big one and a small one were lying on the beds. In the darkness, the curtain of night drew in and gently lulled them into dreamland, allowing them to be sunk in their most intimate reflections.
It is said that dreams are a mirror of a person's deepest desires. The killer is the father and the son, dark and chaotic things hidden deep in people's minds, as if it were never easy to see who was telling the truth.
Except for the demons of the realm of desire, who are lustful and obsessed with aesthetics, the masters of dreams, those who can stimulate human instincts more than a morning's waking, are ideal for times when there is no light. They called it the Royah.
"When we sleep, our minds are unprepared, and it's when we dream that secrets are revealed. Unknown people once explained this.
The Royah allowed them to see beyond the surface of reality and into the shadowy regions of desire and mind. They could perceive the true nature of people and things—their fears and desires, their secrets and untruths. They could even design their own dreams, creating magical worlds and adventures in their sleep.
There is a season for everything, and being immersed in a dream also means that you are in a dream and have ominously lost the ability to separate it from reality.
However, no master of dreams appeared today. It was just someone's dream.
Althur found himself in a strange place. But it didn't seem to alarm him too much that he was suddenly here in a strange place, as if he wouldn't be alarmed if he woke up from a nap one day to find himself in hell.
"Well, there are no Dream Masters appearing now." Althur muttered calmly. For if someone appears in your dreams and peers into your deepest secrets, they are the ones who deserve to be buried.
He was in the middle of a bizarre region that was hard to define. The place was a vast expanse of water. It was so vast that he couldn't see the horizon, and yet it wasn't made of water. But he saw something familiar, and he decided to call it the Sea of Negativity. A normal person wouldn't be able to have such a terrible thing, and just the thought of escaping can drive us crazy.
Negativity in a person can take many different forms. It's a unique form; for Arthur, he called it the sea; for others, it might be the land, the forest, the trees, or the cemetery.
This is simply one of the few differences between people who have made the Journey of the Mind and those who haven't.
When he looked up, something was hanging over his head, emitting a light that made him recognize these things.
As if the headspace were the canvas, three strange orbs of light portrayed a fragmented scenario of memories, ideas, and desires. Each orb is sarcastic and absurd, heartless and primitive.
The Will is the willpower of nature, the intrinsic nature of all things that proclaims its existence. It is a natural desire that will continue to exist as long as we exist. It was a massive ball that lay at an impossible height, majestic as a deity, enormous as the entire globe, sacred and inconceivable.
Madness is the absurd, in ourselves and in the world, primitive and ancient, similar in nature to will but also opposite to it. It is both a blessing and a curse. It is the bridge and also the attractor of things called powers and sacred places. It is an imaginary thing, far away but also quite close, depending on the perception of the observer at the time.
The last one, which is easy to visualize and determine, is our identity, or the Idt, which appears as we develop, changes as we grow, and is strengthened as we mature. In addition to the bizarre and crazy, it is there, shining like a light in the sky, reminding us that we are indeed human.
The academy has a limited understanding of the realm of Mind. Most people learn about The Will, The Idt, and The Madness through vague inner feelings. Only masters of the mind and dreams can understand what is really going on. He had unconsciously come to know the orbs through their tangible descriptions of the mental realm.
It serves as the key, the anchor, and the lighthouse on our mind's journey. When we are aware of who we are, it will illuminate. It is necessary to do the work of strengthening the Idt during the first ritual. And if it fails, there's no such thing as failure.
After contemplating this, although he was unable to look directly at either the Will or the Folly, he evaluated his own position to determine if the orb containing the identity was still in excellent condition. He took the time to observe because it was unusual to be able to visit this place.
The Idt is the same; it's stable and focused, as befits a gatekeeper. It was he who had gone through the ritual for the third time and found the portal to the Force.
He looked at his Idt Orb. It showed a picture of a playful boy who had secretly made fun of other villagers before escaping without anyone noticing. The same boy who noticed the worried face of the long, black-haired woman also noticed how gently and reprimandingly she had looked at him.
He moved across the sea of negativity as if even the darkest thoughts wouldn't get his feet wet. He is searching for something. The Will stands as a divinity, ignoring all beings except The Madness, his lone enemy, while Idt shines like a beacon, pointing him in the right direction. These two seem completely preoccupied with their unique selves, maintaining a delicate balance for the small orb.
As he walked, the images hanging in the sky changed, shifting like sketchy drawings that made him reflect on past events. Those are the scenes that he has experienced, and they remind him of many things.
On the journey of the mind, or pilgrimage, each person is divided into four levels corresponding to their level and cognitive ability.
First, Core, or whatever the other forces refer to as plantarium in the Haya church, refers to those who have gone through the first ritual smoothly; they have mastered influence and utilized their energies. original strength from Forces.
Second, as a Key seeker, by continually strengthening one's faith and reputation, one can continue to hold a ritual with specific methods to further increase strength. Other than the first ritual, things are interchangeable. Reaching the Key Seeker level will require specialized Rituals, Sacrifices, and Divine places. For powerful churches and organizations, this doesn't pose much of an issue because they've been around for a long time.
Third, the Gatekeeper who found the portal to the forces of Althur was someone who had just reached this level. This is a relatively high level of power in the real world.
In the end, the Divine Walkers or Holy Walkers, who have passed through the door, shape themselves with a special concept that cannot be washed away by the chaos caused by Forces. It is the pinnacle of man, with power beyond imagination.
It is an inevitable journey for anyone who has started, whether they like it or not, to their final destination.
Like a wanderer, Althur decided to go aimlessly. He wondered, "When we were all falling asleep, where would we go?"