A production space in the Adventurer's Guild.
Even though it's inside the guild's land, it's outside the building, and there are blacksmithing furnaces, lumber for woodworking, and, if you compare it to things with a fantasy feel, pots and cauldrons with magic circles drawn on them. there is
...On the other hand, if I had to pick something realistic, there would probably be soil prepared for the (cultivation) skill.
"Usage fee is 500 Y for one hour."
Because it is a public facility, various players are working hard to level the production skills they have selected.
...The scene where a man in armor desperately sews is quite surreal.
"This time, I also paid money to come here for that purpose."
Unless you have connections with craftsmen involved in production, almost all players come here.
Alchemists raise their levels through alchemy, and synthesists through production activities related to synthesis.
I've gathered items from the eastern and northern areas that I think are necessary for each production activity, so I'm going to continue producing them until they run out.
"Thanks to you, the level of the intermediate collection skill has also improved."
I've collected a large amount of rare materials, and there's no doubt that I'll be able to raise the level of my production job.
"Well, putting that aside, let's start production right away."
"This is the skill I'm going to use ──
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martial arts
[All Martial Arts Lv1]
magic
[Union Magic Lv1]
body
(Meditation Lv40) (Precision Operation Lv45)
Skill
(Alchemy Lv2) (Synthesis Lv2) (Dual Sword Lv45)
(Advanced Appraisal Lv1) (Advanced Concealment Lv1)
Special
(Knowledge of Alchemy Lv1) (Knowledge of Synthesis Lv1) {Emotion Lv5}
(Thoughtful person Lv20) (All martial arts suitable, fine Lv20)
(All Magic Appropriate/Minor Lv20) (Whole Body Appropriate/Minor Lv20)
(All Skills Appropriate/Minor Lv20) (Beginner's Possibility Lv-)
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"Since the dedicated frame cannot be changed, martial arts is reserved for defense."
"Maybe because I was greedy and stuffed in too much, I couldn't add the other skills I wanted to include... well, I don't care."
Then head to the place where the items related to alchemy are placed, and start raising the level of the alchemist.
Several tens of minutes after that, he borrowed the smallest of the production tools that had been prepared and ripped them off to produce a large number of items.
Most players are willing to make mistakes and try to create a large number of items that are easy to earn experience points, so there are very few people like me here.
"Nobody is paying attention to me because of the intense turnover and turnover."
"... 100 pieces with this. I've accumulated a lot."
Put the completed item in the hole created by the "spatial storage box".
I've heard that items in my inventory may disappear when I return from death, so I put them away here.
"Well then, let's start from scratch again."
An image of the recipe pops up in the minds of those who have the skills to produce it.
"The higher the level, the more difficult recipes will appear."
Among them, how to make the easiest item to make...that's it──
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Alchemy Edition Magical water (water containing a large amount of magical power)
1: Add water to the pot
2: Put magical power in the magic square carved in the cauldron
3: Completion of magic water
Mixing wound medicine (recovers HP and heals wounds when applied)
1: Put medicinal herbs in a mortar
2: Grind until it becomes a paste
3: Completion of wound medicine
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"Isn't it appropriate?"
"This is just a way to create an item."
"If you want to make high-quality items, you need to be careful, as more careful work is required."
And these will also become materials for high-difficulty items.
My level has risen considerably, and a lot of such recipes come to mind.
"I don't have any tricks, I just know the basics of the recipe... well, I wonder if I can do something if I try it randomly."
◆ □ ◆ □ ◆
Nothing to it.
It was just a scene of a player hiding his face making potions.
However, when you appraise them, you will immediately understand their anomaly.
The player's (Appraisal) level wasn't very high yet, so I couldn't confirm the creator... but I was able to confirm the rank of the potion.
The ones that were made in the beginning were of a lower rank than their own.
At this time, it is still normal production for beginners.
The second thing they made had the same rank as their own.
Seeing this, the players felt a slight sense of incongruity.
The third thing that was made was clearly a high-ranked item that wasn't sold in stores... it shouldn't have been done.
They themselves, who were watching the work process, understood it well.
"He doesn't look like he's been given any extra effort like the usual protagonist."
However, the quality of the potions that were made one after another by that person steadily improved... and finally reached Rank A.
"That's a rank that no player has ever seen before."
I knew about it, but I had never seen the real thing.
The higher the rank, the lower the probability of completion.
A rank A craftsman who spent the majority of his life producing it would probably be able to produce it ten times in his lifetime.
"Of course, the current players have no way of knowing that."
It will be quite some time before we know the truth.
◆ □ ◆ □ ◆◆
"I couldn't put in the kind of tricks like the main character, so I could only make things like this ──
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HP Potion Producer: Mels
Rank: A
Description: Recovers about 90 HP
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"Probability" is written in the description...it's probably due to individual differences.
This "HP potion" was successfully created by combining magic water and wound medicine... but it's an A rank.
It seems that {emotions} had an effect on production... it's not that it's just an adverse effect of raising the level too much.
The high quality of magic water and wound medicine can now be stably produced, so the overly high production correction must have produced such results.
By the way, the potion's recovery amount is calculated as (the recovery amount of the potion itself) + (rank bonus).
Each rank bonus is ──
S→100%
A+ → 90%
A→80%
A-→75%
B+→70%
B→65%
B-→60%
C+→55%
C→50%
C-→45%
D+ → 40%
D→35%
D-→30%
E+→25%
E→20%
E-→15%
F+→10%
F→5%
F - → 0%
has become.
...Only the last part is changed in increments of 10%, but I wonder if I should retort there.
In other words, this time, the numerical value of 90 is calculated from (50) + (40).
I don't think the correction value is half-assed, but if you think about how well the quality of the material is maintained... it might not be a strong mistake.
Quiet topic F - Hasaiaku
"Well, that's not the problem."
"I think you can tell from my experience so far, but this time it's level MAX again."
It's surprising that you can get experience points even in production activities and level up your race.
...When I thought about it later, I was convinced that if I didn't do that, the production guy wouldn't be able to evolve.
"Besides, since it is stored, there are two frames left.
He muttered while holding a poison potion (80% chance of poisoning) in his mouth.
Only occupations that were originally classified as production occupations could be set.
However, this time's max level includes those occupation-specific skills.
Perhaps because of that, the system recognized [Beginner] as a production worker.
Thanks to that, [Beginners] were able to use that slot and all the other slots were filled with combat classes.
And now, the status ailment potions created from northern materials have also reached A rank, so I'm in the middle of leveling (abnormally decreasing) after drinking a lot.
The effects of {emotions} will heal you in no time, but you're still able to raise your level... well, let's just say it's okay.
"... I made a lot of things again."
"It's nearly time, so let's stop here for today."
With that in mind, I exited the production space and logged out to return to reality.
Achievements of the day
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status
Name: Merus (Male)
Race: [Tenma] Lv24
Occupation: [Beginner] Lv24, Summoner Lv15, Swordsman Lv1, Alchemist Lv30 MAX, Synthesizer Lv30 MAX
HP: 740 → 800
MP: 800
AP: 790→800
ATK: 103 → 105
VIT: 100→105
AGI: 98 → 105
DEX: 103 → 105
LUC: 98→111
BP: 0→36→0
skill list
martial arts
no change
magic
[Elemental Magic Lv4]
body
(Precise Operation Lv50) (Abnormal Decrease Lv18)
Skill
(Intermediate Collection Lv20) (Advanced Appraisal Lv8) (Advanced Concealment Lv8)
NEW
(Alchemy Lv30) → (Intermediate Alchemy Lv1:8[10-2])
(Synthesis Lv30) → (Intermediate Synthesis Lv1: 8 [10-2])
(Dual wielding Lv50) → (Parallel action Lv1: 8 [10-2])
Special
(Thought Lv24) {Emotion Lv6}
(All Weapons Appropriate/Minor Lv24) (All Magic Appropriate/Minor Lv24)
(Whole body suitable / fine Lv24) (All skills suitable / fine Lv24)
(Beginner's Possibility Lv-)
\ (Alchemy Knowledge Lv30) MAX (Combination Knowledge Lv30) MAX
SP: 129
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