It had been eight long years since "The Cards" had been unleashed upon the world, propelling T.W.A.C. to the zenith of global influence. The game had irrevocably altered the lives of people across the globe, be it for better or worse. A new hierarchy took root among humanity, with status determined by one's rank on the revered "SecondBoard." Climbing this ladder was treacherous; envy and aggression followed those who ascended, promising a volatile journey.
The allure of the game had transcended material gains; it now influenced profound aspects like love, family, and even life itself. The Cards held dominion over thoughts and actions, seducing individuals down perilous paths.
However, amidst the pandemonium, a small faction resisted the game's potent sway, fighting to shield their minds from The Cards' manipulative clutches.
As the world continued its metamorphosis under the game's influence, the future remained uncertain. Yet, one truth stood firm—The Cards had forever shifted human interaction and cognition. Humanity seemed stagnant, fixated solely on this consuming game.
Shiko Sakurada had defied the grim odds of her upbringing in the slums. Her prodigious intellect and indomitable will had shielded her from succumbing to the game's potent mind-altering effects.
With her astute mind and quick wit, Shiko carved a new life—secured residence, financial stability, and a newfound contentment. She tirelessly strived to break free from the poverty and violence of her past.
However, amidst her achievements, Shiko remained vigilant of The Cards' dangers. She understood that not everyone was as fortunate as her, and the game could dismantle families, shatter lives, and even lead to demise.
Ascending the ranks of SecondBoard—a paramount hierarchy in the world—she reached a respectable position at number 950,505,022.
Unlike many obsessed with climbing the ranks or accumulating more wealth and power, Shiko found equilibrium. Her life held a balance, offering comfort and stability without risking disconnection from her humble origins.
...
"Hey, Rosi!" a voice squeaked amidst the bustling street, and from the crowd emerged a familiar face—her recent adversary.
Annoyance laced Shiko's response, "Oh, it's you. What do you want?" The chaotic street, now at a standstill with red traffic lights, resulted in accidental collisions.
They sought solace in a nearby Chinese restaurant, the scents of spices and savory dishes a reprieve from the crowded street. Shiko's delight was palpable; this was her favorite spot, renowned for its delectable chicken baked with fly larvae.
With her mouth still full, Shiko inquired, "So, what brings you here?" The boy, slightly downcast, replied, "I wanted to thank you for not leaving me homeless, as someone else might have..."
"You're welcome," Shiko's expression softened with empathy. "I know what it's like to lose everything."
"I never caught your name," said the girl. "Oh, sorry. I'm Viatan," responded the handsome young man, a hint of embarrassment coloring his voice. "That's quite an aggressive name for someone like you," Shiko remarked, mildly amused. "But no offense intended. You're actually quite dangerous, especially in the game." "Thank you," Viatan responded with a touch of gratitude.
"By the way, how did you come up with the nickname Rosi?" Viatan asked. "It's a shortened version of my late mother's name, Rosiwelt. Her loved ones used it as a term of endearment," Shiko explained. The conversation lapsed into silence until they left the restaurant. Viatan requested her FlyID for future communication and games, and Shiko graciously agreed.
In the ensuing weeks, Shiko and Viatan grew close. They played The Cards frequently, discovering in each other worthy adversaries. Viatan's intellect and persistence made him an exhilarating companion in the game.
As their bond deepened, Shiko confided in Viatan about her past—the loss of her mother, her father's tragic fate, and her struggles. She had never shared these experiences before, yet with Viatan, she found comfort.
In turn, Viatan shared his own tale. Born into affluence but misunderstood due to his passion for technology, The Cards became his refuge, connecting him with like-minded individuals.
They bonded not only over their love for the game but also their shared sense of isolation. Two souls from divergent worlds found common ground.
One day, while strolling through the city, they encountered protesters outside T.W.A.C.'s headquarters. Signs demanded an end to mind control and protested against being used as pawns. Shiko and Viatan observed as the crowd swelled, the atmosphere growing increasingly charged.
Suddenly, security guards surged forward, pushing the protesters back. Shiko and Viatan were caught in the chaos, unwittingly thrust into a riot.
Amid tear gas and frenzied shouts, Shiko found herself trapped against a wall. Panic set in until she heard Viatan's voice calling out.
"Shiko! Here!" He stood atop a nearby car, extending his hand. Without hesitation, Shiko grasped it, and he pulled her onto the car's roof.
They watched the riot unfold from their perch, safe for the moment. As they caught their breaths, a realization struck Shiko—Viatan was more than a friend; he was someone she could rely on in this harsh world. Together, they would brave whatever came their way.
Returning home, they spotted a renowned player, ranked 24th globally and the undisputed champion of Nihon Both Nations. Their eyes met, and he uttered the words "SecondBoard duel," inviting them to play. Shiko swiftly responded with "SecondBoard start," conjuring a table in an instant—the beginning of a new, thrilling game.