Chairman Ryochi had finished reading the diary and discovered that there were no more pages left. However, he still did not find the answer he was seeking. He left his secret room and wrote a letter for Rasya, leaving it on his desk.
Later on, while on the train, Jon and his friends discovered an unconscious girl at the entrance of compartment sixteen. Germon carried her inside, and they tried to wake her up, but she remained unconscious.
Kyora stammered in horror, "Why isn't she awake?"
Ashya tried to comfort her, "Don't panic, Kyora-sister. She will wake up."
"But what happened to her, and how did she get into this condition?" asked Kyora.
Jon disrespectfully replied, "How would we know?"
Ashya looked at him with terrified eyes and said, "Stop talking to Kyora-sister like this."
Zhu asked Germon in his mind, "Who the hell is she?"
Germon droned, "Hell I know." Then he slowly asked Zhu, "What about you? Do you know?"
"Nope! By the way, I forgot to tell you something," Zhu replied.
Germon asked, "What?"
"That I'm going to sleep. so don't disturb me," Zhu answered, ignoring the ongoing discussion.
Meanwhile, the unconscious girl remained on Germon's lap, looking like a princess with long blonde hair, a beautiful bracelet with a fading crimson crystal, and surrounded by moonlight.
Then Germon saw her eyes blink and said, "You two shut the f\*ck up, looks like she's awaking."
As the girl awoke, she looked around and saw Germon's face. She found her head was on his lap, so she reacted strangely, stood up, and said, "Don't ever try to touch me, you lowly man."
Everyone was shocked to see her react like this. Jon put his finger on his lips, signaling for silence. Ashya asked, "What happened? Why are you reacting like this?"
With a haughty turn of her face, the girl declares, "I won't talk to anyone who is below me. I'm the princess, and you're all my slaves. That's all I know." Jon interrupts with a smirk, "Well, you can make Ashya your slave. She's too ambitious about anything." Ashya shoots Jon an annoyed look and hits him with her elbow, scolding, "You shut up!"
Kyora remains as still as a rock, neither saying nor moving. But Germon steps forward, placing his hand on the girl's shoulder to try and talk to her. She immediately reacts, kicking him in the face. With a pained expression, Germon steps back, and Jon rushes to check on him while the princess turns her face away once more.
The girl warns them all, "If someone tries to talk to me or ask me questions again, I'll use my attack - the princess round kick." Jon immediately kneels and bows before her, saying, "Please take care of us, Princess. We will do our best in serving you." Ashya rolls her eyes and grabs Jon's hair, pulling him up and asking, "What the hell are you doing?" Jon groans in pain as he responds, "According to my anime tenfold rules, when your opponent has the technique and also has a name, you should bow down and show your respect." Ashya scoffs and lets go of his hair, saying, "Whatever! Do whatever you want. Saying something to you is a waste of time."
As Germon recovers from the kick, he adds, "It's been a while since we heard about your anime tenfold rule." Ashya chimes in, "What is that?" Kyora stammers, looking confused. Germon replies, "It's just a waste of thoughts from his mind." Jon jumps in excitedly, "I'll tell you, Kyora-sister! You, Ashya, stay out of it." He proceeds to explain his anime tenfold rule, which he created by watching anime, but Kyora becomes bored and tells him to stop.
Jon's shoulders slumped as he expressed his feelings of depression. "No one in this world likes my creation," he muttered. Suddenly, his tone turned defensive. "Hmph! You're all just lowly people, talking about bullshit and nothing more. Do you really think I'd talk to people like you? None of you deserve to talk to me or do you."
Ashya, taken aback by Jon's sudden outburst, tried to reason with him. "Then whom will you talk to? There is no one here except us. At least tell us your name."
Jon's lips pursed into a thin line. He hesitated before answering. "I don't want to tell you."
Ashya's expression hardened. "Whatever! But never try to hurt any of my friends. He was just trying to communicate," she warned.
Germon, trying to diffuse the tension, stepped in. "Stop it, Ashya. And you, princess," he said, addressing Jon. "No one is mean and crap in this world, if you're saying just by looking at their outer shell. We all would have had a face that could make someone's mind turn the tide about ourselves. Then all would like to stay and talk with us. That is what I've learned from my past mistakes."
"I don't want to hear anything like that from you or anyone," Jon retorted, crossing his arms over his chest.
Suddenly, the ground shook violently as if there was an earthquake. The compartment rumbled, and the group was thrown off balance. A loud clanging sound filled the air, and an iron cage emerged from the ground, trapping everyone inside. The group panicked, except for Germon, who had seen it coming and managed to escape before the cage closed.
As Jon and the others banged on the bars, desperately trying to free themselves, they realized they were trapped with no way out.
Germon looked around the cage and saw that everyone was trapped inside a metallic structure expect him. "This is some sick game," he muttered, "but who would do something like this?" Ashya, who was standing next to Jon, spoke up, "Maybe the host of the game did this." Jon nodded in agreement and added, "But where is the host?" Kyora looked around, trying to find any clue, but there was none. Meanwhile, the princess sat in a corner of the cage, feeling angry and frustrated. "Whoever did this, I'll wipe them out of this world," she exclaimed.
Suddenly, a voice boomed from afar, "Welcome again, this time I made this game and I'll take revenge on you, midi hair-girl." Everyone turned in the direction of the voice and saw a boy standing outside the cage. Ashya was surprised and asked, "When did you turn into a boy, Ashya?"
Ashya felt insulted and replied, "Here I am, Dumbass! Who are you?" The girl identified herself as Reina and reminded Ashya of the Morse code game they played earlier. Ashya remembered her and said, "Oh! That Morse code game girl. I remember you." The princess fainted again and Kyora rushed to catch her before she fell.
Germon was curious and asked, "What's the game this time?" Reina announced, "It's called 'Revenge through Morse,' and I made it for Ashya, but she's trapped in the cage. So, Pompadour Boy, that's you, Germon, will have to play it."
Jon was surprised and asked, "Why Ashya? She's not that good, trust me." Reina became angry and shouted, "You shut up! I want my revenge, and I'm going to get it through this game."
Certainly, here's a more descriptive version with added dialogue tags:
'Yuck! That name sucks,' Ashya says.
"Yes, you are right," Jon agrees with Ashya, a rare occurrence between them.
Germon asks, "Which means I have to play this game now, right?"
"Of course! There is no one else outside the cage except you," Reina replies.
"So what's the game like?" Germon asks.
Reina begins to explain, but before she can, seven circles appear on the screen, all connected with a single, larger circle. "As you can see, there are seven circles," Reina says. "Each circle will have an image inside. Whenever a sound is played, that image will appear for a minute, randomly, but at the same time, it may be one or two, not more than two. After that, you get the image. You have to remember and tell what it is, as soon as one minute is up, on the spot. There will be only ten chances, which means I will only play sounds ten times, so even if you haven't answered before, you'll still have many chances."
In the middle of Reina's explanation, Ashya asks Jon, "Isn't that strange?"
"What?" Jon asks.
"This time, that host is telling the rules correctly, and I guess she's not even hiding. But why?" Ashya says.
Jon thinks for a moment and replies, "Possibly because of her vengeance on you, that she wanted to defeat you fair and square."
"Hmm! But how can you tell that?" Ashya asks.
"Because of watching anime. I love this kind of situation," Jon answers.
Suddenly, Reina interrupts, "If you two don't stop talking, I won't say anything more about the game."
The warning silences Ashya and Jon. Reina then continues explaining, "After you have answered that part by examining the image, then a Morse code will appear, which is the important answer of that circle. By helping with that, you will be able to figure out the answer of that big circle, which has neither image nor morse. You have to answer this big circle by getting all the important answers in the seven circles. But you would answer that big circle in morse code pattern. So, whenever you are in any of the seven circles and you answer it correctly, you will get the option to buy dots and dashes. For example, if you clear the first one, you have to choose between - five dots, or three dashes, or three dots and one dash."
"Interesting! Something else you're forgetting," Germon comments.
Reina laughs and continues, "One more thing, when figuring out the answer of that image part is done, and Morse code will appear. The next sound won't play until you answer the Morse code part. So, the dots and dashes are limited, there should only be as many dots and dashes as there will be in the answer. If you have even one left or you have one extra, you are a failure. So, buy a dot and dash carefully. Otherwise, you have a period of two and a half hours."
"Okay! So let's get started," Germon says eagerly.
"It's quite an interesting game, isn't it, Jon?" Ashya asks.
"Yeah! Looks like Germon is going to have fun," Jon replies.
Then, both Ashya and Jon cheer Germon on as the game begins. The first sound is played, and images appear on the third and fourth circles. Germon watches them carefully, but he forgets that he has to figure out what the image is, and a minute passes. The image disappears, and he isn't able to get it, so he doesn't have an answer.
"Did you get any answers?" Reina asked Germon.
"No!" he replied frustratedly as she played the sound for the second time. The image appeared on the seventh circle, but Germon struggled to examine it. After a minute passed, Reina asked for the answer, and Germon admitted he didn't know.
Undeterred, Reina played the sound for the third time, and an image appeared on the fifth circle. This time Germon saw it clearly and after a minute, he exclaimed, "Yeah! The image was a thermometer, so the answer is temperature."
As Germon spoke, a Morse code appeared on the circle, and he attempted to memorize the Morse code alphabet to decipher it. "Kelvin, right?" he exclaimed after identifying the code as "dash dot dash dot dot dash dot dot dot dot dot dash dot dot dash dot." He was correct, and the circle transformed into a thermometer with "Kelvin" written on it.
When Reina played the fourth sound, an image appeared in the first and sixth circles. Germon intently examined them, but his efforts were in vain. He was trembling on the other side, unable to remember them. "Do you know the answer?" Reina asked.
"No," Germon admitted, his disappointment palpable.
It remains to be seen whether Germon will overcome the challenges of the game or if Reina will take her revenge. The tension in the room was palpable as Germon struggled to remember the images displayed on the fourth sound. Reina watched with bated breath, wondering if Germon would be able to solve the puzzle.
Despite his initial difficulties, Germon had already proven his skill and intelligence by correctly identifying the previous images and decoding the Morse code. Perhaps he would still be able to overcome this final hurdle and emerge victorious. Or maybe Reina had one more trick up her sleeve and would take the game to the next level.
As the game continued, the stakes grew higher, and the tension in the room continued to mount. Both Germon and Reina were determined to come out on top, and it remained to be seen who would ultimately emerge victorious.