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Chapter 56 - Volume 1 Chapter 55: Exploring Again And Explaining How The Memory Transfer Work

[Author's Note: I have decided to use ChatGPT to improve the grammar and spelling of my novel. While reading other fanfics, I came across an author who mentioned using ChatGPT to edit their chapters. I noticed that their novel was enjoyable to read, which prompted me to give it a try. If you appreciate the changes made in terms of word usage and overall improvements, please leave a comment below to let me know. Your feedback will help me determine whether I should continue using ChatGPT for editing purposes. Thank you!]

Volume 1 Chapter 55: Exploring Again And Explaining How The Memory Transfer Work

Carmilla continued walking without glancing back, completely ignoring Pepper's presence. Meanwhile, Eve took a few steps before turning around, her eyes filled with concern as she observed Pepper lying on the ground. After a brief pause, Eve resumed her forward movement, taking a few more steps before casting another worried glance back at Pepper.

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But when Eve saw that Pepper was looking towards them, she mouthed to her, 'Come on, hurry up.' Then Eve continued to walk forward and stopped looking back. Seeing this, Pepper stopped acting and hurriedly stood up then she began running towards where Carmilla and Eve were walking. She didn't even have time to clean herself off from all the dust that got stuck on her body when she was kicked by Carmilla and fell to the ground.

Carmilla and Eve cautiously entered the last entrance on the left side. In a swift motion, Pepper followed suit, transforming into a bat.

After flying uninterrupted for 10 seconds, Pepper observed Carmilla and Eve surveying their surroundings, only to discover they had reached a dead end.

Spotting Pepper's arrival mid-flight, Carmilla swiftly issued a command, directing Pepper's next move.

Carmilla: "Great, Pepper! You're finally here. Come, help us look around. There might be something here."

Upon hearing Carmilla's urgent request, Pepper swiftly canceled her Bat Transformation, deactivating the skill that had been honed through repeated use. The three of them, although still relatively new to maneuvering in such situations, relied on the familiarity they had gained from practicing and refining their Bat Transformation skill.

Unlike their previous experiences, where they had to wait for the time limit of the [Bat Transformation Level 3] to expire, the three of them had discovered a flaw in the skill. Despite the time limit, they realized that they could instantly use the skill again once the transformation ended, rendering the time limit somewhat redundant and buggy.

While some might assume that being a bat is a simple task, the reality proved otherwise. Thanks to Carmilla's skill, [Clone], she was able to overcome the challenges that came with the Bat Transformation. Without this skill, Carmilla might have found herself flapping aimlessly, uncertain of her whereabouts. However, the [Clone] skill allowed her to transfer the memories of her clones back to herself, providing a valuable advantage and making their endeavors significantly easier.

Amidst everyone's expectations, Carmilla might surprised both players and game administrators alike by swiftly mastering the art of flying and moving like a bat. The admins had not foreseen such a rapid learning curve for this skill during the beta testing phase of the game. With only a select few players opting to play as the Vampire race, and even fewer having the luxury of premium character creation cards like Alice, the admins did not thoroughly evaluate or fine-tune the intricacies of the [Bat Transformation] skill.

During the beta test, only 100 fortunate players had the opportunity to play the game for a full week, helping the admins ensure its readiness for a public launch. However, due to the limited number of players who chose the Vampire race and possessed the necessary skill points, the true potential and efficiency of the [Bat Transformation] skill went unchecked.

It was through Carmilla's utilization of the skill's effect, along with her innate determination, that she quickly adapted to flying and moving as a bat, defying all expectations and making remarkable progress within the game.

Indeed, while a handful of players managed to acquire the [Bat Transformation] skill, not all of them had the advantage of the [Clone] skill like Carmilla did. Without the ability to transfer memories and experiences from their clones, these players had to learn the intricacies of becoming a bat from scratch.

The lack of a time limit on the skill's usage also presented its own challenges. The unlimited nature of the [Bat Transformation] skill didn't necessarily make it easier to master. On the contrary, the complexities of transforming into a bat proved to be a daunting task, leading many vampire players to abandon the skill after facing its difficulty firsthand.

However, a select few players who held a deep fascination with being a bat or possessing the ability to fly persisted in their pursuit. Driven by their determination, they continued to invest time and effort into learning and refining the [Bat Transformation] skill, even in the absence of a convenient skill like [Clone]. Their commitment set them apart as a dedicated group willing to unravel the secrets of the skill and fully explore its potential within the game.

During the beta testing phase, players were driven by the desire to make the most of their limited time and achieve a high ranking among their peers. Consequently, they had to prioritize activities that would give them a competitive edge rather than spending excessive time on mastering the [Bat Transformation] skill.

Given the lack of a cooldown on the skill and the challenges associated with learning to fly as a bat, most players opted to focus on other aspects of the game that seemed more beneficial for ranking and progression. The potential to abuse or exploit the skill's capabilities remained largely overlooked, as players were primarily focused on maximizing their efficiency and gaining an advantage over others.

Thus, the true extent of the [Bat Transformation] skill's possibilities remained undiscovered during the beta test. It was only after the game's public release that players began to uncover the untapped potential of the skill and its possible implications for gameplay.

Carmilla's ability to learn to fly as a bat in a relatively short amount of time, despite her limited play hours, can be attributed to the unique advantage provided by her [Clone] skill. The presence of multiple clones allowed for an accelerated learning process that surpassed the limitations of a single player.

With the ability to share knowledge and experiences instantaneously among her clones, Carmilla's learning speed was exponentially multiplied. The information learned by one clone was rapidly transmitted to the others, creating a continuous cycle of learning and improvement. This interconnected learning network ensured that each clone benefited from the collective knowledge of the others, enhancing their progress in mastering the [Bat Transformation] skill.

Furthermore, while players had to log out and attend to their real-life obligations, Carmilla's clones could continue practicing and refining their skills without interruption. The clones' ability to devote extended periods of time to training, free from the constraints of physical needs and daily routines, gave them a significant advantage in terms of practice and repetition. This continuous practice, combined with the efficient exchange of information among the clones, contributed to Carmilla's accelerated mastery of flying as a bat.

While this approach could be seen as advantageous, it's important to acknowledge that Carmilla's use of the [Clone] skill provided a unique advantage within the game and may not have been accessible to all players.

There are two distinct methods of sharing memories among the clones in the game. The first method involves a passive viewing experience where the memories are observed like watching a movie. The second method, the one Carmilla utilized, allows for a more immersive transfer of memories. This immersive method enabled her to rapidly acquire the knowledge and skills associated with the [Bat Transformation] skill.

However, this more intensive memory transfer method does come with consequences. Carmilla experienced occasional headaches and dizziness, particularly depending on the duration of the memories absorbed. The intense nature of reliving the actions and sensations of her clones in a condensed timeframe required her to adapt swiftly to the new abilities and experiences she absorbed.

Initially, Carmilla faced challenges and struggled with flying, as the acquired memories needed to be assimilated and integrated into her own sense of self. However, due to the accelerated learning provided by the immersive memory transfer method, she quickly grasped the intricacies of flying like a bat. With practice and adaptation, Carmilla became proficient, as if she had possessed the natural ability to fly from the very beginning.