TOME 10 PART 111; DEFENSE AGAINST THE DARK ARTS (THE BASICS)
LIGHT BASED ATTACKS;
1. Can be diffused through Principles Of Reflection, Refraction, Diffraction, Divergence and Deflection. Reflection reflects the Enemy's Attacks right back at them. Refraction can slow down the Speed Of Light Based Attacks via the Application Of A Denser Medium, the side effect is amplification in Perception Of Distance. Diffraction breaks the Light Beam into its Constituent Rays via the Application Of Prisms, Crystalline Substances. Divergence Spreads the Waves over a Wide Area instead of focusing it into a single spot resulting in a reduction in Radiation Intensity or reduction in the Punishing Force Of the Light Rays. Deflection is all about altering the Pathways Of Light Rays...a redirection of Light.
WIND BASED ATTACKS;
1. Fortresses are one Good Way to defend against these. It doesn't matter how great a Rapid Barrage Of Volley Attacks are if the Materials used in Constructing the Walls Of The Fortress are far Stronger than the Materials used in constructing the Volley(Arrows) as well as the Force Of The Archery Barrage Shots themselves.
2. Espionage Techniques can be countered by verifying the Identities Of Your Allies and their Intent before communicating with them. Authentication Mechanisms are a Good Way to go about this.
3. Morale Boost Techniques earn the General Loyalty Points reducing the Likelihood Of Defections and Betrayals by his Subordinates.
SWORDSMANSHIP DEFENSE TECHNIQUES;
1. Counter Vertical Attacks With Sidesteps.
2. Counter Horizontal Attacks with Blocks and Deflections. Basically deal with Horizontal Attacks by interfering with the Path Of The Opponent's Blade.
3. Diagonal Attacks are best dealt with not by Blocking but by redirecting the Strike and utilizing the Force Of Gravity applied by an Opponent to his Strike as well as Principles Of Topology to 'Slope' the Attack along the 'Path Of Least Resistance' while ensuring it doesn't make contact with your own Body.
DEALING WITH OPPONENTS THAT ATTACK AS A GROUP;
The Best way to deal with Opponents that are either too fast or that attack as a Group is either to raise an Omnidirectional Shield around yourself or capitalize on the Variations in their Rhythms Of Attack.
Omnidirectional Shield; It doesn't matter how fast or how many your opponents are if they cannot break past your Shield so you want to focus on both its Strength and its Flexibility; Labyrinth Of Defender Style. Taught to the Greeks personally by the Goddess Athena herself. The One Time the Tech failed was when the Brutal Spartans went counter to their normal Brutal Modus Operandi and relied on Logic to beat the Shrewd Trojans.
Rhythm Of Attack; There is a Rhythm to every Battle and every Battle Style has its own Rhythm. Some of these Rhythms can either Harmonize or create Dissonance when applied simultaneously so it is important to understand how your Opponents relay to each other. If you find within them, the desire to outdo one another...the Machiavellian Principle Of Divide and Conquer becomes the best way to deal with them.
DISSIDIA DUODECIM BEST COMBOS;
Warrior Of Light + Tidus + Cecil + Kain
Squall+Cloud+Firion+Terra+Lightning