Chereads / TOME OF COMBAT AND CREATION JUTSU FOR LION TURTLE MONKEYS AND 7 CELES / Chapter 108 - TOME 10 PART 97; GEMINI; AXE-FIGHTING; THE ANCIENT MARTIAL ART OF THE VIKINGS DAGARA PROVERB; LAWS OF AXE FIGHTING

Chapter 108 - TOME 10 PART 97; GEMINI; AXE-FIGHTING; THE ANCIENT MARTIAL ART OF THE VIKINGS DAGARA PROVERB; LAWS OF AXE FIGHTING

TOME 10 PART 97; GEMINI; AXE-FIGHTING; THE ANCIENT MARTIAL ART OF THE VIKINGS

DAGARA PROVERB; LAWS OF AXE FIGHTING;

1. To everything you do there must be a Purpose (+Y Axis).

2. Your actions must never inconvenience another (+X Axis).

3. If your actions have no Purpose...you begin the downward plunge to Calamity (-Y Axis).

4. If you inconvenience another, Conflict shall hinder your Progress (-X Axis).

5. There can be no Victory without an Atlas(Evaluation Of Life/Judgement); this is the Graph.

6. If you are a Gamer who utilizes a PlayStation Console or Emulator, the Axis have already been mapped out. The Up and Down Directional and Joystick buttons are Y Axis as well as the Triangle and X Buttons. The Left and Right, L and R and 'Circle and Box' Buttons are X Axis Buttons. The 'Start' Button is an 'Initializer' and the 'Select' Button is a 'Restaurant Menu/Graph Of Options'.

7. If you are a 'Researcher' who wishes to 'apply this knowledge', you 'don't need to know the Player's Configurations' but rather the 'Default Configurations Of The Game', then you can 'correlate the Actions' with the 'Default Settings' of the 'Assigned Buttons'.