TOME 10 PART 8; THE VIRTUE OF A STRATEGIC RETREAT; REST POLICY FOR EXHAUSTED SOLDIERS ON THE BATTLEFIELD
1. When Soldiers get exhausted on the Battlefield, it is utter folly for a commander to order them to keep fighting. This is only going to shatter their Morale and increase the number of Casualties, loss of Valuable Human Resource and the likelihood of loss on the Battlefield. Every Victory or loss on the Battlefield contributes to the likelihood of Victory or Loss in the entire War.
2. Victory is determined by how many goals/conditions each Army can complete on the Battlefield while the likelihood of losses is determined by every Sabotaged Condition on the Battlefield. The overall number of conditions each Army fail to meet on the Battlefield contributes to their likelihood of Victory or Loss in a War.
3. This Rule may not necessarily apply if the Army is quick to adapt to disadvantageous situations and their Commanders know how to improvise.
4. When the Soldiers get exhausted in Battle, regardless of how close you think you may be to achieving your Target Goals, it is time to beat a 'Strategic Retreat'. A 'Strategic Retreat' is different from 'Fleeing The Battlefield'. It is at this point that the time has come to put your 'Fully Automated Scout Units' on the Battlefield in 'Full Automation Mode' and send them to Scout the Entire Perimeter of the Camp like Mini-Satellites with 360 Degree Range Of Vision.
5. When one of them is destroyed on the Battlefield, the rest should be able to send an 'Intruder Alert' to the Soldiers 'Resting in the Camp'. The enemies likely Strategy would be to destroy all the Scout Units at exactly the same time to sabotage their ability to send Prompts and thus plan an ambush, thus ensure that though your 'Automated Units' have 360 degree range vision, they are never too close to each other. For the enemy to succeed, he would have to Time his attack in order to destroy every unit in the Swarm at exactly the same time; thus his own units must can never be less than your Units and the bonus is you are not going to be foolish enough to disclose the True Number of your Units on the Battlefield thus your risk decreases and his risk increases because he will need to be 100% accurate in order to succeed in his Ambush while a 0.1% failure on his part to destroy even a Single Unit in the Swarm will give it enough time to send an 'Intruder Alert' to the others sabotaging the Enemy's Plan of Ambush. So your 'Automated Aerial Scout and Defensive Units' do not only need to be a reasonable distance apart but must also be extremely mobile in order to sabotage a coordinated attack and thus send an 'Intruder Alert'. For this to work, you will need to define 'Parameters' that differentiate 'Ally Swarms' from 'Foe Swarms'; and determine what defines 'Enemy Interference'.
6. The best way to define these is to equip your 'Swarm' with the 'ability' to detect variations in 'Radio Frequency' between 'Ally Swarms' and 'Foe Swarms' thus 'Contrast' becomes your 'Ally'. Every 'Army' has a 'Unique Frequency Of Communication' through which it transmits 'directives' shielded from 'Enemy Exploitation'. You can turn these against the 'Enemy' by transforming these 'variations' into 'Red Flags' and thus 'exploit' the enemy's own 'Shielding Frequency' allowing your 'Units' to destroy any 'Swarms' you cannot 'communicate with' or that have 'Variations to their Transmission Frequencies'. When these 'Foe Swarms' are detected, 'Ally Swarms' should send you an 'Intruder Alert'.
7. This gives the 'Exhausted Soldiers' enough time to 'recover' from their 'Exhaustion' and thus 'march towards' their goals thus the 'Automated Units' can also be used as 'Diversionary Units'. The moment an Adversary attacks them, not only are you 'aware' of an Intruder but you can also accurately pinpoint the 'Enemy's Location' thus these units also decrease the 'Enemy's Stealth Protocols' and increases their 'Ability of detection' allowing the 'Alerted Soldiers at Camp' to plan a 'Counteroffensive'.
MORAL LESSON;
NOTE; THERE IS A REASON THAT THE GREEKS ARE LOYAL TO ARES, THOUGH THEY DESPISE HIM.