Jack and Maya had found a community of like-minded creators and enthusiasts in the world of virtual reality. They attended VR conferences and meetups, where they shared ideas and learned from others in the field.
They found that the VR community was a diverse and passionate group of people, ranging from indie creators to big tech companies. They saw people using VR for everything from entertainment to education to therapy.
The VR community was also a place where people were grappling with the ethical and social implications of VR. They were discussing questions like: What are the risks of VR? How can we ensure that VR is used in ways that promote social good? What are the ethical guidelines for VR creators?
Jack and Maya felt a sense of belonging in the VR community. They found that the community was supportive and collaborative, with people working together to push the boundaries of what VR could do.
They also saw the potential for the VR community to create real-world impact. They saw people using VR to raise awareness about social and environmental issues, to promote empathy and understanding, and to empower people to take action in their communities.
As Jack and Maya looked to the future of virtual reality, they knew that they would be a part of this community. They were excited to continue to learn and grow as VR creators, and to work alongside others who shared their passion for using VR as a force for good in the world.