a white light flashed over the two rooms and the three mobs were responded but the dungeon felt different it felt deeper as if the entrance was not in front of them
they were right there was a new room it was bigger being 20 meters wide and long and in that room was three grey skinned goblins
but there was a door separating them from the skeleton and Sludge so they didn't know of them but just like the day before so invaders came through the door they were imps
imps are small weak flying monsters that look like a mix of bats and lizards and they can spit hot ash at their enemies
so when they entered the dungeon they flew to the roof and started to spray ash over the goblins hurting them
[–9 hp burning damage]
[–18 hp burning damage]
[–12 hp burning damage]
lucky one of the goblins though a rock at a imp
[–38 hp range damage]
[cave imp has died +5xp]
but sadly the imps sprayed more ash
[–18 hp burning damage]
[–20 hp burning damage]
[–12 hp burning damage]
[dungeon goblin has died +1xp]
[dungeon goblin has died +3xp]
[dungeon goblin has died +1xp]
the imps then went to the next room and one was instantly jumped by the Sludge
[–7 hp blunt damage]
but before the Sludge could finish it off it was sprayed with ash
[–32 hp burning damage]
[Sludge has died +6xp]
but before the imp could get to the others it got hit by the skeleton
[–18 hp blunt damage]
[cave imp has died +8xp]
the skeleton then ripped out two ribs from the imp and started to run after the other imps but the imps sprayed more ash at it
[–7 hp burning damage]
[–4 hp burning damage]
it didn't damage the skeleton that much but the two ribs stabbing into them did
[–18 hp piercing damage]
[–10 hp piercing damage]
[cave imp has died +4xp]
[cave imp has died +5xp]
an as the skeleton stood there a message was sent to all the mobs
[mobs have secured a victory for the dungeon all mobs +1 levels and skeleton is able to choose a rewards]
[after rewards is chosen all surviving will telaport to rest]
then in front of the skeleton was three boxes saying
[choose a weapon]
[choose armor]
[choose rest area upgrade]
when it touched the first box it was given four options them being
[short sword and sheld]
[long sword]
[bow and arrow]
[spear]
it chose the first option getting a iron short sword and a wooden tower sheld next box gave it the options
[arm braser]
[helmet]
[pants]
[chest plate]
it chose the helmet getting a copper helmet next was the rest area upgrade the options being
[better walls]
[better floors]
[add seating]
[add small garden]
the skeleton chose the better floors and then a golden glow happen as it and the mimic moved out of the dungeon
_______________________________________________
the mimic found itself back in that room when it first died now known as the rest area there was new stone brick flooring and three new monsters being the three dungeon goblins
as it walked up to the goblins it saw that they were looking at their status
[name:none
race:dungeon goblin
level:2/100
exp:0/1
skills:none
sp:2
mp:2]
[name:none
race:dungeon goblin
level: 7/100
exp:0/1
skills:throwing Proficiency
sp:7
mp:7]
[name:none
race:dungeon goblin
level:2/100
exp:0/1
skills:none
sp:2
mp:2]
and they all had the same skill & mutation shop except for the one with throwing Proficiency their shop being
[skills shop]
power shot: 5 sp
leap:1 sp
bite:2 sp
team combo:10 sp
[mutation shop]
horns:3 mp
leaders mark:10 mp
longer limbs:5 mp
bigger muscles:5 mp
it seems like the two others already bought the leap skill and were trying to make the last one get it
but the mimic stopped them as it suggested to get power shot and bigger muscles thinking how those two work together
[skill power shot added –5 sp]
[mutation bigger muscles added –5 mp]
the goblin's body became less skinny and more define the mimic gave it a rock it had and the goblin used power shot making a small hole in the wall
next up was the skeleton his status being
[name:none
race:skeleton
level:19/100
exp:0/1
skills:sword Proficiency
sp:19
mp:19
[skills shop]
sword strike:5 sp
sheld proficiency:4 sp
armor proficiency:5 sp
dash:2 sp
necrotic aura:20 sp
[mutation shop]
harder bones:4 mp
beast teeth:5 mp
horn:2 mp
magic core:10 mp
soul flame:5 mp
to increases its fighting ability it chose to buy
[skill sword strike added –5 sp]
[skill sheld proficiency added –4 sp]
[skill armor proficiency added –5 sp]
[the skills sword Proficiency, sheld proficiency, and armor proficiency can fuse into a skill for 5 sp]
the skeleton agreed to it
[skill knight proficiency added –5 sp]
next was the mutations it wanted to get them being
[mutation harder bones added –4 mp]
[mutation magic core added –10 mp]
[mutation soul flame added –5 mp]
all the bones on its body got a little darker and a red gem appeared on its forehead and in its eye sockets was a small pale blue flame
and that leaves the mimic and Sludges status
[name: none
race: mimic mini boss
level:27/100
exp:0/1
skills:mimic object, lash out, chomp, treasure hold
mutations: better wood, grippy tongue, metal design
sp:17
mp:3]
[name:none
race:dungeon slime
level:6/100
exp:0/1
skills:stealth, strike, bite
mutations: teeth
sp:3
mp:2]
that was all they could do for now as they have nothing to fight so like last time they waiting for rest time to be up
_______________________________________________
[new mob template has failed to work with dungeon as no fire pits are found]
[but materials can be used to upgrade rooms with brick walls]