Chereads / Conquest of the Lich King / Chapter 24 - Calendar (Lore) / Dungeon Info

Chapter 24 - Calendar (Lore) / Dungeon Info

Chapter 1 - present chapter: Year 276 of Gallavador's Blessings

Current Month: Lalunoe

Current Day: 18th Day

Chapter : Year 277 of GB

Timeline:

Gallavador's Abandonment {GA}: No records left to tell of the time period

Years of the Deceiver {YD}: Began 3,804 years before UW

Years of the Herald: Began 3,804 years before GB

Lasted 1,000 yrs

The Fall of Orthodox: Began 2,804 years before GB

Lasted 400 yrs

Years of Silence: Began 2,404 years before GB

Lasted 28 yrs

The Unending War {UW}: Began 2,376 years before GB

Tide of the Monsters: Began 2,376 years before GB

Lasted 1,376 years

Dawn of the Dead: Began 1,000 years before GB

Lasted 459 years

The Hopeless Days: Began 541 years before GB

Lasted 500 years

Dawn of Hope: Began 41 years before GB (When Gallavador returned to the world)

Light of Salvation: Began 32 years before GB (The First Divine Battle Mage was born now, and upon his 16th birthday began pushing back against the followers of Orthodox)

Ringing Peace: Began 5 years before GB and ended upon the first year of GB

Gallavador's Blessings {GB}: 0 - current chapter

Carving Dominion: Began year 0 and lasted for 100 years as civilizations reclaimed lost land.

The Union: Occurred 100 GB when all the kingdoms and empires signed an agreement stating no more wars amongst each other, founded the Inquisition, has remained in pact until present day

The Skirmish Wars: Occurred between the years 224 and 256 when several kingdoms ended up fighting along the borders of their domains over stockpiles of rare metals that had appeared. Ended when the Inquisition and the Council of High Lords intervened and set up a gladiatorial tournament for the right to mine the metals.

1 Year cycle consists of 12 months for the seasons, though months last roughly 40 days.

Months:

Krasatache - Coming of the Hero Krasat (Born on the darkest night)

Volganour - Dawn of the Guiding Star (When Gallavador began to return to the world, a new golden star appeared in the sky, only appears within this entire month)

Gallavandi - Gallavador's Voice (The month Gallavador spoke to his people and returned hope to them)

Cordril - The Trickster King (As a prince pulled many pranks on people in the palace, as a King, tricked Orpheus into sparing everyone of the Undarthu Kingdom through a challenge of wits)

Hollenau - The month of the first Saintess

Lalunoe - Month of the Sun and of Life

Odenvau - Month given in tribute to the weapon forged by Hunganner which took the entire month to forge

Orphion - The Month celebrating the death of Orpheus by the hands of Krasat

Lunahorta - The month of Harvest, the month the Harvest moon appears every night implying that the following month all crops must be harvested and one should prepare for winter.

Barravorta - The month of barren soils, by now crops are being harvested before winter sets in and the worldly miasma begins to gather and increase (All agriculture across the world takes a hit)

FimbleVinter - Signs of Winter fast approaching, early snowfall and increase monster activity

Noxus - The fall of Winter, miasma coats the world in excessive quantities, monster tides occur, the dead don't remain dead.

Days:

Vatinday: Vatin was the name of the Heavenly Archer that joined Krasat's Party

Lunaraday: Krasat's Wife and the Holy Priestess of Gallavador, was the Party's healer

Thorgramaday: Throgram was the name of the Unbreakable Tank in Krasat's Party

Croitchske: Croit The Savage, also a member of Krasat's Party

Hunganner: The Blacksmith that forged Odenvater that Krasat used to slay Orpheus the Soul King

Ferday: Ferdain was Krasat's pet dragon who died in battle against Orpheus

Gallavanior: The day Gallavador said to rest and enjoy oneself

Holidays:

Krasat Week - The first week of Krasatache, a week-long celebration that celebrates the birth of the first Divine Battle Mage, Krasat.

Krasat Day - The first day of Krasat Week, also 1st day of Krasatache, is the day that occurs after the longest night, and the day that Krasat was born. (Winter Solstice) (1/1/32 BGB)

Heart's Truth Day - The day Krasat confessed his love to Luna. After this day, others began using this day to proclaim their love. (2/14/12 BGB)

Luck of Gold - The day Krasat's party was blessed with great luck by the Fae Queen and her Leprechaun husband. (3/33/8 BGB)

Cordril's Day - First day of the month Cordril, is a day to play harmless pranks upon one another. (4/1/36 BGB)

Spring Solstice - (4/2/ - - - - )

Hollena Day - 1st day of Hollenau, the day Gallavador chose her as his first new Saintess. (5/1/39 BGB)

Day of Hope - Day Hollenau used Gallavador's power to push away the Miasma that encroached upon the living, ending the long years of famine, unpeaceful rest, and bringing the sun back into the sky. Occurred during the era Dawn of Hope (5/40/39 BGB)

Day of Life - Day crop fields showed such a great increase of growth, forests began to grow greatly, and several monster species became greatly docile and more capable of being tamed and no longer posing a threat to mortal life. (6/23/38 BGB)

Summer Solstice - Longest Day. (7/4/ - - - -)

Odenvaha - Day Hunganner finished crafting the famed sword Odenvater after working day and night for an entire month. (7/44/10 BGB)

Orphilana - The Day of Freedom, the day Krasat and his party slew Orpheus the Soul King and brought freedom and peace to the world. (8/1/5 BGB)

Orphilana Kello - 6 day celebration to Orpheus' death, begins upon Orphilana and ends on the first Gallavanior of the month.

Hallow's Eve - A one day festival to raise the morals of the people for the coming winter, believing that those who dress like the monsters will not be killed by them. (9/27/126 BGB)

Fall Solstice - (10/8/ - - - -)

Night of Weeping Souls - A day to mourn all who died, believing that the low, but increasing, levels of miasma is enough to sustain the spirits of passed loved ones in the world for a short period of time allowing them to see their living loved ones once more. (10/22/13 BGB)

History: Named after the Necromancer Cavler, who escaped from the Divine Battle Mage Nahash by turning the environmental dungeon into an instance environmental dungeon by breaking an Instance crystal within it. It is said that the two remained fighting within it for eternity.

Environment: A liquidy swamp filled with a multitude of red, brown, and dark green reeds, grass, ferns, and moss. Due to it being a self sustaining ecosystem, one can find a plethora of monsters here. A few trees are found scattered across the center of the swamp, and gradually increasing amount until one hits the natural border that surrounds the entirety of the swamp and they become a nearly solid wall.

In the center of the swamp lies the region known as The Mud Flats. This region spans several kilometers in a near circular radiation, with the majority of the land being nothing more than squishy mud and small pockets of water. A few dead trees scatter the landscape, bubbles form in the mud before bursting to release poisonous gas.

Getting to the edge of the Mud Flats, one finds that it can either turn into deep swamp water, or the ground becomes slightly higher, slightly more solid, and reeds and swamp grass begin to take root. This region that encircles the Mud Flats is referred to as The Marsh. More trees can be found within this region, though many are dead and a few remain alive. Poisonous gas can rise from bursting bubbles coming from the water, and the lower points of land.

After The Marsh comes the Gladed Rings. Most of the area has opened up to deep open waters with a multitude of bald cypress trees growing out of the water. Pieces of land are few, low, and with large bouts of distance between them.

After the Gladed Rings comes the Bayou, a region where the trees are heavily thick, leading to slightly more and drier land, while the open water begins to turn into more like channels or rivers. It was once said that one could even find an old run down shelter out in this region if you were lucky.

After reaching the Bayou, one will eventually find themselves at the Border. Here the open river channels end against a ring of soil covered by trees that are so overgrown that one could spend a lifetime cutting them and wouldn't get more than a kilometer into them.

Run Down Shelter: A single room wooden construct that is built upon a raised platform. Within it lies an old decrepit bed that is nearly rotting apart, a few collapsed shelves, and a rotting desk that has a well maintained journal laying upon it. Beside the bed lies an undamaged chest that is locked.

Monsters:

Mud Snails - Large snails that stands roughly 1 meter tall, neutral. Gives 50 XP

Lingrang Worms - Worms that burrow through the mud, longest reaching one was 1 meter, passive. Gives 10 XP

Fidlauran Crab - Crab that stands roughly 1 meter tall, hostile. Gives 100 XP (Males have 1 larger claw that is used for crushing and can deal heavy bludgeon attacks)

Mud Leech - A more terrestrial based leech that lives within the mud, lunges out to attach and latch onto its prey, hostile. Gives 50 XP

Jewel of the Mud - a Giant clam that can be found residing within the mud flat tidal pools, passive. Gives 10 XP

Brown Winged Crane - Cranes that stand 3 meters tall and are elementally attuned. Neutral, gives 200 XP. Feeds along the mud flats but nests in The Marsh.

Bug type monsters - ranging from half a meter to a meter can be found anywhere in the swamp, though the mudflats are not as heavily infested with them. XP ranges from 20 - 100 XP

Will-o-wisp - Found from The Marsh out to the Gladed Rings, these fiery spirits tend to be passive hostile towards the living. Attempting to lead the living to their death, they will retaliate should they be attacked. Gives 100 XP

Pukwudgies - Found in The Marsh, these monsters hold ill will towards all humans. Will play evil pranks and attempt to kill any intruders to their dominion. Have a distant relation to goblins and trolls. Hostile Gives 100 XP.

Bloated Corpse - Undead that is filled with fluid, found in the deeper waters of the Gladed Rings. Hostile (Gives 150 XP)

Gracien Serpents - Giant serpents capable of swallowing a man whole, found all across the swamp lands except for the Mud Flats, Hostile. Gives 200 XP

Handserian Gator - The ruling species of the swamp, only the Bunyip dares to hunt these beasts. Average length is 12 meters long. Gives 400 XP for fully grown adults. Hostile Found in all the deep waters of the Gladed Rings and the Bayou.

The Devil's Frog - A giant frog capable of swallowing an infant or young child whole, standing at about 2 meters tall, has been known to attempt eating adult humans whole. Has plate-like teeth forming on the upper jaw, trapping those within its mouth before crushing whatever it has inside. Its tongue is .66 meters and has an extremely sticky adhesive causing one to become entirely stuck should they be attached. Neutral Hostile, gives 300 XP.

Bunyip - The boss monster of the swamp, found deep in the Bayou. Hostile, Gives 500 XP