Chereads / The Merry Knight / Chapter 15 - Knight Transfer

Chapter 15 - Knight Transfer

At level 10, players can perform their first job transfer in the game "King of Glory." The available professions are as follows:

Soldiers can transfer to become Warriors, Knights, Archers, or Assassins.

The difference between Warriors and Knights is that Warriors focus on offense, with points typically distributed between strength and constitution in a ratio of 3:2 or 4:1. Knights, on the other hand, prioritize defense, with points typically distributed between strength and constitution in a ratio of 2:3 or 1:4. Of course, there are also full-on attack Warriors and full-team defense Knights.

Archers primarily focus on agility, with points distributed between strength 1, constitution 1, and agility 3, or strength 3 and agility 2. Their main advantage is long-range attacks.

Assassins primarily focus on agility, relying on speed and agility to win battles, particularly in the use of skills such as assassination, traps, and invisibility. They require excellent skills to unleash their powerful attacks.

At level 10, Mages can transfer to become Wizards, Priests, or Warlocks.

Mages mainly focus on meditation, with the primary difference between each profession being their respective skills. Wizards are mainly composed of five elemental mages: fire, water, thunder, earth, and wind. The attacks of each element have different effects, but primarily focus on offense. Priests are a support profession, able to enhance the abilities of their teammates, and are essential members of any team. Warlocks are primarily summoners, with Necromancers summoning skeletons and Beastmasters summoning pets.

At level 50, players can perform their second job transfer and continue to grow in their respective professions.

The second job transfers for soldiers are as follows:

Warriors can transfer to become Berserkers or Samurai, Knights can transfer to become Paladin or Dark Knight, Archers can transfer to become Snipers or Hunters, and Assassins can transfer to become Thieves or Hitmen.

The second job transfer for Mages is an advanced level of the original profession, with an increased number of skills to learn.

Wizards can transfer to become Archmages, Priests can transfer to become High Priests, and the second job transfer for Warlocks is named according to their first job transfer, such as Necromancer transferring to become Death Mage, and Beastmaster transferring to become Beast Tamer.

At level 80, players can perform their third job transfer. The specific form and profession of this transfer is not provided on the profession's official website and must be discovered by the players themselves.

Of course, I want to transfer to become a Knight. Once I enter the martial arts academy, I will immediately head towards the Knight Captain.

Gazing upon the captain of the knights in his armor and wielding his long sword with such grace and poise truly fills one with envy and solidifies my determination.

"Hello, I wish to change my occupation to become a knight."

"Hello, Stone City. I am Captain Marco of the knights. Welcome to join our great knightly ranks."

"Ding dong, Stone City. Captain Marco is about to change your occupation to a knight. Do you accept?" The system prompts.

"I accept."

"Ding dong, Stone City has changed occupation to a knight. Your abilities have increased significantly. Your attack has increased by 50, your defense has increased by 100, and your health has increased by 100."

Each time a player changes their occupation, their abilities increase significantly. Furthermore, the attributes that increase differ depending on the characteristics of the occupation. If one were to change to a warrior, their attack would increase by 100, their defense by 50, and their health by 100. A bowman's attack and defense would increase by 100, while their dodge and health would increase by 50. An assassin's attack and defense would both increase by 100, while their dodge would increase by 100. A mage's attack and defense would both increase by 100, while their health and magic would both increase by 50.

Of course, these are just the basic attribute changes for each occupation. The main differences between the occupations lie in their skill allocation and occupation-specific skills. Therefore, the characteristics and advantages and disadvantages of the various occupations in "King of Glory" are particularly distinct, and their balance is very high.

It is not about having the strongest occupation, but the strongest player. Of course, hidden occupations are not included in this range. Hidden occupations have natural advantages and have great potential for development.

A burst of light envelops me as I change my occupation to a knight amid the sound of the system prompt. A massive surge of energy flows through my body, giving me an uplifting feeling.

"Ding dong, congratulations to Stone City for changing your occupation to a knight. You have learned the basic knight skills of single-handed mastery and shield mastery. You must learn other skills by following the knight captain."

Hahaha, I finally became a knight. My dream for many years has finally come true, and I feel ecstatic.

In reality, I have always been fond of knights and have dreamt of being a heroic knight in ancient imperial times. I never expected that "King of Glory" would give me this opportunity, and thanks to its perfect virtual technology, it feels very real and completely different from the feeling of other games I've played before.

"Ding dong, congratulations to Stone City for being the first player in "King of Glory" to change occupations. You are rewarded with 300 reputation points, 50 gold coins, the Explorer's Medal, and a detailed map of the Tianmeng Continent."

Wow, there really is a reward. I worked so hard just for the first prize.

Let's take a look at the rewards:

Explorer's Medal: It was originally a powerful artifact obtained by the thief Dongfang Xing. Dongfang Xing was obsessed with traveling throughout his life and relied on this medal to almost travel the entire Tianmeng Continent. Unfortunately, later on, Dongfang Xing searched for the mysterious places in the legends of the four major regions, including the Waterfall of Clouds, the Hidden King Temple, the Phoenix Gorge, and the Five Elements Land, but he had no clues. His resentment grew, and he was possessed by his inner demons, leading to his death from illness. Most of the Explorer's Medal's abilities were also sealed by this resentment.

"Not bad, I'm impressed by the Eastern Expedition's persistence and the size of their influence. However, we should not try to emulate them. In life, we inevitably encounter unpleasant situations, and we must keep an open mind, be able to let go and move on."

Let's take a look at the remaining properties of the Explorer's Badge:

Explorer's Badge: No requirements, Luck +2, Basic attributes +5, Movement speed +2, Attack speed +1, Cannot be traded or dropped. If the wearer can inherit the wishes of the Eastern Expedition, find the legendary Four Great Mysterious Lands and break through the resentment, the ability of the Explorer's Badge will be reactivated.

The properties are average, and we can't tell if it's good or bad. This reward doesn't seem to be that great in our opinion.

Anyway, having something is better than having nothing, and besides, the badge and other similar items are worn directly on the chest, without taking up an item equipment slot, so we can just hang it on our chest.

The Explorer's Badge is ordinary, just a embroidered badge, nothing eye-catching.

Let's take a closer look at the detailed map of the Tianmeng Continent that was rewarded.

Tianmeng Continent Map: A map of the Tianmeng Continent that was drawn by the Eastern Expedition during their lifetime. This item is unique, cannot be traded or dropped, and cannot be used collectively.

Wow, this is a great item! Very useful!

The map of the Tianmeng Continent shows the names of various places, their characteristics, the things they produce, and the monsters that frequently appear in dense detail. It's really great. It will make our journey much more convenient in the future.

We had been admiring the two items that the system rewarded us for a while, but now let's take a look at the skills we learned after becoming a Knight.

One-Handed Mastery, Level 1, 0/2000: A basic skill for Knights that enhances the application of one-handed weapons and increases attack by 20.

Shield Mastery, Level 1, 0/2000: A basic skill for Knights that enhances their defense and increases defense by 20.

These skills are very good for increasing attack and defense, but unfortunately they are just basic skills and their effects are not very significant.

"Captain, I still need to learn other skills. I don't know how to learn them."

"Here's a list of skills. Take a look."

Provocation, Level 1, 0/2000: An active skill that requires a level 10 Knight and costs 30 mana. It attracts monsters within a 5-meter radius to attack oneself. Learning this skill requires 100 gold coins.

Heavy Blow, Level 1, 0/2000: An active skill that requires a level 10 Knight and costs 10 mana. It increases attack by 30. Learning this skill requires 100 gold coins.

Double Strike, Level 1, 0/3000: An active skill that requires a level 20 Knight and costs 20 mana. It allows two consecutive attacks on an enemy, and increases attack by 50. Learning this skill requires 500 gold coins.

Shield Defense, Level 1, 0/3000: An active skill that requires a level 20 Knight and costs 50 mana. It increases defense by 10% and lasts for 3 minutes. Learning this skill requires 500 gold coins.

Life: Level 1, 0/3000, active skill, requires a level 30 Knight, costs 50 mana, increases life by 10%, lasts for 3 minutes, learning this skill requires 3000 gold coins.

Power Strike: Level 1, 0/3000, active skill, requires a level 30 Knight, costs 80 mana, quickly attacks twice, increases attack by 10%, learning this skill requires 3000 gold coins.

Sword Qi: The ultimate skill of a Knight, releases a powerful sword qi attack in a 45-degree angle in front of the Knight, Level 1, 0/4000, active skill, requires a level 40 Knight, costs 100 mana, increases attack by 10%, learning this skill requires 8000 gold coins.

Knight's Defense: The ultimate skill of a Knight and the greatest feature of a Knight, Level 1, 0/5000, passive skill, requires a level 40 Knight, increases defense and life by 10%, life recovery speed +1, learning this skill requires 10000 gold coins.

It's a pity that Knights can only learn two skills every ten levels, and aside from fighting monsters, there are no other tricks. Mage classes have a variety of skills to choose from based on their own development, which is truly enviable.

However, looking at the amount of gold coins needed to learn these skills, it makes my head spin. The cost is too high, especially in a situation where gold coins are so difficult to obtain.