With the attendant's guidance, Verona and I enter through a large door, guarded by two menacing-looking sentinels. The guards request our Adventurer's cards, and we promptly present them, granting us entry.
As we step inside, I'm immediately captivated by the magnificence of the hall, or perhaps it's more aptly described as a vast expanse like a field. It sprawls out before me, teeming with an array of intriguing objects—weapons, gear, and peculiar equipment I've never laid eyes upon. Adding to the spectacle, numerous individuals engage in various activities within.