"It's not that 1vs4 gameplay doesn't need balance,"
Lincoln stood in the virtual office of the "Hunter" operation team, explaining the work tasks to everyone.
Usually, the number of people in the "Hunter: Call of the Wilderness" operation team is very small, just a small group under Samuel.
But because the new gameplay was introduced, Lincoln specifically called on 18 experts to temporarily join the team, almost doubling the number of people in the office.
The goal, of course, was to let these people accumulate some important experience-
"In this kind of asymmetric gameplay, we need to ensure not a straight line fairness, but a dynamic balance,"
"Such design thinking is very difficult, and the gameplay we are launching now does not fully achieve this."