**May contain spoilers.**
Additions will be made as the story continues. If there is anything else you would like to see added, please let me know in the comments.
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CHARACTER STATS
[HP (Health Point)]: = Represents the stamina stat. Adds 10 HP for every 1 stamina.
[MP (Mana Point)]: = Represents the spirit stat. Adds 10 MP for every 1 spirit.
***HP regen is 1% of maximum health per minute.***
***MP regen is 1% of maximum mana per minute.***
[Strength]: Increases the muscle strength of the character.
[Agility]: Increases the flexibility of the muscles of the character. It provides an increase in movement speed and reaction speed.
[Stamina]: It increases the overall endurance of the body. It also increases the toughness of skin, organs, muscles, and bones.
[Luck]: It's a mystery.
[Charisma]: It improves both physical appearance and mental capacity. Necessary for manipulation, transformation, and control skills.
[Spirit]: Increases the MP capacity and proficiency in using skills. (They have quicker casting speed and improved skill output control.)
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Magic Equipment = Wearable items with active skills.
Body enchantment = Consumable items that add passive skills to the body.
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Item Grades: Grey - White - Green - Blue - Purple - Orange - Golden.
Depending on the item's color, different skill variations exist. For example, if a green-grade item has an electric skill, a higher purple-grade item would have a lightning skill. (Grey items don't have any skills.)
Item Quality: Normal - Good - Outstanding - Excellent - Masterpiece.
The ability of the person who crafts the item affects the quality of the item. As the quality of the item increases, the skill effects also become better.
Example:
[Glove]
-Grade: Green
-Quality: Good*
-Skill: Reflect
Reflects the incoming attack and returns 5% to the attacker.
-Mana cost: 2
-Duration: 1 time.
-Cooldown: 40 seconds.
—
[Glove]
-Grade: Green
-Quality: Outstanding*
-Skill: Reflect
Reflects the incoming attack and returns 10% to the attacker.
-Mana cost: 1
-Duration: 1 time.
-Cooldown: 30 seconds.
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Title: = The system bestows various titles on everyone who awakens as an item holder.
Example:
[Title]: Strongman
-The current stamina and strength stats have been increased by 15%.
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Known Item Holder Ranks:
The rank of the item holder has nothing to do with level. When an item holder wins a certain number of matches in a row without losing, they advance to the next rank.
F-Rank= The color of the tattoo is GRAY.
E-Rank= The color of the tattoo is WHITE.
D-Rank= The color of the tattoo is GREEN.
C-Rank= The color of the tattoo is BLUE.
B-Rank= The color of the tattoo is PURPLE.
A-Rank= The color of the tattoo is ORANGE.
S-Rank= The color of the tattoo is GOLD.
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--Item Holder Terminology--
Skill-type / Item-type= It serves to identify the kind of skill that is being mentioned about.
Example:
-Movement-type
-Attack-type
-Control-type
-Defensive-type
...
..
.
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Build= Specifies the main stats of the item holders. (At least two-thirds of the stats they gained were allocated to the mentioned stat. )
Example:
Stamina build item holder.
Charisma build item holder.
Agility build item holder.
...
..
.
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Element / Attribute : Indicates the element/attribute that skills and mana possess.
Example:
(For skills.)
-Fire-type skill
-Water-type skill
-Death-type skill
...
..
.
(For mana.)
-Fire-type mana
-Water-type mana
-Death-type mana
...
..
.