The Quatom is a power system that allows user to manipulate the quantum states of matter in order to perform various forms of miracles.
Quatom Synapse represents the user's ability to access and control this power. It is determined by the user's innate mythical talent and can be increased through training and practice.
The user have three main sources of Quatom Synapse:
Base Quatom Synapse: This is the amount of Quatom Synapse a user has access to without any external assistance. This is determined by the user's innate mythical talent and can be increased through training and practice.
Temporary Quatom Synapse: This is the amount of Quatom Synapse a user can temporarily borrow from external sources, such as mythical artifacts or enchanted locations. This type of power is usually limited and can be depleted quickly.
Stored Quatom Synapse: This is the amount of Quatom Synapse a user can store in mythical artifacts, such as a staff or a ring, to be used at a later time. This type of power is usually limited and can be depleted over time.
A user's Quatom Synapse can also be affected by certain conditions such as:
Fatigue: An user who is fatigued will have a harder time accessing their Quatom Synapse and may not be able to perform Quatom as effectively as they could when they are well-rested.
Stress: An user who is under a lot of stress may have a harder time accessing their Quatom Synapse and may not be able to perform Quatom as effectively as they could when they are relaxed.
Physical condition: An user's physical well-being can greatly affect their ability to access and use their Quatom Synapse. A user who is injured or ill may have a harder time accessing their Quatom Synapse and may not be able to perform Quatom as effectively as they could when they are healthy.
Environmental factors: The environment in which a user is performing magic can greatly affect their Quatom Synapse. A user may find it harder to access their Quantom Synapse in an area with high levels of electromagnetic interference or in a location with strong natural energies.
Time of day: A user Quatom Synapse can be affected by the time of day, with some users finding it easier to access their Quatom Synapse during certain times of the day and harder during others.
Lunar phases: Some users may find that their Quatom Synapse is affected by the phases of the moon. For example, a user may find it easier to access their Quatom Synapse during a full moon and harder during a new moon.
Blood flow: The flow of blood in a user's body can play a role in their ability to access their Quatom Synapse. A user who is experiencing high levels of adrenaline may find it harder to access their Quatom Synapse and perform Quatom.
In order to perform magic, a user needs to access their Quatom Synapse and use it to manipulate the quantum states of matter. The amount of Quatom Synapse needed to perform a spell depends on the spell's complexity and power. A simple spell, such as creating a small flame, may only require a small amount of Quatom Synapse, while a powerful spell, such as summoning a massive thunderstorm, may require a large amount of Quatom Synapse.
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Average Quatom Synapse (Base) : 500 | You can make a medium-sized fire, freeze a water cup, minimally shape the ground, etc.
Above Average Quatom Synapse (Base): 500+| You can make a large-sized fire, move water as your well, and as well you can freeze it anytime, minimally shape the ground, freeze a water gallon, etc.
Royal Quatom Synapse (Base): 2000+| You can make a fire whirlpool, form a water tornado, significantly shape the ground, freeze living beings, etc.
??? Quatom Synapse (Base): #!&!$*!?| Destroy atoms?
Quatom Synapse doesn't work like mana, it refers to the user's ability to control atoms. The bigger the amount, the bigger the number of atoms that can be controlled.
Quatom Synapse (or Synapse, in short) doesn't run out, but it will affect the user's mind if they tried to control too many atoms, it can only be done when you have a large amount of Synapse.
Possible Symptoms: Visual Hallucinations, Hearing Hallucinations, Delusions, Irritability, Risk-taking behaviours, Disorganised behaviour, Aggression, Agitation, Crying, Depression, Hyperactivity, Impulsivity, Restlessness, or Self-harm.
Basically magic (or maybe no) in a cooler way and realistic but fiction (there's a reason why the genre is sci-fi)