Today's featured article
Tunic (video game)
Article Talk
Language
Watch
View source
Tunic is a 2022 action-adventure game developed by Isometricorp Games and published by Finji. It is set in a ruined fantasy world, where the player controls an anthropomorphic fox on a journey to free the fox spirit trapped in a crystal. The player discovers the gameplay and setting by exploring and finding in-game pages of a manual that offers clues, drawings, and notes. The backstory is obscured; most text is given in a constructed writing system that the player is not expected to decipher. Tunic's isometric perspective hides numerous pathways and secrets.
Tunic
Developer(s)
Isometricorp Games
Publisher(s)
Finji
Designer(s)
Andrew Shouldice
Artist(s)
Andrew Shouldice
Composer(s)
Terence Lee (Lifeformed)
Janice Kwan
Platform(s)
macOS, Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PlayStation 4, PlayStation 5
Release
macOS, Windows, Xbox One, Xbox Series X/S
March 16, 2022
Nintendo Switch, PlayStation 4, PlayStation 5
September 27, 2022
Genre(s)
Action-adventure
Mode(s)
Single-player
Designer Andrew Shouldice developed Tunic, his first major game, over seven years. He began work on it as a solo project in 2015, wanting to combine challenging gameplay with gentle visual and audio design. He was inspired by his childhood experiences playing Nintendo Entertainment System games like The Legend of Zelda (1986) and trying to understand game manuals for which he lacked context. Shouldice was joined during development by composers Terence Lee and Janice Kwan, audio designer Kevin Regamey, developer Eric Billingsley, and producer Felix Kramer. Publisher Finji joined the project in 2017 and announced Tunic at E3 2017.
Tunic was released for macOS, Windows, Xbox One, and Xbox Series X/S in March 2022, followed by ports for Nintendo Switch, PlayStation 4, and PlayStation 5 in September. It received positive reviews, especially for its aesthetics, design, and gameplay, but drew some criticism for uneven difficulty and potential for players to feel stuck. Tunic won the Outstanding Achievement for an Independent Game award at the 26th Annual D.I.C.E. Awards, and the Artistic Achievement and Debut Game awards at the 19th British Academy Games Awards.
Gameplay
The fox with a stick equipped and health and stamina meters in the bottom left. An enemy is chasing the fox, and a shrine is nearby.
Tunic is an action-adventure game set in the ruins of a post-apocalyptic fantasy world, in which the player character, an anthropomorphic fox, navigates the terrain and fights off hostile creatures. The player is initially given no directions or instructions, and the majority of the text is in a constructed writing system, with only some words presented in the player's selected language, such as English. The three-dimensional terrain is typically displayed from a fixed isometric view, though the perspective shifts at certain points.[1]
The fox character moves around the world by running or dodge-rolling; after rolling, the fox can run faster until the player stops moving them.[1][2] The player can freely explore the world, and there is no mandated path to follow. Although many areas require specific actions or items to enter normally, which creates a general order to the game, there are often alternate ways to gain entrance.[3] The isometric view obscures numerous hidden paths and secrets.[1]
The interface has meters for the fox's health, stamina, and magic. Actions such as rolling consume stamina, which replenishes after a few seconds.[4] Scattered throughout the world are chests, which contain collectible items, weapons, or coins.[5] Items can also be purchased with coins from ghostly merchants found in a few hidden paths. Some items, such as potions, restore the fox's attributes. Other items can be used in combination with coins to increase the fox's maximum health, stamina, or magic.[6] Tunic does not have difficulty levels, but players can toggle unlimited stamina or health in accessibility settings.[4]
Several types of weapons can be found in the game, including a sword, explosives, and magic items.[7][8] The shield can be used to block attacks at the cost of stamina.[7] Magic weapons can use magic to fire projectiles, slow time, or grab enemies with a lash. Bombs can be used to cause explosions or bursts of fire, which can set enemies or the fox on fire. Enemies will chase and attack the fox on sight.[9] Defeated enemies drop coins.[7] The player can target specific enemies to automatically direct their attacks; this also shifts the camera, which can reveal hidden passages or objects.[4][10] If the fox dies, they drop some of their coins and leaves behind a spirit that can be recovered on the next playthrough to return them.[4] The end of some areas contains a unique boss enemy, which unlike regular enemies must be defeated to progress.[5]
Throughout the world are shrines with a large fox statue; kneeling at these restores the fox's health, but also revives any defeated enemies.[7] When the fox dies, they are restored at the last shrine they have knelt at.[4] Some areas also include a teleport mechanism in the form of a golden platform, which allows the fox to access a realm called the Far Shore where they can exit through another golden platform in the world.[11]
Present throughout the world are pages of an in-game manual. When the player collects the page items, the pages are added to the manual in the interface, which the player can refer to at any time. Like the in-game text, the majority of the manual is in a constructed writing system, and the player does not encounter the pages in order. The drawings, maps, diagrams, and handwritten notes in the manual pages give clues to the player as to how the game works and where to go next, such as showing the fox offering items to a shrine, which otherwise gives no indication that it can be used that way.[4]
Plot
The plot of Tunic is revealed through gameplay, the backstory and context emerging only as the fox player character collects manual pages. This manual is written with the player as the reader. It does not explain what the fox player-character knows about the story or if they understand the constructed language.[10]
A fox awakens on a shore, and begins to journey through the game world, which is filled with ruins. After collecting a weapon and shield and ringing two magical bells, the fox enters a temple and then a spiritual plane known as the Far Shore. There they encounter the spirit of a larger fox trapped in a crystal prison, referred to in the manual as the Heir. The fox leaves to collect the three crystal keys to the prison which can be found within dungeons across the land. If the fox is killed, the Heir revives them.
As the fox collects the crystal keys, they encounter glowing purple essence, which powers parts of the ruins, including the golden platforms, and is relayed by glowing black obelisks. While collecting the last key, the fox journeys through a mine—where purple essence seems to be taking over the world itself—into an underground factory where the souls of foxes are being forcibly confined into the obelisks. After collecting the Keys and freeing the Heir, the Heir attacks and kills the fox. The fox, now in spirit form, appears in a night-time version of the overworld, with many paths obstructed by the purple essence. Most enemies have disappeared and the land is instead populated by the souls of other foxes, which speak only in the game's constructed writing system. The fox visits the six Graves of the Hero, which each return parts of the fox's spirit and restore them to life.
Collecting enough pages of the manual reveals that there had previously been a civilization of foxes, which looked for power from outside of reality. Seeking immortality, they found a way to entomb the souls of foxes from the past and future into obelisks as a source of power. A religion formed around the power and the Hero who found it, with the faithful exempt from their souls being used. This power was corrupted through overuse, causing the purple essence to begin to erode reality and loop time. One fox, the Heir, was trapped outside of the time loop, but acts as a beacon to draw in a replacement Heir, continuing the cycle.
If the restored fox defeats the Heir, they become the new Heir, and the game ends. The player is then given the options to quit, to restart from the beginning in a New Game Plus mode with most of their items, or else to restart from just before the battle. A second ending occurs instead if the player, before fighting the Heir, follows the "golden path". This requires them to collect the pages of the manual and solve the puzzle at the top of the mountain that uses the pages.[12] Afterwards, when the player confronts the Heir, instead of fighting they show them the manual, showing how to break the cycle and freeing them.
Development
Shouldice at Game Developers Conference 2023
Andrew Shouldice began working on Tunic in February 2015, using the working title Secret Legend.[13][14] Shouldice, who had previously made small games for Ludum Dare competitions but never a larger solo work, quit his job at Silverback Productions to make the game without knowing his creative direction. He posted screenshots of his work on Twitter and Vine, attracting immediate attention.[10][14] Within weeks, Shouldice developed the game's fox protagonist, isometric graphical style, and action-adventure single-player gameplay.[14] Shouldice had initially wanted to have a human protagonist customizable by the player, but was unable to design a character model he was satisfied with; he switched to an anthropomorphic fox instead, which he says made sense because "foxes get into trouble".[15] He decided early in development that his experience as a programmer was not enough to create all aspects of the commercial game he envisioned. At the March 2015 Game Developers Conference, he met with composer Terence Lee (Lifeformed) and audio designer Kevin Regamey of Power Up Audio, who soon became the composer and audio designer.[13]
Shouldice wanted to combine challenging gameplay with "gentle and pleasing" visual and audio design. The colorful design was inspired by Nintendo Entertainment System games like The Legend of Zelda (1986), and was intended to inspire players to be brave and explore new areas that may be more challenging than they were ready for or which they felt they were "not supposed to be right now".[13][16] He wanted players to feel "genuine discovery and mystery", both in finding parts that they did not yet understand, and also in learning things that re-contextualized previous parts. He had a design goal of adding "content for no one", meaning details and secrets that did not need to be found by all or any players to be worth including.[3] The isometric viewpoint and style of Monument Valley (2014) also influenced Tunic's visuals.[17][18]
Shouldice was inspired by the sense of mystery he had as a child when reading through game manuals such as for Metroid II: Return of Samus (1991), without being able to understand everything he was reading due to lack of reading ability or context.[16] He wanted to give players a sense of being presented with something that has meaning, but which was not understandable by the player or necessarily meant for them.[18] Shouldice also hoped that the mystery would encourage players to collaborate to solve puzzles and give hints to each other.[16] These desires led to the use of the pages of the manual as a major design element, written in a constructed writing system that players were not expected or required to decipher.[13][16] Fez (2012) inspired Shouldice to create the plot's dual endings, as well as to make the writing system not be a transliteration of English. He felt that because of Fez, players would immediately check if the language was a simple cipher of an existing language.[18][19] He integrated a version of the manual and its pages by June 2015.[10]
FromSoftware's Bloodborne (2015) influenced the technical combat design, with a rhythm of attacking and dodging at a quick pace. The story also drew from that of Bloodborne, using the idea of worlds being corrupted by the exploitation of ancient power. Tunic also shares the exploration of a "player-ambivalent artifact" like FromSoftware's games, where the player is an insignificant character moving through a mysterious, uncaring world.[20]
Announcement and release
After a couple years of development, Shouldice was joined by Felix Kramer, who became the producer, leading to connecting with publisher Finji in 2017.[13][17] The game was announced as Tunic at the E3 2017 PC Gaming Show in June 2017, to be published by Finji with an expected release year of 2018.[21] Finji presented the game again at the E3 2018 Xbox showcase in June of the following year, this time without a release date.[13] Critics at the E3 presentations regarded the game positively; Giant Bomb, GamesRadar+, and Destructoid all termed it the "cutest" and most "adorable" game at the 2018 E3.[22][23][24] At the 2021 E3 show IGN claimed it had been "a darling of the gaming scene for several years now".[25] By 2020, Tunic's design was largely complete, and the development team expanded: Eric Billingsley, who was working on his own game partially inspired by Tunic, joined as a developer and level designer; Terence Lee, who had been intermittently composing music for the project for five years, was joined by his wife Janice Kwan.[13][26] Allowing the fox's personality to remain undefined, the pair of composers strove to make an "atmospheric" soundtrack that was more connected to the setting than the fox.[3] Artist ma-ko created the artwork in the in-game manual.[27]
The release date was announced at The Game Awards in December 2021, and it launched for macOS, Microsoft Windows, Xbox One, and Xbox Series X/S on March 16, 2022, with ports for Nintendo Switch, PlayStation 4, and PlayStation 5 following on September 27, under the studio name Isometricorp Games.[13][28] The ports were completed with assistance by 22nd Century Toys.[17][29] A digital album of music from the game, Tunic Original Soundtrack, was released by the composers on March 16 alongside the game.[30] A second digital album containing "initial piano concepts" of some of the tracks, Tunic (Piano Sketches), was released on September 22, 2023.[31] Shouldice has said that the game took longer than expected because it followed an iterative model of development, wherein he redesigned and redeveloped nearly every element "at least once or twice" as he became more experienced as a developer and revised the design. Lee and Billingsley instead felt that Tunic's scale and complexity made it difficult for a smaller team to produce in a short amount of time.[13]
Reception
Reception
Aggregate score
Aggregator
Score
Metacritic
(NS) 88/100[32]
(PC) 85/100[32]
(PS5) 86/100[32]
(XSXS) 86/100[32]
Review scores
Publication
Score
Destructoid
9/10[33]
Game Informer
9.75/10[5]
GameSpot
9/10[4]
IGN
9/10[8]
Jeuxvideo.com
17/20[34]
PC Gamer (US)
86/100[6]
Tunic received "generally favorable reviews", according to the review aggregator Metacritic. It was ranked as one of the top 30 games of 2022 by aggregated score for Windows, Xbox Series X/S, and PlayStation 5, and the eighth-highest scored Switch game.[32] Tunic was featured in several game of the year lists for 2022,[35][36] including overall game of the year by VG247 and indie game of the year by Shacknews.[37][38] Critics highly praised the gameplay, though some aspects had a mixed reception. Several reviewers described the combat as challenging but satisfying;[2][4][5] Indee of Jeuxvideo.com concluded that Shouldice had tried and succeeded to make the game difficult enough to make the player feel unwelcome in the world.[34] Anne-Marie Coyle of PC Gamer and Ryan McCaffrey of IGN also liked the boss battles, and PC Gamer considered them even better than the rest of combat,[6][8] though Jill Grodt of Game Informer and Brendan Caldwell of Rock Paper Shotgun felt that they were too difficult compared to the rest of the game.[5][39] Game Informer, along with Richard Wakeling of GameSpot and the reviewer from Jeuxvideo, applauded the accessibility options to make combat easier as allowing players to continue exploring without being restricted by the combat.[4][5][34] Reviewers in general described the game as a mix between the gameplay of Zelda and Soulslike games or as a tribute to those games,[5][8] though Zoey Handley of Destructoid and Christian Donlan of Eurogamer went further to describe it as based on an understanding of what gameplay design worked for those games rather than just a copy.[2][33]
Tunic's plot received mixed opinions from reviewers. Handley applauded the way the story was told without words, and Jeuxvideo's reviewer found the ending interesting.[33][34] The IGN and PC Gamer reviewers found the plot interesting but secondary to the rest of the game, Coyle of PC Gamer concluding that it was "a nice addition rather than a compelling reason to play".[6][8]
Reviewers also praised the graphics and aesthetics. Grodt of Game Informer and Wakeling of GameSpot described the art style as "simple-but-beautiful", the GameSpot reviewer terming it an "extravagant diorama".[4][5] The reviewers from IGN, PC Gamer, and Jeuxvideo praised the colorful and "delightful" art style, Jeuxvideo concluding that it was a very successful art direction that resulted in a beautiful and mysterious universe.[6][8][34] Game Informer, IGN, and Jeuxvideo also said the music was beautiful and serene, Game Informer adding that it made "an intriguing contrast to the tough battles".[5][8][34]
The exploration and secrets were well regarded; Game Informer's Grodt concluded that "Tunic's fighting is great, but discovery and exploration might be its most impressive elements".[5] Critics highlighted the exploration and finding secrets as the core, Nicole Carpenter of Polygon describing it as pushing the player to "have the courage just to try".[1][2][6] The puzzles, especially the use of the manual, were listed as especially worthy of praise, Gamespot calling them "utterly fantastic",[4] a sentiment echoed by Eurogamer, Jeuxvideo, Rock Paper Shotgun, and Game Informer.[2][5][34][39] Jeuxvideo, Rock Paper Shotgun, and Game Informer's reviewers felt that the obscure and challenging nature of the puzzles meant that players could feel stuck, particularly near the end.[5][34][39]
Awards
Tunic won the Outstanding Achievement for an Independent Game award at the 26th Annual D.I.C.E. Awards, and the Artistic Achievement and Debut Game awards at the 19th British Academy Games Awards.[40][41] It was also nominated for several other categories at those awards ceremonies, as well as for categories at other awards such as The Game Awards 2022, the Golden Joystick Awards, the 23rd Game Developers Choice Awards, and the Independent Games Festival.[42][43][44][45]
Awards and nominations
Award
Category
Result
Ref.
2022 Golden Joystick Awards
Best Indie Game
Nominated
[42][46]
The Game Awards 2022
Best Independent Game
Nominated
[43]
Best Action/Adventure Game
Nominated
Best Debut Indie Game
Nominated
26th Annual D.I.C.E. Awards
Outstanding Achievement in Game Direction
Nominated
[40]
Outstanding Achievement in Game Design
Nominated
Outstanding Achievement for an Independent Game
Won
Adventure Game of the Year
Nominated
23rd Game Developers Choice Awards
Game of the Year
Nominated
[44][47]
Best Visual Art
Honorable mention
Best Design
Nominated
Best Debut
Nominated
Best Audio
Honorable mention
Independent Games Festival
Seumas McNally Grand Prize
Nominated
[45]
Excellence in Visual Arts
Nominated
Excellence in Audio
Nominated
19th British Academy Games Awards
Artistic Achievement
Won
[41]
Audio Achievement
Nominated
Debut Game
Won
Game Design
Nominated
Music
Nominated
References
Carpenter, Nicole (March 16, 2022). "Tunic: an illustrated review". Polygon. Vox Media. Archived from the original on July 13, 2022. Retrieved March 17, 2022.
Donlan, Christian (March 16, 2022). "Tunic review - it's a marvel". Eurogamer. Gamer Network. Archived from the original on March 17, 2022. Retrieved March 16, 2022.
Green, Holly (March 15, 2022). "Designing content for 'no one' to create Tunic's vibrant and charming world". Game Developer. Informa. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
Wakeling, Richard (March 16, 2022). "Tunic Review - Fox Die". GameSpot. Fandom. Archived from the original on April 7, 2022. Retrieved March 16, 2022.
Grodt, Jill (March 16, 2022). "Tunic Review - A Dyed-In-The-Wool Treasure". Game Informer. GameStop. Archived from the original on March 18, 2022. Retrieved March 16, 2022.
Coyle, Anne-Marie (March 29, 2022). "Tunic Review". PC Gamer. Future. Archived from the original on March 30, 2023. Retrieved March 30, 2023.
Rodriguez, Jason (April 5, 2022). "Tunic beginner's guide, tips, and tricks". Polygon. Vox Media. Archived from the original on December 3, 2022. Retrieved June 7, 2023.
McCaffrey, Ryan (March 16, 2022). "Tunic Review". IGN. Ziff Davis. Archived from the original on April 10, 2022. Retrieved March 16, 2022.
Donlan, Christian (March 18, 2022). "Tunic tips for beginners". Eurogamer. Gamer Network. Archived from the original on October 30, 2022. Retrieved June 7, 2023.
Shouldice, Andrew; O'Dwyer, Danny. The Design Evolution of Tunic | Developer Breakdown (Video). Noclip. Event occurs at 2:00–2:30, 4:45–5:50, 14:00–15:50. Archived from the original on March 26, 2023. Retrieved March 25, 2023 – via YouTube.
Hefford, Hayden (March 16, 2022). "Tunic Ruined Atoll guide: how to get the green key in Tunic". Rock Paper Shotgun. Gamer Network. Archived from the original on February 3, 2023. Retrieved May 15, 2023.
Fagandini, Max (March 25, 2022). "Tunic has one of the best video game puzzles ever". Polygon. Vox Media. Archived from the original on March 15, 2023. Retrieved May 17, 2023.
Grodt, Jill (May 30, 2022). "Tracing Threads: The Making Of Tunic". Game Informer. GameStop. Archived from the original on March 21, 2023. Retrieved March 25, 2023.
Priestman, Chris (March 5, 2015). "Why Secret Legend's Developer Left His Job To Work On The Game". Siliconera. Gamurs. Archived from the original on January 5, 2022. Retrieved March 25, 2023.
Kaser, Rachel (May 20, 2022). "Tunic creator Andrew Shouldice on indie gaming success". VentureBeat. Archived from the original on January 7, 2023. Retrieved March 25, 2023.
Beckhelling, Imogen (September 29, 2021). "Tunic isn't a Soulslike, says dev, but it won't go easy on you". Rock Paper Shotgun. Gamer Network. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
Whitson, Hank (February 27, 2022). "Tunic Interview: Andrew Shouldice Discusses Iterative Development, Inspirations, Zelda Comparisons, and More". Game Rant. Valnet. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
Chan, Khee Hoon (March 31, 2022). "Unravelling The Meaning of Tunic's Mysterious Language". TheGamer. Valnet. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
Klepek, Patrick (April 19, 2022). "The Delicate Balancing Act of Making a Video Game Built on Secrets". Vice. Vice Media. Archived from the original on January 7, 2023. Retrieved March 25, 2023.
Mahardy, Mike (December 22, 2022). "How Bloodborne paved the way for one of 2022's breakout hits". Polygon. Vox Media. Archived from the original on February 10, 2023. Retrieved March 25, 2023.
Reynolds, Matthew (June 12, 2017). "Isometric fox adventure Secret Legend is now Tunic". Eurogamer. Gamer Network. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
Marino, Brad (June 10, 2018). "E3 2018: Tunic Wins Cutest Game Award for E3 2018". Giant Bomb. Fandom. Archived from the original on December 26, 2022. Retrieved June 5, 2023.
Loveridge, Sam (June 10, 2018). "Tunic is basically Legend of Zelda: Adorable Fox Edition". GamesRadar+. Future. Archived from the original on December 25, 2022. Retrieved June 5, 2023.
Carter, Chris (June 10, 2018). "Tunic, showcased at its second E3, still looks amazingly adorable". Destructoid. Gamurs. Archived from the original on July 4, 2022. Retrieved June 5, 2023.
McCaffrey, Ryan (June 11, 2018). "Tunic: 5 Reasons This Charming Zelda-Like Needs to Be on Your Radar – E3 2021". IGN. Ziff Davis. Archived from the original on April 1, 2022. Retrieved June 5, 2023.
Jarman, Casey (May 26, 2022). "The Sound of 'Tunic:' A Video Game Music Love Story". Bandcamp. Epic Games. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
Castle, Katherine (March 24, 2022). "Tunic's instruction manual and the Zelda art that inspired it". Rock Paper Shotgun. Gamer Network. Archived from the original on July 3, 2022. Retrieved March 25, 2023.
"Tunic for PC Reviews". Metacritic. Fandom. Archived from the original on April 14, 2022. Retrieved March 16, 2022.
"22nd Century Toys". 22ndtoys.com. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
Gann, Patrick (December 23, 2022). "Tunic Original Soundtrack". RPGFan. Emerald Shield Media. Archived from the original on March 28, 2023. Retrieved April 5, 2023.
Castle, Katherine (October 20, 2023). "Tunic Piano arrangements made to get around DMCA problems". Rock Paper Shotgun. Gamer Network. Archived from the original on October 22, 2023. Retrieved October 24, 2023.
PC Metacritic scores: "Tunic for PC Reviews". Metacritic. Fandom. Archived from the original on April 14, 2022. Retrieved March 16, 2022.
PS5 Metacritic scores: "Tunic for PlayStation 5 Reviews". Metacritic. Fandom. Archived from the original on October 11, 2022. Retrieved November 14, 2022.
Nintendo Switch Metacritic scores: "Tunic for Switch Reviews". Metacritic. Fandom. Archived from the original on November 15, 2022. Retrieved November 14, 2022.
Xbox Series X and Series S Metacritic scores: "Tunic for Xbox Series X Reviews". Metacritic. Fandom. Archived from the original on April 14, 2022. Retrieved March 16, 2022.
Handley, Zoe (March 16, 2022). "Review: Tunic". Destructoid. Gamurs. Archived from the original on March 19, 2022. Retrieved March 16, 2022.
Indee (March 16, 2022). "Tunic : Entre Zelda et Dark Souls, une incroyable révélation !" [Tunic: Between Zelda and Dark Souls, an incredible revelation!]. Jeuxvideo.com (in French). Webedia. Archived from the original on January 27, 2023. Retrieved April 5, 2023.
Mahardy, Mike (December 6, 2022). "The 50 best video games of 2022". Polygon. Vox Media. Archived from the original on January 5, 2023. Retrieved June 4, 2023.
"The 30 Best Games of 2022". Paste. January 10, 2023. Archived from the original on June 4, 2023. Retrieved June 4, 2023.
Peppiatt, Dom (December 14, 2022). "2022 Games of the Year: Tunic, and Dom's other GOTY picks". VG247. Gamer Network. Archived from the original on June 4, 2023. Retrieved June 4, 2023.
Denzer, TJ (December 31, 2022). "Shacknews Indie Game of the Year 2022 - Tunic". Shacknews. Gamerhub. Archived from the original on February 5, 2023. Retrieved June 4, 2023.
Caldwell, Brendan (March 16, 2022). "Tunic review: a cunning Zelda homage with a touch of Souls". Rock Paper Shotgun. Gamer Network. Archived from the original on March 17, 2022. Retrieved March 17, 2022.
Bankhurst, Adam (February 23, 2023). "DICE Awards 2023 Winners: The Full List". IGN. Ziff Davis. Archived from the original on February 24, 2023. Retrieved February 23, 2023.
"Games in 2023". British Academy of Film and Television Arts. March 30, 2023. Archived from the original on March 30, 2023. Retrieved March 30, 2023.
Jones, Ali (October 20, 2022). "Time is running out to cast your vote in the Golden Joystick Awards 2022". GamesRadar+. Future. Archived from the original on October 26, 2022. Retrieved November 11, 2022.
Romano, Sal (November 14, 2022). "The Game Awards 2022 nominees announced". Gematsu. Archived from the original on November 15, 2022. Retrieved November 14, 2022.
Mejia, Ozzie (January 26, 2023). "Elden Ring & Stray lead Game Developers Choice Awards 2023 nominees". Shacknews. Gamerhub. Archived from the original on January 26, 2023. Retrieved January 26, 2023.
Castle, Katharine (March 23, 2023). "Betrayal At Club Low wins IGF Grand Prize". Rock Paper Shotgun. Gamer Network. Archived from the original on March 26, 2023. Retrieved March 28, 2023.
Loveridge, Sam (November 22, 2022). "Here are all the Golden Joystick Awards 2022 winners". GamesRadar+. Future. Archived from the original on November 25, 2022. Retrieved November 25, 2022.
Elderkin, Beth (March 22, 2023). "'Elden Ring' Wins Game Of The Year At The 2023 Game Developers Choice Awards". Game Developers Conference. Archived from the original on March 23, 2023. Retrieved March 23, 2023.
External links
Official website
Last edited 2 hours ago by Ryeartic
...
Did you know ...
Paroedura maingoka
... that the gecko Paroedura maingoka (pictured) imitates venomous scorpions to discourage predators?
... that even though the Legislative Assembly of Quebec ordered a monument of Maurice Duplessis in front of its building, later premiers hid it for 16 years to avoid political tensions?
... that after the British premiere of Percy Grainger's suite In a Nutshell, The Daily Telegraph argued that the marimba, then new to the orchestra, sounded inferior to the xylophone?
... that a favorite of Tsar Ivan the Terrible may have killed his own father to prove his loyalty to the tsar?
... that BoysTown was reported as having the largest case of child abuse in Australia's history?
... that James Dillon Armstrong was a Virginia state senator, a delegate to West Virginia's constitutional convention, and a circuit court judge while serving for more than 43 years as a Presbyterian church elder?
... that Amrita Shah found that the introduction of television to India led to more women aspiring to become independent?
... that one of the largest fishing companies of New Zealand started as a fish and chip shop?
Archive
Start a new article
Nominate an article
In the news
Ryan Blaney
In stock car racing, Ryan Blaney (pictured) wins the NASCAR Cup Series championship.
In baseball, the Hanshin Tigers defeat the Orix Buffaloes to win the Japan Series.
An earthquake strikes Karnali Province, Nepal, leaving more than 150 people dead.
American entrepreneur Sam Bankman-Fried is convicted on charges of fraud and money laundering over his role in the bankruptcy of cryptocurrency exchange FTX.
Ongoing:Israel–Hamas war
Russian invasion of Ukrainetimeline
Recent deaths:Harald Heckmann
Johnny Ruffo
Frank Borman
Ryland Davies
Antoni Martí
Brian Brain
Nominate an article
On this day
November 12
Artist's impression of Rosetta with Philae
1892 – William Heffelfinger was paid $500 by the Allegheny Athletic Association, becoming the first professional American football player.
1945 – Sudirman was elected the first commander-in-chief of the Indonesian Armed Forces.
1970 – The deadliest tropical cyclone in history made landfall on the coast of East Pakistan (Bangladesh), killing at least 250,000 people.
1973 – The first episode of Last of the Summer Wine, the longest-running television sitcom in history, premiered on the BBC.
2014 – The European Space Agency lander Philae (artist's impression shown) touched down on 67P/Churyumov–Gerasimenko, becoming the first spacecraft to land on a comet.
Zhang Jing (d. 1555)
Letitia Christian Tyler (b. 1790)
Ansgar Løvold (d. 1961)
Minoru Yasui (d. 1986)
More anniversaries:November 11
November 12
November 13
Archive
By email
List of days of the year
Today's featured picture
Marie Curie (1867–1934) was a Polish and naturalised-French physicist and chemist. Her groundbreaking research on radioactivity led to the discovery of two elements, polonium and radium, earning her two Nobel Prizes—in physics (1903) and in chemistry (1911)—and becoming the first person and only woman to achieve such a feat. Her work revolutionised understanding of atomic structure and radiation, laying the foundation for modern nuclear physics and medical radiation therapy. This photograph of Curie was taken around the 1920s.
Photograph credit: Henri Manuel; restored by FMSky and Bammesk