Chereads / OVERLORD ● Corrupted Good / Mornin' Character Sheet

OVERLORD ● Corrupted Good

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Synopsis

Mornin' Character Sheet

Hiya, this is a small reminder that this sheet only shows the MC's persona in the game, not in reality, so don't read all this thinking this is all there is to him.

This just shows what his build was. So, for example, his [+500] — [Benevolent Good] stats don't mean he's a bringer and beacon of hope to everyone. It just means that in the game, for his magic to be destructive and potent, he needed to have highly positive karma, and, mind you, it's far more challenging to be [+500 Good] than [-500 Evil] in a game where PKing heteromorphic races were common, especially since he was an angel.

I put explanations for all his classes, either racial or job classes, and other stuff in paragraph comments for those interested.

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× Name: Mornin'★

× Alignment: Benevolent Good (+500 Karma).

× Level: 100.

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〖HP〗●〖70〗

〖MP〗●〖100〗

〖Phy. Atk.〗●〖70〗

〖Phy. Def.〗●〖40〗

〖Agility〗●〖90〗

〖Mag. Atk.〗●〖EXCEED LIMIT〗

〖Mag. Def.〗●〖85〗

〖Resistance〗●〖65〗

〖Special Ability〗●〖100〗

〖TOTAL〗●〖720+〗

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● RACIAL CLASS (30)

Angel (15)

Archangel (10)

Empyrean (5)

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● JOB CLASS (70)

Cleric (10)

Holy Banisher (10)

Vanquisher (5)

× × × × ×

Priest (10)

× × × × ×

Arcane Devotee (5)

Elementalist (5)

× × × × ×

Poison Maker (1)

× × × × ×

Monk (5)

Ki Master (5)

Single Blow (4)

Berserker (5)

× × × × ×

Blacksmith (5) → (15)

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× BASIC ANGEL TRAITS

→ Unenchanted Weapons Resistance

→ Biological Penalties Resistance

→ Physical Penalty Resistance

× × × × ×

→ Eating, Drinking, and Breathing are Unnecessary (but Possible)

→ Instant Death Immunity

→ Necromancy Immunity

→ Disease Immunity

→ Charm Immunity

→ Blind Immunity

→ Fire Immunity

× × × × ×

→ Mind-Affecting Immunity

× × × × ×

→ Bludgeoning Vulnerability V

→ Chaos Magic Vulnerability V

→ Negative Karma Vulnerability III

→ Take Double Water Damage

× × × × ×

× EMPYREAN ARCHANGEL TRAITS

→ Ethereal Will: By sacrificing 100 random spells and dropping the pool of spells from 300 to 200, gains 75% more damage & efficiency to all Magic used and 125% more damage & efficiency to Fire & Divine Magic.

→ Sacred Union: Allow to mingle and blend a maximum of 3 spells and skills together into a single one.

→ Backgroung Light: Casts a soothing radiance from behind him, no matter what angle someone looks at him from.

× × × × ×

→ Create High Tier Golem (6/day): Mornin can randomly create celestial uranium, star silver, nebulous bismuth, apoithakarah, scarletite, indigosmiumor, and mercupper golems.

→ Create Middle Tier Golem (10/day): Mornin can create gold, platinum, mithril, orichalcum, and adamantite golems.

→ Create Low Tier Golem (14/day): Mornin can create flesh, wood, stone, copper, iron, and silver golems.

× × × × ×

→ Fire Deal Double Damage

→ Ability Damage V

→ Status Damage V

× × × × ×

→ Prayer Empowerment IV

→ Blessing Inducement

→ Halo Generation

→ Ethereal Forms

→ Speak Enochian

× × × × ×

→ Curse Immunity

→ Rust Immunity

× × × × ×

→ Slashing Damage Resistance II

→ Piercing Damage Resistance II

× × × × ×

→ High Tier Magic Converter II: Reduce 95% of the damage from all low-tier spells (below 4 tier) and convert it in MP while healing the magic caster equal to the damage they dealt.

→ High Tier Physical Converter II: Reduce 95% of the damage from all low-tier attacks (below level 50) and convert it to HP while giving the attacker MP equal to the damage they dealt.

× × × × ×

→ Stellar Aura I: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing [Charm].

→ Stellar Aura II: Has a chance of causing [Awe].

→ Stellar Aura III: Has a chance of causing [Prostrate].

→ Stellar Aura IV: Has a chance of causing [Petrified].

→ Stellar Aura V: Has a chance of causing [Pillar of Salt] if one faces him directly.

× × × × ×

→ Blessed Touch: Enhances the skills and enchantment of items or people touched. If touched long enough, the item or individual gets a temporary divine bonus, regardless of their karma.

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[Vanquisher] is a job class only obtainable for Angel, who attained level 15, then stepped up to Archangel level 10 before finally reaching the Empyrean class and upgrading it to level 5. Just like for [Eclipse] owned by Momonga, one had to be at least level 95 and be true to role-playing their character to unlock it. For this role-playing to be considered by the game and devs, one had to heal at least a trillion damage divided to 1000 players, reduce 1 billion incoming damage, resurrect 500 players, remove over 100,000 negative statuses, and kill 1 million undead.

[Vanquisher] allows the user to stockpile sunlight and starlight. Once one or both bars are full, they give a different boost. Here are the two boosts: [REDACTED].

[???] is the [Vanquisher] special skill. Here is the description: [REDACTED].