"What in six hells is it, Spellmonger?" Sire Koucey demanded. "It must
be magical. And deadly. You look as though you've seen a ghost."
"Not far from it, my lord," I answered, breathlessly, my heart sinking a
foot a minute. "That, Sire, is something I haven't seen since the Farisian
campaign. It is something that most wizards live a lifetime and never get to
see. The one I saw there was half this size and in the hand of a master
sorcerer."
"It is an enchantment, then?" he asked, having no real idea what he was
asking. I answered him as he wanted.
"It is all enchantment, my lord," I whispered. "And it means trouble for
your domain." And my livelihood, but that wasn't what I was focused on. I
had bigger things to concern me than my clients – indeed, my worst
possible fear was realized.
The Imperials called it irionite. My people called them witchstones. It's
a type of green amber found, it is said, in some mountain streams in the
Kulines and Mindens. But this innocuous looking little translucent rock was
mightier than the foundations of the strongest fortress.
It made a dent in my mind, like a magical fire whose flames warmed the
part of me that does magic. These stones were once only nearly-mythical
devices. Now they were almost unheard of. Historically, they were
extremenly important. Witchstones were the source of power that propped
up the ancient and creaking Magocracy for centuries against the onslaught
of my barbarian ancestors, after all. And for centuries, it took little more
than that.
Irionite magnifies a mage's natural expression of magic a thousandfold
or more. No one knows how, or why – the few specimens that have popped
up have presented an irresistible lure to the magi who found them, and all
study on the matter is a closely-held and highly-regulated secret – but the
barest amount of that milky stone was enough to amplify the powers of the
dullest mage. A simple flame cantrip, such as I use to light my pipe, can be
turned into a raging inferno with a witchstone. Spells that would ordinarily
take hours of preparation and concentration could be done with little effort.
Wars had been fought over the stuff. A lot of them. And recently. The
Mad Mage of Farise had killed thousands of soldiers and sailors from the
Duchies with a mere sliver of it. To see that milky green pebble in a black
and furry hand made me so frightened my bowels turned to water.
"This is going to complicate things." I said in a voice that was almost a
whisper.
* * *
For those of you who weren't fortunate enough to get an Imperial
education in the Art and Science of Magic – and I assume that is most of
you – the story of irionite is intrinsically intertwined with the history of the
Magocracy, and, by extension, that of the Five Duchies and of all Callidore
itself.
The Magocracy evolved on the lost island of Perwyn, a mountainous
subcontinent located somewhere in the Eastern Ocean. It was alleged to be
the Birthplace of Man, though there are other places that claim to have
human settlements at least as old, and most legends say we were spawned
from the Void above. But when we arrived, we knew little of magic. The
Tree Folk taught us.
The First Archmage, legend has it, united the various tribal magi of
Perwyn under his banner at the city of Nomaowi. While he was
consolidating political power he also established in writing the basic
principals of Magic, convened the first Privy Council of Magi, and founded
the first Imperial Academy of Magic. He also fought a successful war
against his competitors using his cabal of magi liberally against them.
Eventually, through war and negotiation, he dominated the other nontalented factions on the island, and handed his successor a tidy, unified and
well-run little kingdom.
He is also, hagiographically speaking, credited with receiving from
Yrenitia, Goddess of Magic and Science, the three Great Gifts of Perwyn.
The first was the Periodic Table of the Lesser Elements (the Perada, in Old
Perwyneese); the second was the Twenty Principals of Magic and the
Physical World (the Perinsi); and the third was the basic symbolic system
for shaping and channeling magic, which are still in use to this very day
(the Padu, for those taking notes). What exactly he did with these gifts is
still debated in the rarefied chambers of academia and religion. But
whatever he did, the man got results.
For almost a thousand years human civilization flourished on Perwyn.
Dynasties of Archmagi ruled (often benevolently) over the island and its
associated mainland colonies. Masters of politics and diplomacy as much as
magic, they ruled by guile and wit, shrewdness and calculation.
They ruled with the backing of the Dabersi Guards, the elite warmagi
who were the Archmage's personal army. They ruled by maintaining
control of the sea-lanes against the pirates of Farise (who were troublesome
even when they were a "loyal" province of the Magocracy) and the navies
and leviathans of the non-human Sea Folk.
But mostly they ruled because of magic. Using irionite, few nonmagical forces could stand up to him. Where did he get it or the knowledge
of its use? The most accepted historical theory implicates his alleged
involvement and research with the Tree Folk of the Continent.
That ancient race had contact with the coastal colonies that later grew
up to become the Greater Magocracy and then the Five Duchies, and the
First Archmage was said to have been shipwrecked there in his youth. Some
stories say he stole the first Nine Witchstones, others say that they were
given to him. Either way, the First Archmage of Perwyn, Cordan I, reigned
and ruled with those most potent of artifacts in his hand. Later he placed all
nine in the Emerald Staff of the Archmagi, and that just made him and his
successors more powerful.
The Staff could do all sorts of wondrous things, such as raising or
quelling storms (useful for controlling the sea lanes) and laying waste to
enemies with bolts of Blackfire (handy for quelling the occasional rebellion
or coup attempt). It was said to have had a voice of its own and was free in
offering wise advice to the reigning Archmage – in some cases, the legends
and histories hint that the Staff itself played an active role in the scheming
politics of Perwyn.
The power was put to the test many times, including the construction of
the Twin Towers of Nomaowi, the creation of the Spire of Perwyn,
changing the course of the River Ilnoy, and the reclamation of the
Samprinso Bay from the sea three centuries after the first Archmage died in
office.
That last one was notable because of both its scope, which was godlike,
and its failure, which was catastrophic.
For four short years Kephan the Damned, the thirty-second Archmage
of Perwyn, basked in the glory of his greatest magical achievement,
growing the island's limited arable land by almost a third. Unfortunately,
something went wrong and eventually nearly the whole island plunged back
into the depths, leaving only a tiny archipelago of mountaintops to mark the
site of the great civilization. After the Inundation the Spire of Perwyn, an
ancient gray tower that had been built on the highest point of the island, was
the only remaining sign that a civilization ever existed there.
When the survivors regrouped on the mainland, the Staff had been
recovered, and the first Archmage of the Later (or Greater, depending upon
your view of history) Magocracy began the long slow process of unifying
the coastal colonies and rebuilding them into a shadow of Perwyn's lost
glory. Irionite became the means by which the barbarian hordes (my
ancestors) were held back, irate nonhumans and rebelling peasants were
kept in line, and politics were dominated. The Palace of the Archmagi was
built in Reymes using irionite.
It was also the means by which the first of the Mage Wars were fought.
If the old Archmagi of Perwyn had used the stones to unite an empire,
they were used by the Magelords of the Later Magocracy to nearly tear one
apart. A score of feuding houses, descendents of Perwyn's displaced
nobility, spent two hundred years or so laying waste each other's holdings
in an attempt to grab power from whomever was perceived to have had it.
For a time the stones were plentiful, it seemed, and nearly every mage
of any significance had one. Factions allied against other factions while
entire villages were destroyed in the orgy of bloodshed. Great magical
weapons of devious and deadly design were used to wipe out whole
districts. It was a dark time in history, broken only once the sitting
Archmage, an impotent snot of a magelord named Sinfineer, quit sitting on
his hands and began using the Staff the way it was supposed to be used.
He finally put together enough of a coalition to defeat his opponents,
then brought his allies to heel. He made all irionite the property of the
Imperial House and had it collected from friend and foe alike. In an act of
great charity (according to the official historians) or of great desperation
(according to his critics) he had the bulk of it taken to sea and dropped
ceremoniously into the depths where Perwyn once lay.
That made him enormously popular with the common people, who were
tired of magical death descending upon them without notice, and extremely
unpopular with the nobility, who were almost powerless beside the strength
of the Staff. But it did bring peace and centralized authority to the land.
Four hundred years later that peace and stability was abruptly
overthrown by the invasion of the Empire by my ancestors, vicious
horseback barbarians from the steppes of the North. Our priests were no
match for the Imperial warmagi, but we had a huge army, inspired
leadership, and faced inept military commanders and a relatively weak
Imperial army.
Too late did the Archmagi realize their folly, and the last few did their
damndest to defend their tattered Empire. The last stones on the Emerald
Staff were cannibalized to create Androbus, the great Sword of the Empire,
a last-ditch attempt to save the Magocracy. (It failed, by the way; the sword
was lost when the Imperial capital was taken by King Kamaklavan and his
five sons.)
The brutal oppression of the Imperial nobility and all things magical
began almost immediately after the creation of the Five Duchies, King
Kamaklaven's attempt to divide his realm to his heirs equally. He instituted
the Royal Censorate of Magic to oversee the conquered magelords of the
Empire, and nearly oversaw them out of existence. The empty staff still sits
today in the old Palace, guarded by the monks who live there now, a gilded
and bejeweled and utterly impotent relic of more potent days.