Status Window

[RISHI RAWAT]

AGE: 12

CLASS: Ruler of Armaments

LEVEL: 1

STAGE: Epic Stage

HP: 11500

STRENGTH: 700

AGILITY: 700

STAMINA: 650

VITALITY: 700

MP: 1000*10 (10,000)

DEXTERITY: 400

CHARM: 300

Free points: 60

SKILLS

Skill points: 20

PASSIVE

Fitness Freak (Max): Your stamina will recover ten times faster.

Extreme Focus (Max): You comprehend everything quickly and easily. You will have a photographic memory. You will be able to learn any skill/Technique/Art five times as fast.

Unique Property 1: Activate any time to enter a trance state where you can understand everything, compile data, and make decisions very fast.

Unique Property 2: Your intelligence and computing abilities are greatly enhanced.

Beast Sense (Max): All the natural senses are increased by fifteen times. You also get a sixth sense while battling.

Superhuman Body (Max): A nature spirit has blessed you. Strength, Agility, Stamina, Vitality, Defense, and Mana are increased by six times permanently, and ten times when entering a battle.

Mana-sensitive (Max): Your body has been cleaned due to a blessing; it is extremely sensitive and reactive to mana. Reduce 40% of mana consumption to cast skills, and have greater control of mana.

Mana recovery is also increased by 50%.

Self-Recovery (Max): Your wound will recover twenty times faster; any bleeding will be stopped immediately.

Ruler's Authority(Growth): Ability to control weapons without touching them; the power of this ability depends on Strength, Agility, Dexterity, and Mental Energy. It becomes stronger with the user, Its range increases with the Sensory ability of the user.

ACTIVE

High-Rank Inspect (Level 5):

Mode 1: Consume 10 MP to reveal everything about the object or magic beast of the same level or three levels above the user. You can even scan information about another human.

Mode 2: Use 10 MP to learn about the Special characteristics of any magic beasts. The amount of information available will depend on the level difference between the magic beast and the user. The information given is extended.

Mode 3: Use 50 MP to discover a magic beast's evolution path. You can also use advanced mode to optimize a perfect evolution.

Quick Draw high (Max): use 100 MP to attack an opponent with fifty times the speed of a normal attack. It also does fifteen times the damage of a normal attack.

Shadow Walk Advanced (Max): Use 100 MP to move through shadows for thirty minutes.

Cooldown: 5 minutes.

Unique property 1: The cooldown is reduced if the user eliminates an opponent.

Shadow Steps (Max): Use 100 Shadow Energy to increase the speed by 300% till the skill is activated.

Life Force Magnet (Max): Use 100 MP to absorb all the life force in a fifty-meter radius.

Regeneration (Max): Use Life Force to regenerate anything on your body. The more injured you are, the more Life Force will be needed to heal you.

Chains of Shadows (Growth): Use 50 MP to summon a chain from anywhere near a twenty-meter area. Everyone caught by the skill will be unable to move for some time. In this period, the opponent's defense will be lowered.

The chain is made up of shadow elements. It is highly flexible and strong. The user will have very high control over the chain if he has high control over the shadow element. The chains are also changed to increase their agility; they will now run five times faster than the user while being two times stronger in physical strength.

Unique Property 1: Death from Shadows

A more powerful version of the chain could be summoned from the opponent's shadow consuming 50 MP; this chain will appear very quickly and will not be noticed by most, making it a very lethal move.

Unique Property 2: Conductor of Magic

The chains summoned by this skill will be very compatible with using magic attacks; any buff or enhancement will have a higher effect.

Unique Property 3: Endless

The user will be able to call as many chains as his mana, control of the shadow element, and dexterity.

Types:

Types 1: Summon Shadow Chains with Runes inscribed to make them stronger and regenerate faster.

Type: 2: This type summons five different types of chains with different Runes inscribed on them they can combine faster to turn into a Shadow Hand.

Techniques

Sword Dash(Max): Use 5 MP to dash at an opponent while attacking him one time; the cooldown is reset if the attack hits an opponent. 

Cooldown: 5 seconds.

Triangle Slash: Use Sword Energy to attack an opponent.

First Form: Double Slash, Slash an opponent with two sword slashes.

Second Form: Sword Triangle, Slash an opponent three times creating a triangle with Sword Energy.

Third Form: Star Slash, slash an opponent with six separate sword slashes using Sword Energy.

Phantom Artillery(Level 1)

The Phantom Artillery is a formidable manifestation of your Rishi's abilities, melding the potency of Magic Runes, Shadow Energy, and Arcane Magic to create a range of advanced weaponry. Using a complex arrangement of intricate purple runes, the user weaves an elaborate matrix that channels Shadow Energy into the form of artillery.

1.) Advanced Artillery: By employing a set of specialized runes that bolster the power and precision of the constructs, the user creates potent artillery pieces. Shadowy cannons materialize with ethereal grace, capable of firing projectiles composed entirely of condensed Shadow Energy.

2.) Shadow Bullets: The ammunition, formed through a combination of Shadow Energy and Arcane Magic, takes the shape of darkened spheres. Upon impact, these shadow bullets unleash a cascade of shadows that entangle and hinder the opponent's movements, imposing a debilitating effect.

Talent

Master of All: Able to learn all weapons, Able to use all weapons.

Abilities

Sword Aura: Summon your Aura to increase the damage of your attacks.

Will: summon your will to pressure opponents and affect the state of mind of an opponent by your thoughts.

 Art:

[NAME: 'Ghost in the Shadow' Chakram Art

Creator: Rishi Rawat

First Technique: Silent Ghost; Release a powerful concealed Chakram attack that is as swift as the wind and as deadly as ghosts; this attack will give a 'bleed' and 'poison' debuff.

Second Technique: Ghost Possession; Possess your Chakram to move with it; the user can also control the moment of the Chakram when inside it. This technique further increases the speed of the Chakram.

Third Technique: Onslaught of Ghosts; trap an opponent in a Magic Formation, where three Chakrams will attack him repeatedly for two seconds.]

[NAME: Frost Nova Battle Art

Information: This is a battle art containing three ice techniques. It is pure offensive art that focuses on maximum damage.

TECHNIQUES:

1.) Frost Strike: Each attack from a weapon releases chilling gusts of icy wind capable of freezing the air around it. These attacks do extra icy damage and give the 'Frostbite' debuff, which deals constant burn damage. The strength of the attacks is decided by the user's mastery.

2.) Frost Nova: By releasing a concentrated burst of ice energy into the surrounding area, the user can trigger localized explosions known as Frost Nova. The wave of freezing cold expands rapidly, encasing everything in its path in a layer of ice. Users hit with it will get the 'Frozen' debuff and will be unable to move; frozen targets will receive extra damage from the Frost Strike Technique.

3.) Glacial Execution: This advanced technique allows the user to channel an immense amount of ice energy into their weapon and absorb the ice energy released by earlier attacks, charging it for a devastating finishing strike. The more ice energy the attack absorbs, the more powerful the impact of the attack will be.]

[NAME: Nebulous Melding Secret Art

DESCRIPTION: The Nebulous Melding is a mesmerizing fusion of Rune inscription, Shadow Energy manipulation, and Arcane Magic, allowing users to pass through objects with the aid of shadow energy-infused runes.

GRADE: Epic

CREATOR: Rishi Rawat

TECHNIQUES:

1.) Shadow Cloak: Initiating the Nebulous Melding, user envelops themselves in a shroud of swirling shadow energy. This cloak provides powerful concealment; its concealment increases when the user doesn't move or is inside the shadow.

2.) Phasing Through Matter: By channeling Mana through the runes, the user disrupts the molecular structure of objects they wish to pass through. The shadow cloak acts as a bridge between the physical and ethereal realms, allowing them to move seamlessly through solid matter for a limited duration.

3.) Selective Interaction: While in this melded state, user can choose to interact with specific objects or people, temporarily solidifying their presence to interact or manipulate the physical world as needed.]

[Name: Weaver's Dominion

Creator: Weaver

Techniques:

1.) Mental Nexus: Arcane Weave: It helps the user develop an Arcane Weave—a unique mental nexus that forms the core of "The Weaver's Dominion." 

 

Instead of a one-on-one connection with each thread, they have woven a complex web of threads using both mana and mental energy. This Arcane Weave connects the Weaver's consciousness to every object or puppet tied to their threads.

 

It requires a constant infusion of mana to maintain and mental energy to shape and reinforce, making it a challenging but powerful technique.

 

2.) Unity of Control: Etheric Fusion: With "The Weaver's Dominion," the user achieves Etheric Fusion, merging their mind with a vast network of puppets or objects.

 

This fusion is sustained by a continuous flow of mana, which fuels the connection, and mental energy, which allows them to manipulate the objects with fluidity and precision.

 

It's as though they have become one with their creations, with every movement and action echoing through the ethereal fusion.

 

3.) Multifaceted Focus: Mana Prism Manipulation: The user's mental nexus, formed by the Arcane Weave, allows them to focus on individual objects or groups of objects within the network using a technique known as Mana Prism Manipulation.

 

By channeling specific mana and mental energy patterns, they can isolate subsets of controlled objects and orchestrate complex actions or movements.

 

This intricate control demands a balance between their mana and mental energy reserves to prevent interference or accidental disconnection.]

[NAME: Nether Shard Battle Art

Passive Abilities:

 

1.) Crystal Body:

Description: The shards, upon materializing, crystallize into a hardened form, making them sturdier and more resilient.

Effect: enhanced durability and toughness, allowing them to easily endure attacks and impacts without shattering. This crystallization process makes it easier to generate them using ambient shadow energy.

2.) Spell Displacement:

Description: The crystallized shards possess an innate ability to allow other spells or attacks to pass through them.

Effect: renders the thorns immune to direct spell-based attacks, enabling enemy spells to traverse through them harmlessly.

3.) Defence Break Drill:

Description: The shards rotate in the air at high speed and gain an enhanced piercing effect.

Effect: Amplifies their piercing ability, allowing them to maneuver through defenses or armor more effectively upon impact.

Techniques:

1.) Red Mode: Explosive Burst:

Description: Triggered by the user's command or upon impact, the Shards in Red Mode detonate.

Effect: Generates an explosive burst upon detonation, dealing area-of-effect damage to surrounding targets. The detonation releases shadow energy, causing damage to nearby foes.

2.) Blue Mode: Expansion:

Description: Activated at will, the Shards expand rapidly upon being launched.

Effect: The expanded shards increase in size, dealing additional physical damage upon impact due to their enlarged form. This mode prioritizes physical damage over shadow-based effects.

3.) Purple Mode: Spatial Transfer:

Description: Engaged by command or when triggered, the Shards enter a spatial manipulation mode.

Effect: In Purple Mode, the Shards can seemingly teleport or materialize from any shadow within a three-meter radius around the opponent's body. This sudden appearance adds an element of surprise and unpredictability to their attacks.]

Additional:

Shadow Spirit [Shadow Orb]

[NAME: Shadow Spirit (Adult)

GRADE: Epic (Growth)

ATTRIBUTE: Shadow

INFORMATION: An infant spirit that grew very fast and transformed due to consuming a large amount of saturated energy and can be refined by someone possessing high-level control of the shadow element. Refining it will increase the elemental affinity, control, and power of the Shadow Element Skill, plus the user's Shadow Element will get the properties of the Shadow Spirit.

PROPERTIES:

a.) Devour: The shadow spirit can devour shadow energy to become stronger. It will be able to devour saturated energy faster.

b.) Mimic: The shadow spirit can change its body according to its will. It can mimic to become similar to anything it wants.

C.) Extinguish: destroys and removes anything harmful from the body, like poison, curse energy, and impurity.

d.) Shadow Space: It can store things in shadows]

INTENT

Killing Intent:

1.) Exudation:

Description: This ability allows the user to instill fear and paralyze their opponents' minds through the power of Killing Intent. After training it, they can induce hallucinations in their opponents, making them believe they are experiencing their own death, ultimately breaking their will.

Mastery: The user can kill opponents with low will by making them believe the hallucinations are real. However, the opponent should be weaker than the user for this to be effective.

2.) Killer's Perception:

Description: Killer's Perception grants the user the ability to detect Killing Intent directed at them. This heightened awareness makes it difficult for anyone to ambush the user, as they can sense the approach of danger by reading the Killing Intent from a distance.

Mastery: Absolute mastery of this ability would enable the user to use abilities similar to 'Combat Perception,' allowing them to predict their opponent's movements by interpreting their Killing Intent. However, mastering this skill will take some time.

3.) Suppression:

Description: Suppression allows the user to control and conceal their own Killing Intent from others. This heightened level of concealment bypasses the natural defense mechanisms such as 'Danger Instincts' and 'Sixth Sense' in opponents. It renders most opponents defenseless, leading to fatal consequences.

Mastery: Complete mastery of 'Suppression' signifies mastery of all three Killing Intent abilities. This unlocks the 'Apathetic State,' wherein the user becomes emotionally detached and maintains a calm body and heartbeat, making them immune to emotion-based powers and highly resistant to mind-control abilities.