Skills Earned In-game -
The two kinds of skills that may be acquired in-game to get stronger are called basic skills and rank-up skills. This characteristic defines the route of an exceptional PVP (Player Versus Player) gamer.
This synopsis may assist non-MMO gamers in better grasping the novel. You can skip the chapters if you already know about these abilities.
Basic Attribute -
ATK - The attack attribute deal with a shot that reduces HP (Health Points). The more powerful the assault, the faster the targets and bosses are defeated. If the player consolidates on an aggressive build, they will usually strive for a massive attack to do significant damage.
DEF - DEF is an abbreviation for defense. Defense works as a shield when a boss or player attacks the character. In most cases, a more battle-hardened persona results from robust defensive architecture. However, it comes at the expense of an assault compromise. Diamond builds are defensive builds that emphasize fortification and HP extensively.
HP - HP, or Health Points, is a defense-oriented system. Higher health points aid in player endurance on the battlefield. It may be gathered through different in-game events, gear, and dungeons to boost fighting strength. Players frequently compare their health points to evaluate how good their ratings are. Hence, it's a stat that nullifies the attack characteristics.
Pierce - A stat that removes the protective barrier. Pierce is an aggressive construct that favors high-attack tactics. Players with aggressive builds often have better pierce and attack to deliver more damage to their targets. When two players with the same piercing and defense level compete in PVP(Player versus Player), their penetration and shield are deemed null.
Rank-Up Attributes -
HIT - The class weapon's air strikes diminish HP. This characteristic is similar to an attack. However, it is more of a PVP talent.
AVD - The characteristic was specifically for negating the HIT stat. AVD - which stands for Avoid, is used to evade any strikes thrown at the player in the PVP arena.
*The Stats mentioned below are triggered timely and has a CD (count down)
Crit Chance - This attribute determines the likelihood of dealing critical damage. For calculating crit, we use the percentage. In PVP, a higher proportion of crit chance increases the possibility of critically injuring other players.
Tenacity Chance - Tenacity governs toughness or stubbornness in the face of any critical attack. It deals with crit strikes and assists players in sustaining those hits. Tenacity is also possible to express as a percentage.
Counter Chance - Counter chance is the ability to inflict the attacker's assault on the player as a counter-attack. To make it simpler to comprehend, think of it as a reflection of attack status.
Block Chance - A stat that prevents deadly assaults and renders the player unsusceptible to counter DMG. However, the activation chance of this type of stat is occasional, and if triggered, it is a boon in PVP combat.
*The stats listed below are based upon the percentage value and do not have a CD (count down). These skills operate predominantly in PVP tournaments.
CRIT DMG - It's the set proportion of critical damage a fighter's character may deal.
BLOCK DMG - A high Block DMG ratio prevents players from receiving damaging attacks.
DMG Reduction - When it comes to PVP, damage reduction is convenient since absorbing less DMG allows for greater endurance in the arena.
DMG Increase - DMG increases are represented in percentages, thus raising the proportion of the player stat and increasing the possibilities of damage. For instance, if a player gets a 255 percent DMG boost, his usual attack will be multiplied by 255.
Speed Movement - The pace of a character's movement impacts the speed of weapons and maneuvers. This stat was often the same for all characters.
*The skills outlined below are considered exceptional expertise and can only be gained via hard practice. You may get them by discreet costumes or by participating in top-up events.
Deadly Strike - Among all the others, the strike is perhaps the most horrifying statistic. It is capable of killing a player with a single strike. All HP is depleted with a single hit, although activation of this stat is infrequently distinctive and only happens once in a while if the percentage is low. The player with a more elevated proportion of the deadly strike has a better probability of triggering it.
Deadly Resistance - Deadly resistance refers to a player's endurance in the face of a lethal attack. It was purely coincidental. Can cancel the strike stat.
DMG Reflection - DMG Reflection is a stat earned through the talent system. If a player chooses the HP construct, also known as the diamond construction, the talent system provides a player a 10% damage reflection stat. Due to this reason, the Diamond construct comes with a trade-off in attack stats.
Class Introduction of Immortal Destiny - The Gaming Adventure -
Immortal Destiny offered four character classes, each with unique skills and controls: two male and two female.
Priest - 'My goodness entails no pity for the monster.' The priest, endowed with divine power from the Buddha, is the destroyer of all evil creatures. Holding blades in her hand, she uses blessed attacks to do more damage to souls and demons. That renders her unbeatable in the battle against demons. Priests are vital in any war. They use supernatural energies to heal and revive others, saving stamina at a decisive juncture. Because of their tremendous faith, they may cure injuries and lift vexations, continually assisting partners. The primary responsibility of priests is to safeguard the team's crucial activities. If the group includes a priest, the fighters can overwhelm any foe and survive even in the most treacherous dungeons.
Female Class Design
Difficulty Level - 4 Stars
Flexibility Level - 3 Stars
Build - Good enough for short-range attacks and Defensive build.
Knight - Players can play the considerable proportional and quick melee archetype in the MMORPG with the Knight Class. Knights are masters of swordsmanship who can equip durable heavy armor. As graceful as a swan and as deadly as a lion. Knight is a swordsman extraordinaire. At close quarters he slashes adversaries with his sword, dealing tremendous damage. His exceptional abilities allow him to deal with several adversaries and retain a high level of defense. They are consolidated combat fighters with a single-handed sword and shield. Its unique "fortification" increases the attack and defense.
Male Class Design
Difficulty Level - 4 Stars
Flexibility Level - 4 Stars
Build - Short-range attacks along with the defensive build.
Warrior - A traditional warrior with a two-handed hammer and battle gloves as secondary weapons, they lack the armor of the Knight and have less health. The striking ability of these creatures, however, allows them to deal massive amounts of damage. Warriors are fearsome characters, and their ability to control gravity makes them an incalculable add-on to any party. Part of a squad or on their alone, their firm foundation allows them to resist a barrage of strikes, conduct crowd control, and inflict damage with their noxious hammer.
Male Class Design
Difficulty Level - 5 Stars
Flexibility Level - 3 Stars
Build - Aggressive build with short and long-range attacks.
Gunner - Gunners are a long-ranged class that uses handguns as both primary and secondary weapons. It's a phenomenal evasive class with the ability to combine talents into one set and employ up to 10 active skills instead of the standard five. Gunners are lethal opponents at any range since they have a gun for any circumstance and switch between them rapidly. They are formidable to track down due to their catlike reflexes and discharge a volley of rounds on any unfortunate adversary. They are not the most agile fighters, but they compensate for this with massive mechanical launchers and other hard-hitting armaments, strong armor, and immense destructive force.
Female Class Design - Also known as Gunslinger worldwide
Difficulty Level - 3 Stars
Flexibility Level - 5 Stars
Build - Aggressive Build with long-range attacks.