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The Curse of Eternity

Victory D'Noire
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Synopsis
Desolation is slightly suicidal. Well, very suicidal. Having taken her life countless times, she never remains dead. Death after death she seeks answers as to why she is cursed as the lands she resides in. A land called Everlasting. A land cursed to never see Rhyun, the sun. Ruled by the Immortal Lord, Everlasting has remained in the shadows for centuries, and its occupants tremble in the rule of Lord Jerrath, the Immortal Lord who spirits away a bride every moons' turn. The brides never survive the pull of death; until Lord Jerrath meets Desolation. Desolation has a power that goes beyond eternal resurrection, her very gaze brings death. What happens when an Immortal Lord encounters a self-resurrecting immortal, whose gaze brings destruction to all who meet her eye? Perhaps return Rhyun's light.
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Chapter 1 - Terms

Amaran- The second earth-born daughter of Ira. The gardener, it is she who showed the human mortals how to cultivate the earth.

Amaran Provence- The head of Tigur also called Amaran the Plentiful.

Candle- A method of timekeeping. There are eight different colored candles for different times of the day. One candle is one hour. Each candle color represents three different parts of the day in a 24 hour scheme. To tell appart these times they are called first, second or third candle.

Orange 1 am/ 9am/ 5pm

White 2 am/ 10 am / 6 pm

Black 3 am/ 11 am / 7 pm

Yellow 4 am/ 12 pm / 8 pm

Green 5 am/ 1 pm / 9 pm

Blue 6 am/ 2 pm / 10 pm

Red 7 am/ 3 pm / 11 pm

Violet 8 pm/ 4 pm / 12 am

Cӱbreeia- The first earth-born daughter of Ira.

Cӱbreesia Provence- The heart or mid-section of Tiygur, also called Cӱbreesia the Joyful.

Cӱbreesian – An ancient long lost race.

Cӱbreesian runes- A gift from Cӱbreeia to mortal humans in order to control their lous’rife and Will. There are thirty-two runes that are each sectioned off into four elements, Earth, Water, Air, and Fire. Each section has eight runes. Each rune can each have up to three sub-elements: Creation, Illusion, Restoration, Destruction, and Conjuration.

Dragorse- Beasts native to The Black Marshes of Kamriel. Due to the land's constant wet nature, these beasts have scaly hides which range from shades of black, green, blue, and orange. They have large horns on their heads which they use to pull or scrape vegetation from trees. They also have clawed feet which they use to pull up roots. Despite their fearsome appearance, they are very gentle and easy to train.

Dyis- Goddess

Dyu- God

Dyu’s- A term for the gods in general.

Ellh- (Eh-yee) A curse, it can mean a variety of things depending on the user.

Feelinai- A race of beings native to the Isle of Lost sisters, they are gifted with the ability to turn into very large cats. They are normally only clothed in vines and leaves and their fur always represents the patterns in nature, leaves, grass, lightning etc. etc.

Feelina- A special race of cats that are bred by the Feelinai people. They are highly intelligent and magical animals and are fiercely protected. It is considered one of the highest honors to receive this animal as a gift. To possess one having not received it as a gift is certain death.

Flicker- A unit of time. *One flicker is one second.*

*There are no minutes instead, its a quarter of a candle, eighth, sixth, one half. . . ect ect.

Fingers- A unit of measurement. One finger is one inch.

Hands- A unit of measurement. One hand is one foot.

Ira- (ee-ra) The mother of all living things.

Lous’rife-(loos-ri-fe) The breath of life from earth mother Ira. Everything has a lous’rife, everything's alive and has a bit of her magic, some more than others.

Moon- A moon is 32 days

O'finren/O'finras- curse words.

P'eratc-(per'ah'tz) the equivalent of a cat

Pu’thea- (fu-thee-ah) Whore.

Stones- A unit of weight. One stone is one pound.

Will- The internal force a person exudes when performing magic. A person can have a strong lous’rife but not a strong Will, they're unable more than the simplest of magic’s. A person can also have a weak lous’rife but a strong Will and be able to accomplish the more complex of marque casting. A person strives to have both strong lous’rife and Will.