*SPOILERS the following explanations will touch upon numerous future plot points as the system will be slowly explained as the story progresses. Read at your own risk.*
As of Current chapter Chapter 228
Hiro and Heavenly Sword together with Tsugumi and Sword Dynasty will begin to train in the Apocalypse Zone in the Alabarda Region in preparation for the Battle Harem Royale on the 17th day of the month of Gold.
Quick Reference for the Date Cycles of the Valorious Continent. Plagiarized by Emperor Leonidas on Earths Zodiac astrology.
Aries as the month of Mountains. - > (Jan)
Taurus as the month of Harvests. - > (Feb)
Gemini as the month of Order and Chaos. -> (Mar)
Cancer as the month of storms. - > (Apr)
Leo as the month of Lions. - > (May)
Virgo as the month of Virgins. - > (Jun)
Libra as the month of Justice. - > (Jul)
Scorpio as the month of Deserts. - > (Aug)
Sagittarius as the month of Valleys. - > (Sep)
Capricorn as the month of Gold. - > (Oct)
Aquarius as the month of Oceans. - > (Nov)
Pisces as the month of Dusk and Dawn.- > (Dec)
As the Story goes further the Battle Harem system terminology will be used in depth so as to not bore the readers with long explanations. This complexity is required as the Battle Harem System scales from hundreds to millions.
The Battle Harem System (BHS) is a multi-faceted system created for an unknown purpose. It was introduced to the world by a wish bestowed upon Leonidas Reisen Dominii and has existed for over 5 millennia.
The following are currently the known pieces of the BHS. 5 Main subsystems that grant power to the host and 5 Support systems that add ease to its use.
Main Sub Systems.
1. Stat System - The main system that governs the numerical representation of strength, skill, and intelligence. There are three main Stats. STR, AGI, and INT. Each Stat has a focus and each point is a crystallization of power.
A normal human would have a maximum of 10 points in each Stat. Most are not born with 10 but start from 4 or 5. Depending on genetics and training this can be pushed to reach 10. Once a human reaches 10, they need to keep training or the stat will depreciate with time and age.
System users are granted the privileged of no longer suffering from cellular degeneration. Thus only they can keep their Maximum stats permanently. Unique also to system users is the ability to level up and go beyond the human limit of 10 points.
There are two types of stats; intrinsic and extrinsic stats. Intrinsic stats are stats derived from the system user. Extrinsic are those granted as a bonus. The main difference is that calibers and HP are based on intrinsic stats while extrinsic are not used in their computation.
STR - Described as the Stat in charge of the frameworks that make the 'Form' human body. Muscle density, bone strength, organ resistance, viral and bacterial immune systems. Each increase in STR raises the body's abilities turning system users into a higher level of being.
Known Thresholds for STR
10 - Decreased Fatigue, heightened Metabolism
20 - Immunity to most Diseases and Enhance Antibodies
30 - Weather Immunity and Bacterial Immunity
40 - Impact Resistant Organs | Baseline for Caliber to Energy conversion for STR-based systems.
50 - Hardened Skeletal System
60 - the body can survive on 1 meal a month and a liter of water a week.
100 - Full Caliber to Oxygen Conversion for STR-based systems.
1000 - Ability to survive fatal blows so long as the brain, spine, and heart are all intact.
1500 - Brain matter turns metallic
2000 - Cerebrospinal fluid (CSF) becomes denser than ballistic Gel
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AGI - Described as the Stat in charge of the frameworks that make the 'Substance' human body. Cardiopulmonary, Vascular, Autonomic Nervous System. Each increase in AGI raises the body's abilities turning system users to a higher level of being.
Known Thresholds
10 - Increases eyesight, sense of smell, and hearing beyond superhuman levels.
20 - Faster vascular system for enhanced agility and movement.
30 - Improved nervous response system allowing for faster reaction.
40 - Increased sensory perception on the level of trained warriors.
70 - gain enhance spatial awareness akin to radar.
80 - Allows Caliber to Energy for systems associated with AGI.
- if combined with 40 STR allows users to no longer need to drink water.
- if combined with 100 STR users no longer need to breathe.
200 - grants a pseudo-danger-sense
500 - grants perception of intangible/supersonic objects
1000 - Baseline entry into the Spiritual Realm based on AGI.
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INT - Described as the Stat in charge of the frameworks that make the 'Essence' human body. Nervous System and cellular degeneration. Each increase in INT raises the body's abilities turning system users into a higher level of being.
Known Thresholds
10 - Faster brain reactions and Faster brain processing.
20 - Improved analytical capabilities on par with computers.
30 - Improved complex problem-solving and statistical analysis.
50 - Photographic Memory.
80 - The creation of the Second brain, allows for Unihemispheric slow-wave sleep allowing for non-stop operations of the mind.
- if combined with 40 STR allows users to no longer need Sleep
160 - the creation of the third brain, focus can be directed to meditation, training, or analysis.
320- the creation of the fourth brain, focus can be directed to meditation, training, or analysis.
400 - overall brain power on par with quantum computers.
1000 - gains the ability to perceive alternate dimensions.
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2. Ingestion, Clutch, and Experience system (ICE): Second main system that encourages System trains to grow beyond the limits of humans.
Ingestion - Process of turning Extrinsic Stats to Intrinsic. Conversion rates/payments for ingestions are all decided by the system. Ingestion chances are derived from items and or system rewards and cannot be created or demanded.
Clutch - the term used for limiters installed in the BHS to allow the users to grow in a safe manner, by limiting the things they initially have access to, the users are not overwhelmed all at once. There are a number of clutches that deactivates as one level up.
Known Clutches
Caliber Clutch: Level 30
HP Clutch: Level 40
Stat Clutch: Level 50
Experience - A numerical representation of life, that cannot be earned other than by taking from another life form. By using the lives of other beings the system user is able to mold and reforge his own body into a more superior version.
3. Dominator / Submissive System: 3rd main system, comprises the dominator and submissive systems. Both components participate in the Affection Cycle.
Dominator - For each submissive, the dominant add to his or her harem and is given a domination link. This link is a finite resource that each dominant has. For each percentage of the link given the dominant may give that percent of his stats as an intrinsic blessing.
The stats derived from the 'link' will belong to the sub so long as he/she remains in the battle harem. This link is part of the dowry granted by the sub.
For every dowry, a Link return is given. The return is an extrinsic bonus granted gained by the Dominator as part of all his dowries.
Submissive - Each submissive receives a portion of the dominant power in the form of the link. They then offer an Intrinsic dowry of their own power.
The dominator who receives the dowry then grants a 'link return' that is added to the Submissives strength. The return in extrinsic thus will grant strength but will not be permanent to the submissive.
The 'dowry' upon receiving a 'link return' will generate a 'dowry return'. This dowry return, similar to the link return is extrinsic and will grant power to the dominant but is not part of his permanent stats.
The Affection Life Cycle goes
A. Dom - Link (Intrinsic) to Sub.
B. Sub - Dowry (Intrinsic) to Dom.
C. Dom - Link Return (Extrinsic) to Sub.
D. Sub - Dowry Return (Extrinsic) to Dom.
4. Skill System - Abilities that are learned or created are stored in the BHS as skills. They are divided into four main categories.
The main skills are the person calling and the predicted area of expertise.
Passive skills are abilities gained by the body due to training or experience.
Secondary skills or also known as Limit skills.
Limit skills are unique in that they are based on the person's mindset and strength of will. One may train a group and most if not all would gain the same passive skills, however, the Limit skills are only gained when a person undergoes severe trauma or psychological development.
These drive the power of an individual based on emotions, beliefs, and convictions. Righteousness, rage, regret, love, jealousy, the desire to protect, and even vengeance. There were as many drivers for Limit skills as there are stars in the sky.
Thus a rule of thumb between the Dominants was to treasure positive limit skills holders and abandon those with negative based skills. Negative emotions-driven skills were unpredictable, and chaotic and usually cause drastic changes to the personality of those affected.
The last type is Unique skills, these skills are specially created by the system for specific individuals not much is known about them. Other than they are beyond powerful and follow different rules from the 1st three.
5. The Caliber and Regalia System
Three distinct energies exist in Valorious
Aura, Mana, and Spirit all three have their own rules and are used differently by the system users of Valorious. Due to their natures, most combat occupations have their preferred caliber.
The Regalia System are three measuring metrics that determine how much of each Caliber a system user may use. The Regalia System rates each user depending on how developed his Calibers are.
The ratings for the generalized Regalia Rating are as follows. Note that these are a guideline, not a rule. Provided a high enough rating in one regalia it is possible to leapfrog the overall Regalia rating.
1. [Novice] - System users between levels 1-25
2. [Initiate] - System users between Levels 25-50
3. [Adept] - System users between 51-100
4. [Awakened] - System users beyond level 100.
Each Regalia however has its own Rating system that goes from E to SSS
Aura is governed by Antheia's Lotus and ranks are based on the lotus assimilation rate
SSS - 10%
SS - 20%
S - 30%
A - 40%
B - 50%
C - 60%
D - 70%
E > 70%
Spirit is governed by Shani's Ledger and ranks are based on ledger karma
SSS - 110%
SS - 100%
S - 90%
A - 80%
B - 70%
C - 50%
D - 25%
E <25%
Mana is controlled by Kairo's hourglass and ranks are based on Branches and seeds.
SSS - 500%
SS - 400%
S - 200
A - 100
B - 75
C - 50
D - >10
E = 1
Each Regalia determines the value of the Stat clutch for level 50 System users. The higher the clutch the higher the total Stats value.
Support Systems.
1. Inventory System - Space stored inside the system, can be purchased with Calibers. There is no known limit for Inventory space. The Dominant's space can be shared with his/her battle harem.
Time inside the Inventory does not flow, thus consumables and perishable may be stored for safekeeping. Living beings cannot be stored inside the Inventories.
2. Social System - grants a simple Party system that allows a maximum of 12 system users in a group. Next also grants a Simple Messaging system that allows for near-instantaneous messaging between party members. the Social system treats Battle Harems and Sub harems as parties.
3. Navigation System - grants a map of Valorious that can be charted, information from other people can be used to fill in unknown areas. However improper use of 3rd-hand info has been known to break the integrity of the maps dues to hardly anyone using map info from other people.
4. Support AI - Grants an artificial intelligence that is able to execute simple tasks and answer questions associated with the system. The AI also comes with displays of time, weather, and a calendar. Lastly, the AI also is one that manages all logs for the system.
5. Mission System - A bulletin board-like system where different types of missions are displayed. complete with known information as well as their progress. Dominants or Party leaders may opt to create missions for their parties for information sharing and rewards.
Guilds, Kingdoms, Empires, and Individuals may create missions so long as they are recognized by the system.
These are the only pieces of the BHS known as of the current chapters. More will be added as the story progresses.