The road at Gremore was made of concrete similar to what was at the royal capital of Sheol and most large cities. Something was off; the entire land was filled with industrial-type structures from residential houses to factories. Small patches of land were seen with trees and medicinal vegetation, but they were being overseen by armed personnel using huge machines specifically created to maintain the area and farm these trees and vegetation by using chemicals fused with magical elements to fasten its growth and harvest.
A few meters from the main road he could see old, makeshift, shanty houses that were likely inhabited by workers employed in the industrial sector. The contrast between the controlled, industrial landscape and the makeshift housing was stark, hinting at a stark divide in living conditions.
While the surrounding flat land, nearly seventy per cent, was nearly barren, the remaining land that was near the two largest artificially made and controlled rivers was situated and surrounding the main capital, which has a land mass size of ten thousand acres.
These two river channels helped maintain the land, which was about 500 acres on both sides, to grow and farm edible vegetation to feed the population of the capital city. The rivers also provide a source of water for irrigation, ensuring a successful harvest each season, and feed nearly 15 million various denizens, while at its very center was the towering and heavily fortified palace standing on 1000 acres of land with many smaller garrisons protecting it.
All of the roads converged at this location, as it was the symbol of power throughout the land. Those who lived outside the city walls were called outcasts; many small towns and villages beyond the land were considered a nuisance and did not gain any help from the main city, as they were left to feed and protect themselves.
Ramiel was heartbroken to see this; he never expected that the tenth realm was this divided and unequal. Despite the stark contrast between the city and the outlying areas, Ramiel knew he had to find a way to bring unity and equality to all within the land. Beta reminded him that this land was different from Corvania and Sheol.
Skirmishes at Sheol were organized by nobles to gain more power and feed their greed. Unlike here, it seemed that the empire of Gremore was in constant battle with another empire, but the question was who were they fighting? It wasn't Sheol.
Beta deduced based on her past memory that the empire of Gremore was still engaged in their long-standing conflict with either the ninth empire of Valtoria or the seventh realm, ruled by their other older siblings, but Beta wasn't sure. She pondered the possibilities; she couldn't shake the feeling that there was more to the story than what she remembered. Perhaps there were hidden alliances or enemies that she had yet to recall.
She knows that Sheaira Liluth Demiurgos hated Allatou, but why didn't she attack the invaded Sheol knowing that her youngest sister was having a hard time dealing with the Dallmethad clan and their other close alliance? The uncertainty gnawed at Beta as she considered the potential motives behind Sheaira's actions. Could there be a deeper, more intricate web of relationships at play that she had yet to understand?
Ramiel gave Beta the opportunity to delve deeper into the history of their family, hoping to uncover any hidden connections that may shed light on Sheaira's mysterious behavior and reasoning. Beta knew she had to act quickly before it was too late to prevent any further harm from coming to her master.
At the same time, while being transported inside a military cargo vehicle, Ramiel saw Creatures that were used for warfare, farming, and construction, neither big nor small, were infused with mechanical parts. parts, on earth, these were called cyborgs, but here they have another name automata. Drakes and Wyvern were seen roaming the huge 50-meter-tall, 50-meter-tall ten-meter-meter-wide reinforced concrete second outer city wall.
It was like seeing a movie depicting a steampunk mega-city; it was so massive and highly overpopulated that makeshift houses were seen interconnected to one another, slump homes were constructed on the second wall, and the street was so wide that it had five lanes for all known types of transportation, from cargo to commuters and military deployment.
It was a city built and created to focus solely on military defense and strategic positioning. The constant movement of people and vehicles created a heavy atmosphere, with vendors selling goods and services along the busy, smog-filled streets. Overall, the city wall served as a symbol of strength and protection, standing tall and imposing against any potential threats. The city's layout and infrastructure were meticulously planned to ensure efficient movement and communication among all the military personnel.
The place was filled with so much underground activity that it was rumored to have secret tunnels and hidden bunkers scattered throughout, adding to the air of mystery and intrigue surrounding the city. Despite its militaristic nature, there were also pockets of culture and community within the city, providing a sense of normalcy amidst the constant state of readiness for potential conflict.
the iron-fisted ruler who uses her advanced steam-powered technology fused with magic to maintain her control. The city is a maze of towering factories, steam-powered machines, and smog-filled streets, each corner bustling with activity as the citizens struggle to survive in this harsh environment. The factories churn out weapons and advanced steam-powered gadgets, fueling the never-ending war with neighboring cities and territories.
The people of Gremore Empire are divided into two classes – the privileged few who live in luxurious skyscrapers and enjoy the benefits of technology, and the impoverished masses who live in slums and are forced to work in the factories to barely scrape by. The streets are constantly patrolled by mechanical soldiers, enforcing the strict laws and regulations set by the government. The city is a constant reminder of the consequences of rebellion, as any form of dissent is swiftly crushed by the powerful military forces.
But amidst the repression and fear, there is a growing resistance movement, made up of brave individuals from all races who dream of overthrowing the tyrannical rule of Demiurgos and bringing equality and freedom to the Gremore Empire. They operate in secret, using their own advanced technology and cunning strategies to evade the government's watchful eye. Their ultimate goal is to spark a revolution and topple the oppressive regime,
but the risks are high and the consequences even higher. As tensions rise and the divide between the classes grows wider, the fate of the Gremore Empire hangs in the balance, determined by the outcome of this ongoing struggle between the steampunk and military forces. Will the people be able to break free from their chains and create a better future for themselves,
Many inhabitants of the tenth realm who wanted freedom and stayed away from the military dictatorship of the main city abandoned everything and went out to establish their own community away from the prying control of the government. Sadly, by doing this, these groups were exposed to the harsh conditions of the land. Those who were able to find suitable farming land were met with problems because of other external issues, like monsters, war tribes, bandits, and natural disasters. Despite these challenges, this group remained determined to create a thriving community away from the constant turmoil that their queen wanted to gain and prove.
These people were called outcasts; they often struggled to survive without the resources and protection of the main city, leading to a stark divide in quality of life between those inside and outside the walls. Despite this, some outcasts found solace in their independence and freedom from the constraints of city life.
Commander Haroun Greiss and his team were about to enter the last checkpoint when another vehicle passed alongside them. It was going in the opposite direction, Ramiel felt a familiar mana signature; it was from Duke Gilvores Dallmethad, it was his mother's manipulative scheming bisexual ex-husband.
Ramiel wanted to wake up and break the sleeping spell but the task was more important, so he entrusted Beta to place one of her familiars to keep an eye on Duke Gilvores Dallmethad. As they continued on their mission, Ramiel couldn't shake the feeling of unease that his mother's ex-husband had somehow become involved in this kingdom.
the mental place that Ramiel was in, was a space he created in his mind that was also connected to the void where all of the collective could enter and use as a holding area for all of his forces,
it was not just a figment of Ramiel's imagination, but a powerful tool that he could tap into whenever he needed. It was a place of pure thought, where he could easily sort through his ideas, plans, and strategies without any distractions. This was where he could truly be himself, free from the constraints of the physical world.
What made the mental place even more remarkable was that it was also connected to the void, a vast and endless space where all of the collective consciousness resided. This connection allowed Ramiel to tap into the knowledge and experiences of all those who had ever entered the void. It was like a vast library that he could access at any time, providing him with a wealth of information and insights.
Within the mental place, Ramiel had created different sections for various aspects of his life. There was a section dedicated to his forces, where he could monitor their movements and make any necessary adjustments. Another section was reserved for his plans, where he could map out every detail and contingency. And there was also a section for his strategies, where he could visualize different scenarios and outcomes.
The mental place was not just a storage space, but also a training ground. Ramiel would often enter this realm to practice and perfect his mental abilities, honing his skills and pushing the limits of his mind. He could also invite others into the mental place, allowing them to access his knowledge and experiences, making them stronger and more capable allies.
For Ramiel, the mental place was not just a tool but a part of who he was. It was a reflection of his brilliant mind and his unwavering mindset. It was a space that he had created and cultivated based on the teachings of Grandpa Tang, and it had become an integral part of his identity. Without it, he would not be the formidable leader and strategist that he was known to be. The mental place was his sanctuary, his training area, and his greatest asset.
This is the place where he was able to master and control his tri-core, create a new fused spell, and act with the souls he accumulated from the cleansed miasma, Echo and Beta were still confused about how intricate and powerful his mental place truly was. It was a reflection of his dedication and discipline, showcasing the depth of his abilities beyond what anyone could have imagined.
Beta was a known scholar in the past, which is why she became Ramiel Righ Hand. But no matter how vast her knowledge was before and now, she couldn't comprehend the things her master had done. It was precise and, at the same time, it was pure chaos.
Ramiel was a complex individual, full of contradictions and hidden motives. Beta had always been fascinated by him, drawn to his enigmatic aura and the power he exuded. But as she dove deeper into his mind, she realized that there was much more to him than meets the eye. She had always thought of herself as a rational and logical person, but Ramiel challenged her beliefs and made her question everything she thought she knew.
Despite this, she is undoubtedly loyal to him, convinced that he has a greater purpose and that she is meant to be a part of it. As his right hand, she was privy to his plans and strategies, and she used her intellect and knowledge to assist him in any way she could. But as Ramiel's actions became more extreme and questionable, Beta began to struggle with her own morals and ethics. She couldn't deny that she was still captivated by him, but she also couldn't ignore the red flags that were starting to appear. Yet, she couldn't bring herself to turn her back on him.
She had dedicated her life to serving him and believed that she could make a positive impact on his decisions. Beta was torn between her admiration for Ramiel and her inner turmoil, constantly questioning if she was doing the right thing by staying by his side.
But one thing was for sure, she couldn't deny the fact that Ramiel had changed her in ways she never thought possible. She had become a different person, one who was both fascinated and terrified by the power and darkness within her master. Beta knew that her journey with Ramiel was far from over, and she couldn't help but wonder what else he had in store for her.
At the same time back in Sheol, in the city of Avarel, Baron Vandom Ragnar Hellman received orders from Ramiel, the Homunculus scout soldier, who informed the future Sinistral Queen parents about the mission their son-in-law and daughter were about to encounter.
Baroness Roshia Lierin, former Alpha, orders her entire clan to leave immediately and use all known channels to enter the tenth realm undetected. They wasted no time mobilizing her clan to ensure their safe passage into the tenth realm without notice. This was a clan of assassins, and they were trained to move swiftly and silently through the shadows, their expertise in stealth and combat unmatched in the land.
Meanwhile, Hilas Gallien was bored as she continued her daily task as the proprietor of the largest merchant guild in her city. While her cousin Earl Reeve Gallien was now governing her city, she removed herself from being the lord of Ivlares City, but many of the inhabitants still sought her help even if she was no longer managing the city. When a different Homunculus scout soldier secretly came to her merchant office and gave her all the needed information,
This made Hilas anxious. Knowing that the two were facing a notoriously prideful sibling of Ramiel's mother, she recalled that she was able to meet her when she was still a young student and friend of the much older Lady Laerdya Galadhiel, who was the actual friend of Allatou. She was half human and a lesser demon, so based on looks alone one can never determine their true age.,
Lady Laerdya Galadhiel was a pure elf; her age is estimated to be 1450 years old, but she looks like a woman in her twenties.
Hilas Gallien was half-human and the daughter of a lesser demon, so her aging process was also slow. One year of ageing with a halfling varies; some are equivalent to five years, and others are ten years.
So now Hilas, in her human age computation is 110 years old, but in halfling age, she is only 22 years old.
While Allatou is three times older than Laerdya Galadhiel, she is a descendant of the first kindred, or as some called it, Gehenna. It was a huge, powerful wolf that came from the dark, chaotic soul of the Nexus Maelstrom seven-headed Chaos Dragon.
One of the great archons that was banished into the inner realm by the supreme creator defeated this powerful female wolf and impregnated it. Soon, Allatou Estrith was born. The timeline of each sibling is a testament to the complex and intertwined history of their lineage. Despite their differences in age and origin,
Hilas estimated, based on the confusing time and historical line, that Allatou and her othe older sblings is nearly immortal, but immortality is grounded in how vast a being's mana is stored in their body.
Allatou Estrith might be around 11 thousand years old in human years, but her true age in terms of mana storage could be much older. The mystery of her true age only adds to the intrigue surrounding the powerful wolf goddess.
The Demiurgo siblings were among the three oldest clans in the entire 12 realms. And because of her easygoing attitude, you might think she was younger than Lady Laerdya Galadhiel, but on the contrary, she was really old. The sovereign war happened a few thousand years ago in human history.
Hilas recalls that when she was around ten years old a woman named Sheaira Liluth came to see Allatou. And issued a challenge; she came from the tenth realm before, and Allatou easily defeated her. Like her she too challenged her many times and faced the same defeat over and over again until Allatou gave birth to her son, cutting her power in half,
Hilas thinks this might be the reason why Allatou. older sister never came back to challenge her again, as Allatou had lost her full power. The memory of that day still haunts Hilas, wondering what could have been, but not thinking about how ironic it is, knowing full well Allatou is going to be her mother-in-law, which adds another layer of complexity to their relationship. Despite the past conflicts, Hilas now has to navigate a new dynamic with her future mother-in-law, knowing that their history may impact their interactions in the future.
Hilas gave out a huge sigh. The Homunculus scout soldier suddenly stopped. Hilas excused her action and ordered the soldier to continue, recognizing that she must set aside her personal feelings in order to maintain a positive relationship with Allatou for the sake of her partner. This new chapter in their lives will require patience, understanding, and a willingness to move forward despite the challenges they may face.
After a few minutes, Hilas acknowledges the situation, and the Homunculus scout soldier bids farewell and instantly vanishes.
She stood up from her desk and asked her maid to fetch Knight Commander Galizurl and Knight Second in command Leilatha Atinen, knowing that they would need to strategize and prepare for the upcoming mission. As she waited for their arrival, she couldn't help but feel a sense of anxiety creeping in.