Then he began to review the buildings that could be constructed. Based on Mo Fei's experience, resources are generally scarce in the early stages, so it was important to prioritize the construction of buildings that could produce resources. Once productivity was sufficient, a positive cycle would naturally develop...
[Blacksmith Shop (Production Building)
Function: Manufactures weapons and armor, provides commercial income.
Construction Cost: 5000 wood, 5000 stone, 1000 iron, 1000 Gold Coins.]
[Logging Camp (Production Building)
Function: Increases wood output.
Construction Cost: 8000 wood, 2000 iron, 2000 Gold Coins.]
[Irrigation Canal (Support Building)
Function: Increases food output by 30%.
Construction Cost: 4000 Gold Coins, 1000 wood]
[Farmhouse (Basic Building)
Function: Provides a 10-population cap.
Construction Cost: 1000 wood, 500 Gold Coins.]
[Wooden Fence (Defensive Building)
Function: None.
Construction Cost: 100 wood.