What does the gaming website say again—right, plot characters.
"With the command art I've honed over my decade-plus military career, plus these five hundred local militiamen from Pine Wood Village, I can definitely carve out a career for myself."
A few of the old men were rendered speechless. The militiaman captain was an elite template; at best, he's only half a plot character—able to participate in plots but incapable of initiating them, and his combat power is just about on par with Adventurers. Once on the battlefield, what good could he do?
Plus, they were begrudgingly considered 'veteran players' by now, having played for several months. They had come to understand the background of the game fairly well. This World is full of hero BOSSes fighting, a mess of gods and demons, just like "Journey to the West" or "Investiture of the Gods". You, a mere militiaman captain, can't outdo the big bads and lesser Demon Kings, no matter what tricks you play.