Inner monologue of characters -> {} e.g. {Today is a rather nice day}
System notifications -> [] e.g. [Awakening Process....]
Character sarcasm -> e.g., you're 'strong'
[Status]
Name: -> Self-explanatory
Race: -> Self-explanatory
Titles: - Grants stat bonuses
Lvl: - > Isn't necessarily an indicator of how powerful you are but is a basic evaluation of someone's strength and when increased gives +1 to all stats, except auxiliary stats like Luck and Charisma
Exp: -> Is a placeholder for progression and holds a value; when that value has reached the required amount the level of said person is increased
Hp: -> Is similar to the life force of a person which can be regenerated and being, attacked can reduce this life force; if it were to hit 0 the person would die.
Fatigue: -> determines how exhausted a person is
Str: -> A measure of how physically strong a person is. Strength (Str) controls the maximum weight the character can carry, melee attack and/or damage, and hit points.
Con: -> Constitution (Con) represents your health, stamina, and vital force. Because Constitution affects hit points and healing surges, it is a benefit to all player characters. Constitution is the key ability for Endurance.
Dex: -> Dexterity (Dex) is physical activity's readiness and grace. How flexible you are and the higher your dexterity the easier it is to make complex movements with your body
Agil: -> Agility (Ag) is a skill-related component of physical fitness that relates to the ability to rapidly change the position of the entire body in space with speed and accuracy. Agility is your reaction speed and how fast you are.
Int: -> Intelligence is a stat related to the amount of spiritual energy flowing in your body and your overall magic damage Intelligence also pairs with dexterity and Agility to boost your mental capabilities,
Char: -> Charisma (Char) Is related to your ability to manipulate or influence other people; this stat is auxiliary so it cannot be increased through normal means I.e stat points
Luck: -> Luck usually affects things such, as finding rare items and evading unfavorable situations, but also can influence other stats like Evasion and Accuracy.
Stat points: - Used to increase a person's strength
Skills: -> Self-explanatory
Unique skill: An extremely rare set of powerful skills that can be earned; only given to certain races
Blessings: -> When a divine being gives you their personal bonus
Bonuses: -> are passives given to the user to increase survivability
I guess that's it for now....