For my Readers who have yet to finish VOLUME 1, but didn't manage to refrain from reading this:
Please be reminded that these changes happened not on a whim, and NOT because I need to correct something as the author of this story. These changes happened because [This is a vital part of the story] and there's a reason, that will be uncovered in the future, why this change has been moved forward.
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These are the following changes after the System Reboot:
1. The System's holographic screen will now be shown in front of everyone's eyes, though blurred. The System messages are still the player's choice to be shared or shown to others using a Share Function.
This is unlike before the System Reboot when the player could not see the other player browsing the System, in other words, the player who's doing the browsing wouldn't look like he or she is daydreaming.
2. The System's messages will now be automatically processed inside the mind of the player even though the player didn't browse the messages, but this auto-process is only applicable to significant System messages. It means that the player will still hear the System echo in his or her head, but the messages, if not significant like Domain/World/Astronomical/Universal Announcements, wouldn't be instantly processed or understood by the player, thus the browsing is still necessary.
3. CHAMBER OF BREAKTHROUGH
It's a chamber, accessible through the System, that a player needed to pass, for him or her to advance his or her rank. The challenges of the chamber will vary, depending on the rank of the player. The player will only be eligible for Rank Breakthrough or Advancement if he or she reached the GOLDEN STATS.
4. GOLDEN STATS
If the player's MAIN STATS, depending on one's profession type, reached their maximum capacity. These stats will gleam in gold, signifying that the player is now eligible to access the Chamber of Breakthrough.
5. MAIN STATS
These are the STATS that are necessary for the player to raise to advance in his or her rank.
Main Stats according to Profession-type:
Fighting-type:
Strength/Swift and Magic Power
Support-type:
Intelligence/Constitution and Magic Power
Tank-type:
Strength/Vitality or Constitution/Vitality and Magic Power
Production-type:
Intelligence/Strength or Intelligence/Swift and Magic Power
Hybrid-type (Combination of any above-types):
Swift/Intelligence, Strength/Intelligence, or Strength/Swift and Magic Power
Please be reminded that stats such as Divine Power, Evil Power, and Chaos Power will be instantly under the main stat category.
6. STATS COMBINATION/CHANGES
Tenacity and Willpower have been combined into Fortitude (FORT).
[Fortitude] - refers to the overall psychological strength of the player. The higher the Fortitude, the easier for the player to be immune against mental attacks.
Agility and Dexterity have been combined, becoming Swift (SWT).
[Swift] - refers to the nimbleness, weapon strike speed, skill casting, or production efficiency of the player.
Charm has been changed to Intelligence (INT).
[Intelligence] - refers to the power of mental-related skills. The higher the Intelligence stat, the more potent and efficient the mental-related offensive and defensive skills are.
This also refers to the production efficiency of the player, profession-wise.
Note: This doesn't reflect the IQ or mental intelligence of the player, and unlike the Charm stat, which had the maximum capacity of 20, Intelligence can be raised above 20.
[Health Points] has been changed from a numerical to a percentage bar.
7. Traits will be changed to Attributes.
8. Skill, Unique Skills, Attributes, and Authority slots will be added.
- It means that the player, especially the wealthy or fortunate ones, will not be able to abuse learning Skillbooks, impulsively learning Unique Skills, Attributes, and Authority.
Unique Skills can be acquired by successfully clearing a Peak Dungeon Tower of SSS+ Rank.
Attributes and Authority can be acquired by successfully doing the request or favors of the Gods, Goddesses, or Constellations whom a player has a Star Contract (or simply contract) with.
9. Difference between Gods, Goddesses, and Constellations.
Gods and Goddesses - they were either born like that or they cleared the last floor of the last Close Mystery Tower.
Constellation - any ordinary beings that managed to become so strong and cleared the last floor of the "second" to the last Close Mystery Tower.
10. Sacrificial Altar
An altar that is accessible through the System. It is used to sacrifice skills or unique skills in exchange for Unallocated Stats.
Please be reminded that a player will only receive Unallocated Stats if the skills or unique skills he or she sacrificed were profession-related. It is also NOT possible to sacrifice skills that are the foundation of the player's profession such as Basic Swordsmanship, Staff Mastery, and so on.
This is to avoid abusing learning normal skills, and skills that are not related to the profession just to acquire Unallocated Stats.
These are the Unallocated Stats to be received upon sacrificing any profession-related skill based on their ranks:
Rank: F- to F+ [Unallocated Stats Bonus: 1]
Rank: E- to E+ [Unallocated Stats Bonus: 2]
Rank: D- to D+ [Unallocated Stats Bonus: 4]
Rank: C- to C+ [Unallocated Stats Bonus: 8]
Rank: B- to B+ [Unallocated Stats Bonus: 16]
Rank: A- to A+ [Unallocated Stats Bonus: 32]
Rank: S- to S+ [Unallocated Stats Bonus: 50]
Rank: SS- to SS+ [Unallocated Stats Bonus: 75]
Rank: SSS- to SSS+ [Unallocated Stats Bonus: 100]
Rank: EX [Unallocated Stats Bonus: 150]
11. Unallocated Stats
These are the stats that are not automatically distributed. It will allow the player to choose what stat/s he or she wanted to raise.
To get Unallocated Stats apart from sacrificing profession-related skills, the player (with a party) must successfully raid a Strayed Dungeon (with the exception of Micro-Strayed Dungeons) or Dungeon Tower.
Clearing Strayed Dungeon and Dungeon Tower Bonus Stats:
F- to F+ dungeon: 2 points allocated, 1 point unallocated.
E- to E+ dungeon: 4 points allocated, 2 points unallocated.
D- to D+ dungeon: 6 points allocated, 3 points unallocated.
C- to C+ dungeon: 8 points allocated, 4 points unallocated.
B- to B+ dungeon: 10 points allocated, 5 points unallocated.
A- to A+ dungeon: 12 points allocated, 6 points unallocated.
S- to S+ dungeon: 14 points allocated, 7 points unallocated.
SS- to SS+ dungeon: 16 points allocated, 8 points unallocated.
SSS- to SSS+ dungeon: 20 points allocated, 10 points unallocated.
Please be reminded that:
- A Player who raids in the lower-ranked bracket dungeons will not receive the auto-allocated stats upon a successful raid, as well as unallocated stats. For example, an A+ rank player will not receive the bonus stats if he or she raided B+ and below-ranked dungeons.
- The auto-allocated stats upon successfully raiding a dungeon will be randomly divided among the Main Stats of the player.