[Adult Sand Goblin]
Race: Sand Goblin
Alignment: Lawful Evil
Level: Warrior Level 3
Talent: None
Basic Attributes: Strength 2, Agility 2, Intelligence 2, Constitution 2
Combat Attributes: Club Mastery Level 1
Skill: Heavy Strike
...
The above describes the attributes of one of the sand goblins. Yes, indeed they are quite basic... and the mud fishmen are slightly better in four-dimensional aspects, but only slightly.
Obviously, even Motan, who has not yet obtained a combat profession, can easily single out any of them, even two or three at a time, it's not a problem.
Gale Sean's initial attributes are not much different, the situation is roughly the same.
As for the members of the Savage Ground Dragon Mercenary Group, they can easily knock down several of these dirty, dry creatures, but that does not mean the caravan is no longer in danger. In fact, the battle is still tough, surprisingly tough.
When the quantity accumulates to a certain level, it can often overwhelm the quality, unless it is an absolutely crushing combat power, otherwise even if it's a heroic profession, it can't withstand the siege tactics.
Even Mage, the strongest among them, can only knock down four or five monsters in one strike. Even if he uses large-consumption skills, he can only kill dozens of sand goblins or mud fishmen at most. But the number of enemies...is too many...
Treantfolk are not a race without combat power. In fact, in the jungle they are even more threatening than elves. These slender branch-like creatures can blend into any tree over ten years old and resonate with it, making the jungle extremely aggressive. They even have many unique forest spells...but they can't find many trees in this godforsaken place!
If that were the case, they wouldn't have to hire any mercenary group. It might be possible for the more aggressive ones to rob a mercenary group.
So the real combat power only has the twenty-three members of the Savage Ground Dragon Mercenary Group, and that Land Dragon.
The enemy is an unscientific dozens of times more!
If this isn't the biggest problem, then the archer who almost killed the dwarf directly at the beginning is really giving everyone a headache.
From the start of the battle to now, the other side has already caused the Savage Ground Dragon Mercenary Group to lose three people with their archery skills without showing up, creating a great psychological burden for the caravan team and forcibly forcing everyone to distribute some attention to guarding themselves.
And the adverse effects of this deterrence are gradually expanding.
Motan stood beside the red-robed woman who was maintaining the defensive barrier, protecting the spellcaster. He was wielding two ordinary iron swords in his hands, pushing back two sand goblins, and he almost stumbled. Even now, he still has not adapted to the situation of suddenly having a tail behind him.
Although he has the gaming experience of two roles, the memory and experience of each personality are shared unfortunately, neither Hei Fan nor Tan Mo have ever had a proper fight.
The former just reported to the camp and then dropped out of the line…
Although the latter completed the introductory mission and also defeated a powerful undead mage above his level, he calculated its death by wisdom and acting skills and had no combat experience.
Motan has already suffered quite a bit of damage, only having sixty percent health remaining. This is still the result of other members of the mercenary group frequently taking care of him, otherwise the situation would be even worse.
At this moment, the entire small road has been completely 'surrounded' by sand goblins and mud fishmen, and what's desperate is that these guys seem to be endless, with no end in sight.
A surge of flames swept past Motan and engulfed more than twenty sand goblins...
[Flame Dragon Breath]
Fire Magic Active Skill
Requirement: Fire Magic Level 10, Intelligence 55
Consumption/Limit: 160 Magic Power
Effect: Creates a conical flame in front of you, causing medium fire damage to all targets and confusing them for 1 to 3 seconds due to the sudden heat, and causing burning effect, cooldown time 10 minutes.
Note: A long time ago, the Red Dragon clan once sued the creator of this spell, the legendary Gnome Mage TonTon Showme, for copyright issues and extorted a huge fine from him. Three days later, the Red Dragon Peak was turned into an active volcano by a certain gnome mage who did not want to reveal his name. The Red Dragon clan suffered heavy casualties.]
Those sand goblins with extremely low magic resistance suddenly turned into balls of moving fireballs under this flame, and a large number of mud fishmen with low fire resistance nearby also pushed each other and became confused.
"You've done enough, run!" The female mage, who had run out of the last bit of magic power, smiled at Motan and Gale Sean, who was guarding her rear: "I've cleared a path, it's the last chance!"
As she pointed to the temporarily vacant and scorched road, the system prompt rang in the ears of the two players at the same time.
[Guiding Task Completed]
The two looked at each other and both got the answer from each other's eyes. Then they quickly opened their own character and skill panels respectively.
Motan rushed out sideways, the iron sword in his hand sideways in front of him, crashing into several sand goblins crowded on the fire scarred path!
[Charging Heavy Strike]
Weapon System Active Skill
Requirement: Single-Handed Weapon Specialty Level 1, Strength 5