As expected, all seven abilities were much weaker than their original versions. For instance, Sin of Wrath was reduced from a 1300% power counterattack to just 100%, and Sin of Arrogance, which originally dropped health at 13,000 per second, was now only 1,000 points per second... Essentially, all the abilities had their effects reduced to less than one-tenth.
This option was extremely important, so Mu You stopped and carefully pondered it.
First and foremost, the strongest of the seven abilities was undoubtedly 'Sin of Arrogance', deducting 1,000 points per second from those of lower star levels—an ultimate move for crushing weaker opponents!
However, the problem was that this ability did not discriminate between friend and foe, which made it quite awkward...
Unless one was like the Demon King, a disastrous lone star who always fought alone, it was unwise to choose this ability since it would affect allies in team battles.