Vin Gin
Martial art: Kyokushin Karate, Aikido, ???
Force arts
Striker: Absorption Springs
(By absorbing 'Force' then compressing muscles into tensed states increased striking and defending power is experienced)
Enforcer: Bone Armour (External) (Heat)
(The users bones are strengthened and constantly heated to a blistering amber as they protrude showing externally out of their placements and the muscles tense causing the users frame become leaner but function at greater capacity allowing for strange mobility increased all round physical ability)
Defense: Stagnant wall
(one is able to make the force in a certain area 'stagnant' thereby creating an area of stasis or in simpler terms a 'wall')
Auxiliary: Enhanced healing.
Advancement: FULL ZONE (HEAT) (MUSCLE)
Jhon Dominique Wuu
Martial art: Street fight, Weapon's master, sword master
Force art
Striker: Severing Lines
(This technique allows the user to draw Impressions onto the world that appear in the form of lines and depending on the level of 'Force' used, cracks)
Enforcer: Cavitation
(This technique boils the blood causing pressurised bubbles to form then implode or explode inside the body giving room for swift movement)
Defense: Static Fray
(This technique allows for the user to expel small amounts of 'Force' through their bodies, this evolved technique then redistributes the 'Force' and force of the attackers blow by Fraying them in severing lines)
Auxiliary: Pre sight
(This allows the user to observe the intended flow of 'Force', in essence, premonition)
Advancement: ZONE (HEAT)
(BONE)
Daryun Won
Martial art: Mixed
Force arts
Striker: Force coating (Press point)
(This allows the user to inject anything struck with 'Force' thereby turning said area into a point of accumulating gravity which slows, hinders, destroys or out wright kills the opposition)
Enforcer: heated tense
(Allows the user through the aid of imprinted 'Force' to hold the tensed point of muscles as well as heat their body up like a pressure pot to enhance physical capabilities)
Defense: Bone Armour (Internal) (Heat)
(using super heated Bones as first power generators to control and to contort vulnerable areas, it is a rigid and inflexible but powerful defense art)
Auxiliary: Mimic
Advancement: Bone Control
(Compression)
Elyan Cinker ('Yanick')
Martial art: Muay Thai
Force arts
Striker: Overload (Heat)
Enforcer: Overload (Heat)
Defense: Overload (Heat)
Auxiliary: NONE
Advancement: Bone Control
(Compression)
RELICS: Trishula (Shiva's spear)
(Designation: Armament)
(Tier: Mythical)
(Attribute: Mind, Reality manifestation)
(Three aspects of consciousness -waking, dreaming and sleeping)
Jayson Ross
Martial art: Boxing, Dirty Boxing, Savate
Force arts
Striker: Blip
(Compresses force at the joints using them as high pressure springs to increase attack speed and momentum at the cost of great strain and destroying ones own joints)
Enforcer: Blister
Uses the user's imprinted 'Force' to open vacuums to minor singular or successive degrees)
Defense: Static 'Force'
(This Force' art that allows the user manipulate the growth of hair around their bodies even at almost scopic levels, this allows the user through friction to mimick electrical charges and potentially amplify them with 'Force')
Auxiliary: High Octaine
(Allows the user with the aid of imprinted 'Force' pump 'Force' infused blood at rapid speeds synonymous to a natural steroid)
Advancement: Bone Control (Compression)
Jaime Yourç
Martial art: Street fight (Mixed)
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary: Truths Eyes
Advancement: Breath Control
(Flow)
James Young
Martial art: Systema, Kali Arnis
Force arts
Striker: Force Coating (out Force)
(Pushes anything within a given area away)
Enforcer: Force Coating (out Force)
Defense: Force Coating (out Force)
Auxiliary: Fade
(becoming one with your surroundings)
Advancement: Bone Control
(Compression)
Aylin Hide (Kaytlin)
Martial art: ???
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary:??
Advancement: Breath Control
(Flow)
Amy Young
Martial art: Karate
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary:???
Advancement: Breath Control
(Flow)
Konan Meryin
Martial arts: Muay Thai
Force arts
Striker:???
Enforcer: Drive
(Allows the user absorb air through his pores and release them in a pressurised blast)
Defense:???
Auxiliary: Eyes of truth
(Allows him to survey the nature and flow of 'Force', both ambient and Imprinted)
Advancement: Breath Control (Innate)
Darren Joo
Martial art: Ju Jitsu, Street Fight (Boxing)
Force arts
Striker: Metabolise
(allows the user to burn 'Force' in the body to rapidly increase all physical capabilities)
Enforcer: Re Metabolisation
(Allows the user absorb ambient 'Force' to empower themselves at the result of visible increase in mass)
Defense: Reverb
(Uses 'Force' and manipulation of Muscles and bones to spread evenly throughout the body or negate impact force entirely)
Auxiliary: Pilling
(Allows for compression of 'Force' into segments of the body to allow for an explosive reaction upon empowerment)
Advancement: Bone Control
(Flow)
Mari Hie
Martial art: Judo, Sikaran
Force arts
Striker: Force coating (magnetic polarization)
Enforcer: Force coating (magnetic polarization)
(Coats the user in Force that allows them to sense movements through air currents withing a given distance as well as enact 'Force' on themselves through polarization)
Defense: Force Coating (magnetic polarization)
Auxiliary: Stack piling
(Compresses 'Force' into the muscles till the point of saturation to increase strength durability and defense)
Advancement: ATTUNEMENT
Dennis Dean
Martial arts: Judo
Force arts
Striker: Rot (Heat)
(Allows the user to release invasive force that rots all that it comes in contact with)
Enforcer: Shroud
(This allows the user to release force in whatever form their current advancement allow to distort opponents perception)
Defense:???
Auxiliary: Dark sight
(allows one to enhance their sight by absorbing light of the moon)
Advancement: Bone Control
(Flow)
Duke Wade
Martial art: MMA/Mixed
Force arts
Striker: Force coating (In Force)
(Allows the user draw any matter or specified matter withing a given area nearer while giving the user increase striking power)
Enforcer: Overload
Defense: Overlay
(Vibrating layers of moving force redistributes or negates impact force)
Auxiliary: Reading eyes
(Allows the user survey the adversaries 'Force' and physical patterns)
Advancement: Bone Control
(Flow)
Sebastian Corinth
Martial art: Street Fight (Taekwondo)
Force arts
Striker: Contorted Waves
(This force art allows the user to use 'Force' to contort the space around it to limited degrees in order to achieve various effects)
Enforcer: Re-route
(Allows the user move both theirs and adversaries 'Force' in a given route for the their benefit)
Defense: Contorted Waves
Auxiliary:NONE
Advancement: ZONE (HEAT) (MUSCLE)
Tobi park
Martial art: Boxing, Kick Boxing
Force arts
Striker: Force coating (Shockwave)
(Force is compressed then released through the body in high pressure vibrations to cause shockwaves)
Enforcer: Raging bull
(Uses 'Force' to enhance the user's physical abilities the more the user moves the more momentum and 'Force' they build up)
Defense: Anchored helm
(Enables the user become one with earth, force from attacks are mitigated to the ground around them with a certain amount absorbed for retaliation)
Auxiliary:???
Advancement: Bone Control (Compression)
Daniel Ka'an
Martial art: Taekwondo
Force arts
Striker: Bullet
(Allows the user fill and compress muscles with 'Force' to maximize violent bursts in movement and strength)
Enforcer: Bullet
(Allows the user fill and compress muscles with 'Force' to maximize repeated controlled violent movement and strength)
Defense: Bullet
(Allows the user fill and compress muscles with 'Force' to maximize repeated controlled violent movements aided by 'Force' to offset impact)
Auxiliary: Mass point
(Allows the user compress their existence into mass at a close point of existence)
Advancement: Breath Control
(Flow)
Bradley Ward
Martial art: Street fight (Boxing)
Force arts
Striker: Mass point
Enforcer: Breathing muscle (Converts oxygen to 'Force', which strengthens the muscles, as long as the user draws breath, they draw strength)
Defense: Mass point
(Allows the user store the attack damage received into a point of mass outside themselves then detonate it on release)
Auxiliary:???
Advancement: Breath Control
(Flow)
Warden Chase
Martial art: Jet Kune Do
Force arts
Striker: Brigade (Heat)
(Uses 'Force' and heat harden and solidify the liquid present in an area of the body to increase strength, durability and or defense)
Enforcer: Brigade
(Uses 'Force' and heat harden and solidify the liquid present in the entire area of the body to increase strength, durability mobility endurance and defense)
Defense: Brigade
(Uses 'Force' and heat harden and solidify the liquid present in the entire area of the body to increase strength, durability mobility endurance and defense)
Auxiliary: Full Circle
(Allows the user create segregated ring's of Imprinted 'Force' of varying distances allowing the user to sense, exert their influence by control of ambient 'Force' and domination of Imprinted 'Force' while being suited to attack from range)
Advancement: Bone Control (Compression) (ATTUNED)
Nathan Smith
Martial art: Aikido, Street Fight (Mimicks animals)
Force arts
Striker: Force coating (Severing edge)
(Coats a part of the body or an object with blade like 'Force' to slash or cut)
Enforcer: Zombification
(Uses 'Force' to empower muscle memory to enact subconscious combat as well as heighten physical and mental faculties even when almost completely unconscious)
Defense: Focus Guard
(Uses 'Force' to create an area of concentrated 'Force' depending on the intended impact area)
Auxiliary: NONE
Advancement: ATTUNEMENT
Manager Hans
Martial art: Jet Kune Do, ???
Force arts
Striker: Force Ignition
(allows the user to ignite controlled force explosions out of their limbs)
Enforcer: Full circle
(Allows the user release and maintain rings of Force around them that obstructs, counters and redirects 'Force')
Defense: Force Expansion
(Allows user absorb force into their muscles forming a cushion that ejects a wave of force according to the users will upon recieving impact)
Auxiliary: None
Advancement: FULL ZONE (HEAT) (BREATH)
Darwin Trip
Martial art: Street fight (Weapons Master)
Force arts
Striker: Big Impact
(allows the user to increase the weight of any part of the body through the use of 'Force' thus putting proportional strain on the body)
Enforcer:???
Defense: Shroud Wall
(Allows the user release 'Force' from their pores to act as defense)
Auxiliary:???
Advancement: Bone Control (Compression)
Lingyun
Martial art: Spear Master
Force arts
Striker: Force Coating (pulling band)
(Allows the user to tether their 'Force' to any area then push or pull against said 'Force' used in coating the weapon in order to give an exponential increase in attack damage, manuverability and speed)
Enforcer: Arrow's head
(this 'Force' art pushes against the space around the user in a forward push)
Defense: Cyclone
(This 'Force' art allows the user manipulate it in a suction like cyclone which grinds impacted force to nothing)
Auxiliary: Zero Inhibitions
(Enables the user through the aid of imprinted 'Force' overload their brains chemical sensors to lift the bodies self imposed limiters)
Advancement: ATTUNEMENT
Abel
Martial art: Kyokushin Karate
Force arts
Striker: Point of impact
(Allows the user center all physical faculties on only the very point of impact)
Enforcer: Absorber
(Allows the user absorb 'Force' into their body through their pores to enhanced physical faculties)
Defense: Point of impact
Auxiliary: Re orientation
(A technique that enables the user recenter their five senses)
Advancement: (ATTUNEMENT)
Cain
Martial art: Kickboxing
Force arts
Striker: Heat Wave
(Allows the user through the aid of 'Force' release pulses of heat from their body in compressed air to burn)
Enforcer: Top Heavy
(Allows the user through the use of 'Force' to shift the weight of their bones)
Defense: Refracted Heat
(Absorbed and release impact as burning heat)
Auxiliary: None
Advancement: (ATTUNEMENT)
Leonardo
Martial art: Street Fighting (Fist fighter)
Force arts
Striker: Lion's Roar
(Centers and releases an explosive burst of Force using the convergence point as it's outlet)
Enforcer: Lion's Roar
(Uses violent yet controlled releases of 'Force' to increase physical capabilities)
Defense: Lion's Roar
(Uses violent releases of 'Force' to mitigate or negate attacks upon contact)
Auxiliary: Area heal
(Uses the users imprinted 'Force' released withing a certain area to aid rapid recovery)
Advancement: ATTUNEMENT
Pseudo Domain
RELIC: Járngreipr (Thor's gauntlets)
(Designation: Armament)
(Tier: distinguished)
(Attribute: Reality manifestation: Thunder)
(The gauntlets with which Thor wielded Mjölnir, both gauntlets being attuned with thunder)
Gerhard
Martial art: German Ju Jutsu,
Force arts
Striker: Vabriton
(Allows the user with the aid of 'Force' to vibrate their bones at varying frequencies to release destructive force)
Enforcer: Vabriton
Defense: Vabriton
Auxiliary: None
Advancement: Bone control (Compression) (ATTUNED)
Matteo
Martial art: Varra
Force arts
Striker: Point's of concentration
(This technique enables the user congeal imprinted 'Force' in spherical points thereby altering physics to varying degrees within those spheres)
Enforcer: Point's of concentration
Defense: Point's of concentration
Auxiliary: Corruption point
(Allows the user release a miniscule amount of their imprinted 'Force' to convert the external ambient 'Force'around them)
Advancement: Bone Control (Compression) (ATTUNED)
Lara
Martial art: Viva
Force arts
Striker: Corruption point
Enforcer: Corruption point
Defense: Corruption point
Auxiliary: Casing
(This technique allows the user encase their body with 'Force' to achieve maximum capacity for physical output at all times)
Advancement: Bone Control
(Flow) (ATTUNED)
Juan
Martial art: Uru-Can
Force arts
Striker: Gun Shot
(This technique allows the user anchor their motion in positioned space with every subsequent movement like a pulling band, with the anchor's position free to be manipulated through imprinted 'Force' allowing for ridiculous ranges in movement and abrupt surges in speed power and precision)
Enforcer: Gun Shot
Defense: Big Impact
Auxiliary: NONE
Advancement: Bone Control
(Compression) (ATTUNED)
Arturo
Martial art: Uru-Can
Force arts
Striker: Big Impact
(allows the user to increase the weight of any part of the body through the use of 'Force' thus putting proportional strain on the body)
Enforcer: Big Impact
Defense: Big Impact
Auxiliary: NONE
Advancement: Bone control
(Flow)
Ellsy
Martial art: Silat, systema
Force arts
Striker: Burst
(This technique allows the user burst into high levels of speed through aid of imprinted 'Force' being released to create a vacuum like area around the user)
Enforcer: Burst
Defense: Force Ejection
Auxiliary: Bone Armour (Internal)
Advancement: Bone Control
(Compression) (ATTUNED)
Ryker
Martial art: CQC
Force arts
Striker: Conduit
Enforcer: Conduit
Defense: Conduit
Auxiliary: Muscle up
Advancement: Bone Control (Compression)
Nuwa
Martial art: Kung Fu
Force arts
Striker: Force Compression
Enforcer: Force Compression
Defense: Momentum shift
(Allows the user through the aid of 'Force' and adept mastery over their body absorb the kinetic momentum of an attack while negating their imprinted 'Force')
Auxiliary: Truths Eyes
('Force' is far from static, constantly flowing like a constantly flowing tidal wave thus technique enables it's user read it's ambient flow)
Advancement: Bone Control
(Compression) (ATTUNED)
CSO
Martial art: CQC
Force arts
Striker: Conduit
(This technique allows the user become a living conduit of 'Force' allowing for it's manipulated release)
Enforcer: Conduit
Defense: Conduit
Auxiliary: Muscle Up
(Increases muscle mass through rapid expense of body nutrients and Imprinted'Force')
Advancement: Bone Control (Compression)
Jimmy's Guard
Martial art: Southern prey mantis style, Vovinam
Force arts
Striker: Verb
(Allows the user vibrate their body at varying degrees to increase offensive capabilities)
Enforcer: Tensioned Pause
(Allows the Shifter use any point they are in as a high tension spring to freeze the movement of others, themselves, 'Force' etc and resume play when they deem fit)
Defense: Force Ejection
Auxiliary: Metabolic burn
(Allows the user burn their muscle for a drastic increase in physical capabilities)
Advancement: ATTUNEMENT
Pseudo Domain
Charles
Martial art: Street Fighting (co-op)
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary: Intuition
(Creates a theater to another who accepts it to allow one Comprehend their intentions)
Advancement: Breath Control
(Innate)
Charlie
Martial art: Street Fighting (co-op)
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary: Intuition
(Creates a theater to another who accepts it to allow one Comprehend their intentions)
Advancement: Breath Control
(Innate)
Drake
Martial art: Street Fight (Co-op), Street Fight (No form)
Force arts
Striker: Shifting weight
(Allows the user to change their density with the aid of Force)
Enforcer: Force coating (Yoyo)
(With the aid of Force the user to bounce of objects or vice versa)
Defense:???
Auxiliary: Intuition
(Creates a theater to another who accepts it to allow one Comprehend their intentions)
Advancement: Breath Control
(Flow)
Josh
Martial art: Street Fight (Co-op), Street Fight (No form)
Force arts
Striker: Shifting weight
(Allows the user to change their density with the aid of Force)
Enforcer: Force coating (Yoyo)
(With the aid of Force the user to bounce of objects or vice versa)
Defense:???
Auxiliary: Intuition
(Creates a theater to another who accepts it to allow one Comprehend their intentions)
Advancement: Breath Control
(Flow)
Oren Wayne
Martial art: Aikido, Street Fight (No form)
Force arts
Striker: Kinetic Shift
(Uses the absorbed kinetic energy to increase momentum and strength in attacks)
Enforcer:???
Defense: Swirl
(Uses force to soften the muscles and bones to give inhuman flexibility durability and endurance)
Auxiliary:???
Advancement: Bone Control (Innate)
Chang
Martial art: Kung Fu
Force arts
Striker: Force Coating (Solidification)
(This technique allows the user through immaculate control of 'Force' create almost physical constructs with the aid of imprinted 'Force')
Enforcer: Force Coating (Solidification)
Defense: Force Coating (Solidification)
Auxiliary: Guided flow
(This technique allows the user guide the flow of their released 'Force' from a distance away)
Advancement: Bone control
(Compression)
Katuro
Martial art: Kyokushin Karate
Force arts
Striker: Kinetic Momentum
(Uses the absorbed kinetic energy from the users own movement to increase momentum in an infinite paradox increasing strength in attacks)
Enforcer: Kinetic Momentum
Defense: Kinetic Absorption
Auxiliary: Tensed Muscles
Advancement: Bone Control
(Compression) (ATTUNED)
Shingi
Martial art: Swordsman (Kendo), Kenshibu
Force arts
Striker: Force Coating (Severing edge)
Enforcer: Force coating (Severing edge)
Defense: Force Coating (Severing edge)
Auxiliary: Tensed Muscles
Advancement: Bone Control (Flow)
Mad Doctor
Martial art: Baguazhang
Force arts
Striker: Origin point
(This technique allows the user hinder the flow of 'Force' upon every connecting strike)
Enforcer: Baguazhang Steps
(A derivative of the martial art itself it enables the user perform an series of movements optimised with the aid of 'Force')
Defense: Constant waves
(This technique allows the user exude a constant vibrational wave which repels attacks on contact)
Auxiliary: True eyes
(Allows the user observe the flow of 'Force' of others)
Advancement: ZONE (HEAT) (BREATH)
RELIC: Gleipnir (Chains forged of the dwarven smiths)
(Designation: Armament)
(Tier: DISTINGUISHED)
(Attributes: bind, Absorb)
(The binding that held the mighty wolf Fenrir)
MURAKAN's CSO
Martial art: Sword master (Tameshigiri)
Force arts
Striker: Sever
(Allows the user through the aid of 'Force' sharpen any object or part of themselves of their choice)
Enforcer: Sever
(Allows the user through the aid of 'Force' move with no resistance)
Defense: Sever
(Allows the user release their imprinted 'Force' to sever attacks)
Auxiliary: NONE
Advancement: ZONE (HEAT) (BONE)
ARTIFACT: Tentetsutou (Sword of Heaven)
(Designation: Armament)
(Tier: UNIQUE)
(Attributes: Reality manifestation: Severance)
(Forged by master swordsmith Yoshindo Yoshiwara, known as the Sword of Heaven due to the ability to sever space)
ALITHEA's Head Delegate
Martial art: Sword master
(Toyama-Ryu)
Force arts
Striker: Re Impact
(Changes the point of felt impact from the actual point)
Enforcer: Re Impact
Defense: Re Impact
Auxiliary: NONE
Advancement: ZONE (HEAT) (BREATH)
ARTIFACT: Onimaru kunitsuna (Said to have slain a great demon, an Oni)
(Designation: Armament)
(Tier: UNIQUE
(Attributes: Killing will)
("Demon Sword" is one of the Tenka-Goken or Japan's legendary "Five Swords Under Heaven")
Roger
Martial art:???
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary:???
Advancement: ATTUNEMENT
Pseudo Domain
Kevin Voss
Martial art:???
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary:???
Advancement: PERFECT ZONE
Kaiser King
Martial art:???
Force arts
Striker: True Body
Enforcer: True body
(With the aid of 'Force' each muscle, fiber and tissue operates independent of a more cohesive hole greater than the amalgamation of it's parts)
Defense: True Body
Auxiliary: Perfect encase
(This technique allows the user to encase their silhouette down to the most minor of crevices both inward and outward with 'Force' to achieve maximum capacity for physical output at all times)
Advancement:???
Harold Dune
Martial art:???
Force arts
Striker: Force Coating (Gravitational field)
Enforcer: Force Coating (Gravitational field)
Defense: Force Coating (Gravitational field)
Auxiliary:???
Advancement:???
Jamison Hide
Martial art:???
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary:???
Advancement:???
Garinth
Martial art:???
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary:???
Artifact: Enactment Of Ymir
Advancement: BRAIN CONTROL (STAGE ???)
Rachel Voss (Raven's mother)
Martial art:???
Force arts
Striker:???
Enforcer:???
Defense:???
Auxiliary:???
Artifact:???
Advancement: BRAIN CONTROL (STAGE ???)
Moniker: Sword Goddess, Blood Blade
RELIC: RELIC: Muramasa (Creation of great sword smith Sengo Muramasa)
(Designation: Armament)
(Tier: Legendary)
(Attribute: Blood)
(The Vampiric sword forged of the blood of a great master Sword smith)
Raven 'Nathaniel' Voss
OG Raven
Martial art: Mixed (Self Mastery)
Force arts
Striker: Force Compression
(Compressing the Force present in the body to a single point)
Enforcer: Bone Armour (External) (Cold)
(The users bones are strengthned and constantly frozen as they protrude showing externally out of their placements and the muscles tense causing the users frame become leaner but function at greater capacity allowing for strange mobility increased all round physical ability)
Defense: Frozen sculpture
(Freezes with the aid of 'Force' the blood and muscles in a tensed state creating a cold thing film of ice like armour to increase defense strength durability etc)
Auxiliary: Mimic
Advancement: Bone Control
(Compression)
RELIC: Heart of Jotunheim (Core of the land of frost giants)
(Designation: Enhancer)
(Tier: Mythical)
(Attribute: Reality manifestion: Ice)
(To be one with the barren, fruitless, Winter comes anew)
Big Raven
Martial art: Mixed
Force arts
Striker: Force Compression
Enforcer: Force Distribution
Defense: Force Distribution
Auxiliary: Mimic
Advancement: ATTUNEMENT
K SHIFT LIST OF KNOWN RELICS & ARTIFACTS (& Wielders)
SIDHE STAFF
ARTIFACT: Sidhe staff (Merlin's staff)
(Designation: Armament)
(Tier: LEGENDARY)
(Attribute: Reality manifestation)
(Once the possession of Sophia of the Sidhe and eventual the weapon of Merlin)
Wielder (Rai)
MURAMASA
ARTIFACT: Muramasa (Creation of great sword smith Sengo Muramasa)
(Designation: Armament)
(Tier: LEGENDARY)
(Attribute: Blood)
(The Vampiric sword forged of the blood of a great master Sword smith)
Wielder (Rachel Voss)
HEART OF JOTUNHEIM
RELIC: Heart of Jotunheim (Core of the land of frost giants)
(Designation: Enhancer)
(Tier: MYTHICAL)
(Attribute: Reality manifestion: Ice)
(To be one with the barren, fruitless, Winter comes anew)
Wielder (Raven Voss)
TRISHULA
RELIC: Trishula (Shiva's spear)
(Designation: Armament)
(Tier: MYTHICAL)
(Attribute: Mind, Reality manifestation)
(Three aspects of consciousness -waking, dreaming and sleeping)
Wielder (Elyan Cinker [Yanick])
JÁRNGREIPR
RELIC: Járngreipr (Thor's gaunglets)
(Designation: Armament)
(Tier: DISTINGUISHED)
(Attribute: Reality manifestation: Thunder)
(The gaunglets with which Thor wielded Mjölnir, both gaunglets being attuned with thunder)
Wielder (Leonardo)
GLEIPNIR
RELIC: Gleipnir (Chains forged of the dwarven smiths)
(Designation: Armament)
(Tier: DISTINGUISHED)
(Attributes: bind, Absorb)
(The binding that held the mighty wolf Fenrir)
Wielder (MURAKAN's Mad Doctor)
NEMEAN MANE
RELIC: Hercules's Mane (Attained from the Nemean lion's corpse)
(Designation: Armament)
(Tier: DISTINGUISHED)
(Attributes: Physical Enhancement)
(Nemean lion's coat, impervious to the elements and all but the most powerful weapons)
Wielder (Jefferson Ha)
TENTETSUTOU
ARTIFACT: Tentetsutou (Sword of Heaven)
(Designation: Armament)
(Tier: UNIQUE)
(Attributes: Reality manifestion: Severance)
(Forged by master swordsmith Yoshindo Yoshiwara, known as the Sword of Heaven due to the ability to sever space)
Wielder (MURAKAN's CSO)
ONIMARU KUNITSUNA
ARTIFACT: Onimaru kunitsuna (Said to have slain a great demon, an Oni)
(Designation: Armament)
(Tier: UNIQUE
(Attributes: Killing will)
("Demon Sword" is one of the Tenka-Goken or Japan's legendary "Five Swords Under Heaven")
Wielder (SYNDICATE's Head Delegate).