Stat descriptions

Since they have come to the fantasy world, let's explain

various mechanics in the world.

Physical stuff is basic stuff, where as things related with soul

are much more serious and lategame.

Stats: Note, when your body gets better and improves, your

stats increase. Not the other way round. Stats can be obtained

by training, levelling up and some more ways which will be

further specified. These are the basic stats for an average lv0

human baby.

Even in same creatures of same level, they differ.

Consider their differences due to perhaps their 'genes' or family

pawa. Only the creatures governed by the system have

measurements like these.

STRENGTH: It is a measure of how much maximum force the

creature can apply. How much strength determines the power of

its attack. Also, to equip some equipment, you need some

necessary strength. Some techniques or special arts require a

certain amount or strength to be used. It also determines to

your acceleration (picking up speed).

PSTR refers to how much

bodily strength you can exert. Whereas SSTR refers to how

much soul strength you can exert. In places like soulspace

where there's no physical body, only soul, the creature has only it's

SSTR to rely on.

For lv0 human baby

PSRT: 3-8

SSTR: 0-2

VITALITY: It refers to the creature's ability to suffer blows and

hits and recover.

VIT: 10-20

DEFENCE: Refers to the creature's ability to defend i.e. reduce

damage from hits taken. Physical defence helps to withstand

physical damage whereas soul defence helps to withstand soul

damage. Pretty simple, right?

PDEF: 3-7

SDEF: 0-3

AGILITY: It is your acrobatic skill. How fast you can run on your

legs, or crawl or walk on your hands. Like top speed and

flexibility. After a certain value, it starts to affect bodily processes too (including reflex). It and strength are interrelated.

AGI: 5-8

MAGIC: The stat which contains everything about magic, the

indispensable stuff in a fantasy world. Magic attack, defence are

pretty self explanatory. There will be a different info page about

affinities and elements.

MATK: 8-15

MDEF: 7-12

I haven't included things like dexterity and stamina. Technique

shouldn't be a stat imo. And as for stamina... it's the author's

wish!! also, mental powers shouldn't be stat lol!

Classes refer to the combat job of a person. There are people,

common villagers, who don't have classes. You can choose

what class you desire, so choose the one which is the best for

you.

If a person is an archer, that doesn't mean that person

can't use swords, but that person won't get bonus from sword and sword related stuff. Having a class is advantageous since it gives you

bonuses.