Since they have come to the fantasy world, let's explain
various mechanics in the world.
Physical stuff is basic stuff, where as things related with soul
are much more serious and lategame.
Stats: Note, when your body gets better and improves, your
stats increase. Not the other way round. Stats can be obtained
by training, levelling up and some more ways which will be
further specified. These are the basic stats for an average lv0
human baby.
Even in same creatures of same level, they differ.
Consider their differences due to perhaps their 'genes' or family
pawa. Only the creatures governed by the system have
measurements like these.
STRENGTH: It is a measure of how much maximum force the
creature can apply. How much strength determines the power of
its attack. Also, to equip some equipment, you need some
necessary strength. Some techniques or special arts require a
certain amount or strength to be used. It also determines to
your acceleration (picking up speed).
PSTR refers to how much
bodily strength you can exert. Whereas SSTR refers to how
much soul strength you can exert. In places like soulspace
where there's no physical body, only soul, the creature has only it's
SSTR to rely on.
For lv0 human baby
PSRT: 3-8
SSTR: 0-2
VITALITY: It refers to the creature's ability to suffer blows and
hits and recover.
VIT: 10-20
DEFENCE: Refers to the creature's ability to defend i.e. reduce
damage from hits taken. Physical defence helps to withstand
physical damage whereas soul defence helps to withstand soul
damage. Pretty simple, right?
PDEF: 3-7
SDEF: 0-3
AGILITY: It is your acrobatic skill. How fast you can run on your
legs, or crawl or walk on your hands. Like top speed and
flexibility. After a certain value, it starts to affect bodily processes too (including reflex). It and strength are interrelated.
AGI: 5-8
MAGIC: The stat which contains everything about magic, the
indispensable stuff in a fantasy world. Magic attack, defence are
pretty self explanatory. There will be a different info page about
affinities and elements.
MATK: 8-15
MDEF: 7-12
I haven't included things like dexterity and stamina. Technique
shouldn't be a stat imo. And as for stamina... it's the author's
wish!! also, mental powers shouldn't be stat lol!
Classes refer to the combat job of a person. There are people,
common villagers, who don't have classes. You can choose
what class you desire, so choose the one which is the best for
you.
If a person is an archer, that doesn't mean that person
can't use swords, but that person won't get bonus from sword and sword related stuff. Having a class is advantageous since it gives you
bonuses.