Chereads / Mistaken Redemption / Class and Rank

Class and Rank

This is an aux chapter explaining Class and Ranks.

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Class:

*Swordsman: Utilizes Swords is, swift and nimble.

*Alchemist: One who is well versed in the creation of Potions and elixers.

*Blacksmith: One who is well versed in the crafting of metal works and weapons.

*Barbarian: One who uses Sorcery without civilized manners of utilization and battles with reckless savagery.

*Brawler: One who fights with their fists.

*Berserker: One who fights with insane fury.

*Bard: One who is a lyrical poet and uses this in their Sorcery for battle.

*Archer: One who uses a bow and arrow for battles and have ways of incorporating Sorcery for it.

*Monk: A Sorcerer who despises battle and even when forced to battle does not use weapons, they are devoted to contemplation and logic.

*Witch/Wizard: Ones that refuse to acknowledge that Sorcery has surpassed what they know and remain in their outdated rituals for power. They are mostly empowered by Demonic Destroyers and many of them have become Fiends without knowing. They practice Sorcery in unnatural ways.

*Lancer: One who uses a long and pointed rod as a weapon and has tremendous reach within battle

*Assassin: One who specializes in quick killings in bursts of speed.

*Anti Sorcerers: Sorcerers that utilize a weird variation to Energy and can negate and nullify Sorcery Techniques with their versions of Techniques.

Further Explanations will take place when they appear in the Story.

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Rank:

*Novice Sorcerer: Just beginning.

*Intermediary Sorcerer: Understanding the concept of Sorcery.

*Advanced Sorcerer: Mastered their Affinity, can utilize other Elements and have a Main Derived Sorcery Variant.

*Expert Sorcerer: Higher in mastery to the advanced Sorcerer but lower than the Grandmaster.

*Grandmaster or Grandmaster Sorcerer: A Sorcerer that can utilize all the Energy Elemental and Matter Elemental Sorceries freely and more than two Derived Sorcery Variant.

*Ancestral Sorcerer: On the level of the Ancestors of the past that wrote the Books of Knowledge, being able to use all Energy Elemental and Matter Elemental Sorceries, one Elysian Element and more than five Derived Sorcery Variants. This is the highest level a human should be able to obtain according to Natural law.

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Elbakor Forces Ranks:

-Defenders: Being admitted to this Force means you become Elbakor's Shield and protect the kingdom. To enter any of these ranks one must at least be Advanced Sorcerer Level.

*Soldiers: Sorcerers admitted into this rank are without honors and are rather basic.

*Entourage: Sorcerers admitted to this rank have been tested to be formidable enough to accompany and protect important people of Elbakor.

*Superiors: Sorcerers with the ability to use more than one Derived Sorcery Variant.

*Captain: It is a Rank held by just one Sorcerer at a time in the Defender Force, it is held by the most blessed Sorcerer in the ranks. Most redeeming qualities should be a Lightning or Elysian Affinity or even Holy or unholy Sorcery Variant.

-Military: Being admitted into this force means you become Elbakor's Sword and is responsible for acting as the offense in battles between Elbakor and rogue tribes or other kingdoms.

The Ranks in this are similar to the ranks in a country's military, just with a lesser number of ranks, it'll be explained in the story.

-Adventurers Organization: Being admitted into this force means you become the crown of Elbakor and is responsible for acting as the ones to basically hunt for the riches whether it be salvageable Beast material or Treasures and Artifacts from Crypts on behalf of the Kingdom.

*Adventurers: Most people in this rank were moved here because they failed to reach the requirements of the Military or the Defenders. These ones are more like freelancers that are enlisted in the ranks can explore open Crypts although about Seventy Percent of the loot must be shared with the Organization.

*Government Adventurers: Adventurers that are employed here work for the Organization and don't get loot or the rights to sell to the AO or in the Black Market, they are paid in the local currency and barely expect any loot.

*Adventurer Entourage: The exact ones under the children of the Spearhead that escort and accomplish their will.

*Spearhead: The commander of the Adventurer forces.