I have seen that there were several errors, so I have decided to adjust the whole chapter.
The MC will have all the development skills, affinities and innate skills, but of the normal ones he will only have
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0-99 I
100-199 H
200-299 G
300-399 F
400-499 E
500-599 D
600-699 C
700-799 B
800-899 A
900-999 S
1000-1499 SS
1500-1999 SSS
2000-EX (limit)
Most adventurers only have stats up to C or B in their field of specialization (for example Bell's highest stat is agility) and E or D in the others, with a few exceptions like Bell, so the MC will be able to easily with those of his level, normal with those of a level higher than his, and very difficult with those who are already two levels higher than his (we are talking about stats, not skills, since the prota probably has skills that help him in his combats and make them easier obviously).
His status would be more or less like this:
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[Name: Alexander Dracula
Race: Primordial Vampire
Level: 1
Strength: I - 100 (100)
Endurance: I - 100 (100)
Dexterity: I - 100 (100)
Agility: I - 100 (100)
Mana: I - 100 (100)
Innate Abilities:
Even if they are only ashes (in case they say that with this it breaks, the MC makes the wounds heal quickly thanks to the blood it has stored, but if it runs out it will heal much slower, put it this way, erida fatal, with blood it can heal almost instantly, but if it has no blood it will take at least two hours to be like new, and if they turn it into ashes uff, it can only recover in a few years, or if a third party gives it blood, in a few days...,It depends on the amount of blood).
PROS: when you are in your true appearance all your stats have a 500% increase (+500) and your attacks have the anti-health and poison effect, along with immunity to magic.
CONS: You can only be in your true form when the sun is hidden, with a maximum of 30 minutes before returning to your normal form and when you return, you will be in a semi-conscious state for 6 hours, if used more than the time limit you can be in a coma for up to 2 weeks (when the MC activates this ability he will have a personality change, he will go from serious mode to sadistic, cruel and evil mode; the MC's soul although is unique and strong, since he managed to cross the barrier that separates worlds, he is still a mortal soul, and his true form is divine that's why the time limit, every time the MC level up the limit will be extended, when the MC reaches level 11 his soul will evolve to divine, but it's a very, very long way).
PROS: when he transforms he will have the stats and abilities of that moustro (yes, he can also transform into monsters) or person whose blood he has sucked with no time limit (he can transform into whatever he wants for as long as he wants, he will only have to suck the blood until he kills that person or monster).
CONS: in exchange for transforming and receiving the stats and skills that come with the transformation, your stats and skills will be locked until you undo the transformation (for example, if you kill a level 1 adventurer being a level 2 adventurer, you will lose ALL your stats and skills that you have in exchange for ALL level 1 stats and skills, plus your appearance and memories, and you will get them back when you undo the transformation).
: is an ability derived from the
PROS: increases physical and magical stats by 120% (+120 points) during the night.
CONS: its effects only work when it is night, even inside the labyrinth, from 7:00 PM until 7:00 AM.
Abilities:
PROS: increases strength by 10% (+10 points) and stamina by 4% (+4 points) of the user every 5 sec in battle and grows up to 160%(+160 points) depending on the user's status and rage.
CONS: only activates when the user is wounded enough to be in critical state and once the battle is over, the user will fall unconscious.
(boosts with the
PROS: Reduces drowsiness by 100% and reduces mental attacks such as mind control, stun, etc. by 100%. You also gain 14% (+14 points) dexterity.
(This is boosted by the
PROS: increases by 60%(+60 points) resistance and reduces magical attacks by 40%(-40 points).
CONS: only works on the first 6 blunt attacks, then it cools down for 5 minutes.
(boosts with the
PROS:Increases the user's strength and agility by 10%(+10 points) ᴀ 160% (+160 points) if the user keeps attacking fast. Every 20sec in continued attack → 10%(+10 points) more strength and agility.
CONS: the attacks to be performed must be continuous and fast, without stopping, as soon as the attack ceases, his strength and skill gained will return to normal.
(it is boosted with the
Development skills:
Magics:
Affinities:
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