"These may seem like small things to you—lamps going out, oil spilled, the coin-box tipped over," you add. "But they're our meat and drink. It won't take many small disasters to drive us out of business. And that's a large disaster to me."
"I suppose that's the case all over the city," Falathar says. "People who aren't more than one ill-timed accident away from losing their shops or their positions."
"So, what can you tell me?" you prompt.
Falathar shakes his head. "It's just as Ezren always says. There are some questions that are more dangerous to ask than to leave alone. This is old history, and family history. It's not for you to worry about."
"If you can't tell me anything more, who can? I need answers," you say. You weren't certain before this moment that you did, but the itch of curiosity is impossible to ignore. There's a story here, and stories are your business.
"I'm afraid I can't suggest anyone," Falathar says. "And I've taken up enough of your time already. Thank you for the tour, Master Osberht. It was very informative."
You can't exactly chase him as he leaves and tug at his sleeve demanding an answer, much as you might like to. But when you think about it, this hasn't been an entirely uninformative discussion. Falathar mentioned Ezren, and you know him, one of the scholars at the University with an interest in enchantment.
Falathar also mentioned digging up old history, and while you doubt he would appreciate being described as "old," Nichol has worked at the Odeon for years. He ought to know a good deal about any weird events that happened in the past. And as far as family goes, you're not about to seek audience with the Raven, but Liathar isn't entirely unapproachable.
Of course, there's also the note from Kit, who seems to want to speak to you urgently. But it'll be far easier for Kit to find you at the theater tonight than for you to find Kit on patrol. There's time before the performance for you to pay a call on one of your other possible sources of enlightenment.