You rush at the charging guard, knocking him to the ground. Before he can recover, you rip off his helmet and slam his unprotected head into the stone floor, knocking him unconscious. "Put on the uniform," says Drazha, looking at the unconscious guard. "You'll be able to pass for one of them. You can say you're moving me to another cell—or maybe to the arena, to fight."
You do as Drazha suggests, quickly donning the uniform—a simple tabard that slips over your head—before making your way out into the courtyard. There, you see a couple of rough-looking swords propped up against the wall, perhaps for the prison guards to use in combat practice. They're not fine weapons, but they're better than nothing. You quickly sheathe one of them in the belt of your uniform, before handing the other to Drazha, who hides it in her tunic.
As Drazha looks around, you point toward the only door that leads out of the courtyard. "Come on," you say. "We've got to keep moving. That door must lead toward Utrio's palace."
Beyond the door, two flights of stairs lead up to a spacious hallway. From the decoration, you judge you're in a part of the palace near Utrio's private rooms, where you first met the slavemaster some days ago. Curiously, the hallway seems to be quite deserted.
"It must be that way," says Drazha decisively, pointing down the hallway, away from the cell you've just left. "Let's get out of here."