"Your militia look more used to parade duty than combat, Clavell," you tell him. "Now let us pass, before I put their battle-readiness to the test."
"You wouldn't be the first to underestimate those who defend their homes," Clavell replies. "Our scouts have been giving us reports on your strength and your own 'battle-readiness' for some time, but I see little need to be hostile when Garulf is a greater enemy to both of us. I have been instructed to tell you that if you come in peace, you are welcome here on the condition that you speak to our leaders, the Moot Council. Follow me."
Clavell leads you to a sizable patch of common ground within the walls that you imagine is usually used for markets and festivals. You instruct your tribespeople to begin setting up their yurts, then follow Clavell to the Moot Hall, an old stone keep in the center of the town.
"Varrel folk have always been independent sorts," says Clavell, as the two of you climb a winding staircase to the Moot Hall's upper floors. "You'll not find one of us bowing before any self-proclaimed ruler. The only way Stonerun has ever been led is by a council of twelve, chosen by the people of the town themselves. I've sent word that you're coming, so they'll be expecting you." Clavell pauses before a door, pushes it open, and ushers you inside.
Enter the Council Chamber