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Contents
Introduction
Chapter 1: Why video games are good for your soul: Pleasure and learning
Chapter 2: Video games, violence, and effects: Good and bad
Chapter 3: Notes on content and technological determinism
Chapter 4: Good video games, the human mind, and good learning
Chapter 5: Learning about learning from a video game: Rise of Nations
Chapter 6: Pleasure and ?being a professional?: Learning and video games
Chapter 7: Why study games now? Video games: A new art form
Chapter 8: Affinity spaces: From Age of Mythology to today?s schools
Chapter 9: Reading, specialist language development, and video games
Chapter 10: Games and learning: Issues, perils, and potentials