World: Earth
Date Start: Jan/7/2062
Location: Central City
Central City Population: 100k
Mobs:
Rats = Stronger and faster than regular rats, fur is black and sharp, body is more streamline (EXP: 30)
Mice = Similar to rats but smaller (EXP: 20)
Pigeon = Wings are larger, feathers are whiter (EXP: 40)
Racoons = only difference is streamline body (EXP: 90)
Squirrels = tail is larger, body more streamline (EXP: 65)
Rabbits = larger ears, more streamline body (EXP: 55)
Skunks = body more streamline, larger tail (EXP: 95)
Roaches = body similar to armor (EXP: 30)
Bed bugs = body is also similar to armor (EXP: 10)
Foxes = body more streamline, larger tail (EXP: 150)
Seagulls = wings longer, beak straighter (EXP: 55)
Cat = body more streamline, longer tail (EXP: 100)
Dog = body more streamline (EXP: 180)
Ants = body similar to armor (EXP: 20)
Grasshopper = body similar to armor (EXP: 35)
System:
All humans were granted 2 β 4 powers
The powers were given ranks
Ranks β F/D/B/A/S/SS/SSS/EX/G
Stats = S(Strength) A(Agility) P(Power) C(Control) L(Luck)
Strength = Physical power
Agility = Speed and Maneuverability
Power = Energy you can use on your powers
Control = control of your powers
Luck = the universe's favorability of you
You can increase stats with special items or by leveling up and gaining stat points
Every level up from level 2 to 10 results in stats points squared
EX β Leveling up to level 2 will give you 4 stat points
After level 10 stat points are in the hundreds
Currency is in gold coins
300 gold coins can buy you a house
The average family makes 25 gold coins a year
Around the map there are safe spots
There are also dungeons that take you to different biomes
Animals can be tamed and when tamed they shrink down
MC: Jerome/JJ
Starting stats = S15 A10 P30 C26 L99
Appearance: Short brown hair, brown skin, green eyes, bushy eyebrows, swimmer physique, multiple tattoos
Powers: Split (S) War (S) Grit (A) Quad-Elemental (EX) Knife (F)
Split: Ability to split objects into fractions (Power Cost: Depends on size but to split a cherry it'd cost .9 power)
War: increase control over weapons, in combat stats increase by 20 (Power Cost: 5 per 10 minutes)
Grit: Ability to survive through unfavorable conditions (Power Cost: 30 for a condition that will injure you but not kill you, 70 for a condition that will cripple you, 300 for a condition that will kill you)
Quad-Elemental: Ability to manipulate all four elements, fire, earth, water, and air (Power Cost: 30 for fire, 20 for earth, 15 for water, 30 for air)
Knife: Summon a knife that can cut through rope (Power Cost: 10)
Jerome is kind but not merciful, he'll give you one chance but if you fuck it up he'll fuck you up.
He enjoys getting stronger, but he doesn't enjoy getting hurt or putting too much effort into something
He is slightly gullible but if you betray him, he will kill you
He is smart and cunning
He is 16 years old
He lives in an orphanage as he shot his father and his mother died while giving birth
He has an older brother that lives over seas
He tamed a black fox and named it Jax
Jax stats: S15 A56 P90 C20 L34
Powers: Switch (S) Speed (A) Rabid (D)
Switch: Switch body with object within sight (Power Cost: To switch with a trash can cost 60)
Speed: Ignore the rules of physics to reach high speeds (Passive)
Rabid: Go into a mad fit of rage for a slight increase of power (Power Cost: 10)
JJ's Party Members:
Alex (F14)
Noah (M16)
Sophy (F20)
Samson (M
Eli
Alex:
Kind and smart
Fluffy black hair, white skin
Skinny figure
Stats: S15 A31 P30 C40 L39
Powers: Snatch (A) Spear (B) Shield (B)
Snatch: take your opponents weapon (Power Cost: 10 power per 1 level difference)
Spear: Spawn a singular spear or multiple (Power Cost: 26 per spear)
Shield: Make a force field that can absorb attacks (Power Cost: 10 per 2 attack power)
Noah:
Arrogant but merciful
Spikey blond hair, white skin
Tall and bulky
Stats: S30 A20 P40 C35 L29
Powers: Boulder (A) Tank (S) Blaze (SS)
Boulder: spawn a large boulder (Power Cost: 30 per boulder)
Tank: increase defense (Power Cost: 30 per 5 minutes)
Blaze: manipulate fire up to temperatures of 3000F (20 per feet of fire)
Sophy:
Cold and cunning
Albino, blue eyes, narrow nose
Tall and curvy
Stats: S19 A29 P49 C39 L59
Powers: Freeze (S) Sword (A) War (S) Blitz (A)
Freeze: decrease target's temperature to 76F (Power Cost: 20 per level difference)
Sword: Spawn a longsword that can cut through steel (Power Cost: 30)
War: War: increase control over weapons, in combat stats increase by 20 (Power Cost: 5 per 10 minutes)
Blitz: increase speed by setting a destination spot (Power: 30 per 10 miles)
Samson:
Charming but with a side of threatening
Brown long hair, narrow red eyes, white skin
Strong physique
Stats: S50 A30 P60 C38 L29
Powers: Pull (A) Push (A) Bone Manipulation (S) Muscle Growth (EX)
Pull: increase ability to pull (Passive)
Push: increase ability to push (Passive)
Bone Manipulation: manipulation of bones (Power Cost: 10 per bone)
Muscle Growth: simple movements such as walking will increase muscle (Passive)
Eli:
Brown skin with coily hair, green eyes
Slender body
Stats: S15 A15 P15 C15 L15
Powers: Base (SSS) Repel (S) Gun (A)
Base: make a strong base that can increase in strength by hunting monsters (Passive)
Repel: repel monsters (Passive)
Gun: materialize a gun (30)
LEVELS:
To level up to level 1 is 10 exp
Level 2 is 30
3 is 40
4 is 50
5 is 60
6 is 70
And so on until level level 9
After level 10 its in the thousands
10 is 1k
11 is 1.1k
20 is 2k
21 is 2.1k
And so on until level 100 which is 10k
After level 100 you have to defeat humans to level up