It's now the week before Christmas.
Phil has been making good progress on his game development practice without anyone interrupting him.
What he did was to inspect Robinson's source code, which contains helpful notes for each line of code that is written to make a game.
With those pieces of code, plus some online tutorials, he is able to create a functioning game.
It's a unique match-3 puzzle game where the player character, a bunny, must harvest seeds of matching colors, while avoiding monsters that attempt to steal those crops.
Of course, he lets us three test-play it, even though we're not gamers in any sense of the word.
Hmm… this game looks like it's one of those "easy to play, hard to master" types of games, with intuitive controls, colorful graphics, and easy-to-understand mechanics that even casual gamers can get.