Chereads / Dillon Lane / Chapter 3 - Powers

Chapter 3 - Powers

1. X-ray Vision

The power to see through objects.

2. Super Strength

The ability to lift and move large objects or people without physical contact.

3. Healing Factor

The power to recover from almost any injury, disease, or condition faster than average humans can.

4. Weather Manipulation

Manipulation of all the weather on earth in general with either natural or unnatural powers such as thunderstorms, hurricanes, floods, snowstorms, etc.

5. Flight

The ability to defy gravity and drag forces allows the user to fly through the air or even walk on water. It is usually obtained through cybernetic implants in the spine or by jets that run along the spine from hip to hip.

6. Invulnerability

Being able to shrug off any damage.

7. Telepathy

The ability to read minds and communicate with others through the mind.

8. Telekinesis

The ability to move objects or people with the mind.

9. Superhuman Sight/Eyesight

The power to see over very long distances without any form of enhancement and to see in complete darkness and detect reflections from multiple surfaces.

10 Exothermic Manipulation

The ability to increase or create heat at will.

11. Super-Hearing

The ability to hear things from very far away.

12. Bioelectricity

The ability to control and generate electricity in the body or on the surface of the skin.

13. Energy Manipulation

The ability to manipulate most types of energy.

14. Plasma Manipulation

The ability to manipulate or create plasma and plasma-like substances, such as plasma bolts, miniature black holes, and plasma discs.

15. Matter Manipulation

The ability to change the properties of any matter from powder or liquid into any other matter or substance.

16. Teleportation

The ability to move an object from point A to point B instantly and with no physical interaction between A and B.

17. Biological Manipulation

The ability to manipulate the biological makeup of oneself and others.

18. Energy Absorption

The ability to absorb energy, such as light, sound, nuclear or kinetic energy, and use it for various purposes or convert it into another type of energy.

19. Super Speed

The ability to move faster than the average human while still retaining balance and strength. Usually obtained through cybernetic implants in the legs or back.

20. Thermal Vision

Objects give off the power to see heat and infrared light to dissipate heat or see in complete darkness.

21. Super Durability

The ability to withstand an otherwise fatal injury or very powerful attacks.

22. Super Intelligence

The ability to possess or be gifted with knowledge, genius-level intelligence, and a wide breadth of scientific and intellectual understanding. This is usually achieved through cybernetic implants in the brain or spinal cord.

23. Super Agility

The ability to move at high speed with complete flexibility. Usually obtained through cybernetic implants in the feet, legs, and waist region or through both.

24. Super Breath

The ability to create strong wind gusts or warping the air molecules around a person's mouth to breathe at a cold temperature.

25. Weather control: The power to control the weather.

26. Time travel: The power to travel to the future and to the past.

27. Shapeshifter: The ability to change shape into anything else.

28. Creation: Create practically anything the user wants.

29. Devine Power: To have the powers of a divine being

30. Omnipotence: Omnipotence (literally, "all power") is power with no limits or inexhaustible, in other words, unlimited power.

31. Omnipresence: Being everywhere.

32. Omniscience: All Knowing.

33. Power Cosmic: Presumably immeasurable power which was described as "the most powerful force in the universe." The primary wielder - and perhaps the primary source - of the Power Cosmic.

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