Although they had found the right path, Tencent's gaming division could only be considered to be in its infancy in 2005.
Forget about the whole world; even within China's gaming market, it was just "little brother"!
Ahead of Tencent were companies like Shanda Games, NetEase, ZT Online, Jiucheng, and Jiuyou!
Any one of these five companies held a much larger market share in the gaming sector compared to Tencent.
However, Little Brother Ma was confident and believed that with another three to five years, he could break into the top three rankings among domestic gaming enterprises!
After all, his company had Tencent as a powerful traffic magnet, an advantage that other companies did not possess.
The only potential problem was not finding or developing a blockbuster game.
In the end, players in the gaming market came for the games, and no matter how much traffic you have, if you can't retain or convert the players, it's futile.