Liberation: Age of Aron

🇳🇬CephasWRITES
  • --
    chs / week
  • --
    NOT RATINGS
  • 94.3k
    Views
Synopsis

Glossary

This is to introduce my esteemed readers to the this and that, ranking sh*t of this book. First of all I want to say a big thank you to readers who have supported me so far, in power stones, in reviews, in comments, I sincerely appreciate it and I don't take it for granted.

So There are Professions, also the same thing you all know as class, these Professions have ratings. Please note the terminologies: Items have grades, Professions have ratings, skills have grade(update was made from ch.67), dungeons have tiers, monsters have tiers too. Players/guilds have rankings.

TAKE NOTE AND DON'T GET THEM MIXED UP!

We would start with;

Profession Ratings:

Common

Rare

Ethernal

Heroic

Unique

Legendary

Transcendental

Mythic

God

Item Grade:

Common

Rare

Heroic

Unique

Epic

Abyssal

Legendary

Mythic

Quest rank:

Ruby

Bronze

Silver

Gold

Diamond

Platinum

QUEST TYPES:

Normal: Regular Quest given to players by NPC, the results don't change much or change the flow in the area.

Hidden: Rewards gotten from hidden quest are extremely rare to find somewhere else.

Privileged: Quest that player receives based on their social status, overall combat power and Affinity with NPC.

Main Quest: This is the main quest that keeps the world story moving and is not a story with one protagonist and antagonist.This story has several entry point, however whoever is able to get this entry point is one of the protagonist in the world story and the only protagonist in his story

Skill grade.

C

B

A

AA

AAA

S

R

SS

RR

SSS

RRR

SSR

USR

UR

Dungeon Tier:

8 or (viii) = lowest/ easiest: Tier C monsters

7 or (vii) : Tier C, B monsters

6 or (vi): Tier A, AA, AAA monsters

5 or (v): Tier AAA, S, R monsters

4 or (iv): Tier SS, RR monsters

3 or (iii): Tier SSS, RRR monsters

2 or (ii): Tier SSR, USR monsters

1 or (i): SSR, USR, UR monsters

Player(adventurer rank)

Wood plate

steel plate

Bronze plate

Silver plate

Gold plate

Diamond plate

Platinum plate.

Players that have become adventurers carry around an identity plate which also proves their power level. The difference between players that are adventurers and players that are not is that players(adventurers) have the right to take action in kingdoms, in regards to dungeons and monsters. But if players(non adventurers) were to act, it could be seen as trespassing. And NPC trust adventurers more, especially from Silver plates to Platinum plates. Adventurer rank is not the same and the players ranking board.

There is the: PLAYER RANKING BOARD and GUILD RANKING board.

Then we have the military ranks(this Knight rank is applicable to both the kingdoms and the empire in the continent. And is applicable to both players and NPCs)

> Recruit

> Private

> Corporal

> Sergent

> Master Sergeant(this is the point he/she is knighted)

> Sergeant Major

> Lieutenant

> Captain

> Major

> Colonel

> Brigadier General

> Major General(highest rank within the kingdom/continent)

> Lieutenant General(They are now on a continental rank; which means they are first loyal to the continent before their country. They also have the authority to question a king rule)

> General(Continental rank, and they also have the authority to question a King's rule)

> Global General: Not many often rise to this title so it has been empty for a long time or most times is automatically attached to the Emperor. But a Knight under this rank has the authority to command all Knight regardless of their kingdom wishes(this does not apply to the Emperor. Because the Global General does not take sides), he also has the authority to grow an army as large as that of an empire or even larger.

I will explain Aura, aura Mastery and Mana, these are under energies, there are still other energies, and what these energies do is they are cost for using skills, all magic spells cost Mana, most sword/martial art skills cost aura, now for there to be an aura Mastery there has to be a definite grip and understanding of the player on aura, likewise for the player to unlock a Mana core he/she has to have definite grip on the understanding of magic.

Aura Mastery levels are;

Beginner(lvl 1-10)

Advanced(lvl 1-20)

Professional(lvl 1-40)

Master(lvl 1- 60)

Grandmaster(lvl 1-80)

Auraking(lvl 1-100)

Auragod(lvl 1-100)

Magic core levels are:

Red - Primary level

Light blue - Apprentice level

Dark blue - Scholar level

Silver - Prefect level

Purple - Graduate level

Green - Magister level

White - First level

Gold - Wise level

Black - Archmage level

Every Aura Mastery level and Mana core levels have a maximum points they can contain, and spells that require higher level of mana core than the player has cannot be casted even if they have the required MP, likewise skill, even if they have enough AP, some skills can not be used until they reach higher Mastery level of aura.

[Note; there will be regular updates to this glossary.]