Ian sat at the head of the table in the conference room, nervously tapping his fingers on the polished wood surface. He had called this meeting to discuss the launch of Resident Evil, one of his latest projects, and he was eager to hear what his team had to say.
Raelynn, a director at Renner Studios and his girlfriend, sat to his right, looking as poised and confident as ever. Across from her sat Martin, his business manager and a director, and to his left was Maxin, his marketing director.
"So, let's get started," Ian said, breaking the silence. "Resident Evil is set to launch in two months, and I want to make sure we're doing everything we can to promote it."
Maxin cleared her throat and began her presentation. "We've been working on a multi-platform campaign that includes social media, online advertising, and influencer partnerships. We've also secured a spot for a Resident Evil trailer during the Super Bowl halftime show."
Ian nodded, impressed. "That sounds great. What about events? Are we planning any launch parties or fan events?"
Martin jumped in. "We're in talks with a few major gaming conventions to feature Resident Evil at their events. We're also planning a launch party in LA with some of the biggest names in the gaming industry."
Maxin raised his hand. "And what about interviews and press coverage? I've already lined up some major publications for interviews with Ian, but we need to make sure we're maximising his exposure."
Ian nodded again, feeling more confident by the minute. "Sounds like we're on the right track. But what about the budget? How much are we allocating for marketing?"
Maxin flipped to the next slide in her presentation. "We're looking at a budget of $20 million for the entire campaign. This includes advertising, events, and influencer partnerships."
Ian's eyes widened. "$20 million? That's a lot of money."
Maxin nodded. "It is, but we believe that the investment will pay off in the long run. And we've already secured some major sponsorships to offset the cost."
Ian leaned back in his chair, considering the numbers. "Okay, let's do it. I want Resident Evil to be the biggest launch of the year."
Ian sat back in his chair, taking in all the information that had been presented. "This all sounds great," he said finally. "But I have one question - what are our marketing plans, exactly… Apart from what you mentioned right now? I want the specifics so no one would be in the dark for the next two months"
Maxin spoke up, flipping open a folder on the table. "We've got a full marketing campaign lined up. We'll be targeting not just existing Resident Evil fans, from the books and the movie, but also gamers who are new to the franchise. We'll be running ads on all major social media platforms, as well as sponsoring popular gaming influencers."
Ian nodded thoughtfully. "Good, good. But what about the gameplay itself? Have we got any early reviews?"
Brian, who was an assistant director, spoke up, looking up from his tablet. "The game's still in development, but we've got some previews coming out soon. So far, the feedback from beta testers has been overwhelmingly positive. The game's got some really innovative mechanics that we think are going to revolutionise the franchise."
Ian smiled, feeling a surge of excitement. "That's what I like to hear. We're going to make this one of the best video games to ever exist yet, and we're going to make a killing doing it."
"We could always try a soft launch," Niko suddenly suggested. "Release the game in a few select markets and see how it performs before going global."
Maxin nodded. "That's a good idea. We could also do some targeted marketing to build buzz and get people excited about the game."
Raelynn chimed in, "We could reach out to influencers and gaming bloggers to get them to review the game and share it with their followers."
Ian nodded in agreement. "All great suggestions. But it's a debate about if we're going huge or a soft launch. For which I think the former is the answer."
Everyone nodded in agreement.
The meeting continued for another hour as they discussed the finer details of the marketing campaign. Ian left feeling excited and energised, knowing that Resident Evil was in good hands.
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[Renner's mansion]
Ian felt as if the daytime of his schedule was rather short, with everything that was going on.
Although he was at ease with everything, he felt he needed more time to conclude his day, more time to do more things… but the battle with time was something extremely difficult to win.
He took his computer and started continuing to type what he was doing.
At his table, he had the full script of The Godfather, yet he was busy typing something else. One of his next projects…?
With his memory library opened in his mind, he continued to type.
_/\_
The wind was bitterly cold, slicing through the narrow streets of Winterfell like a sharpened blade. Snowflakes whirled and danced in the air, dusting the ground in a pristine white powder. The castle walls loomed high above, their ancient stones covered in a layer of ice.
In the courtyard, the Stark children were playing a game of catch. Robb, the eldest, threw the ball high into the air, and Sansa leapt up to catch it with a graceful twirl. Arya darted around them, trying to steal the ball away.
Bran, the youngest, watched from his vantage point on the ramparts. He loved nothing more than climbing the walls of Winterfell, feeling the wind in his hair and the chill on his skin.
Suddenly, he heard a distant sound, like the beat of wings. He looked up to see a flock of ravens circling in the sky, their black silhouettes stark against the grey clouds.
A moment later, a single raven broke off from the flock and swooped down towards Bran. It landed on the stone parapet beside him, and he could see that it carried a message tied to its leg.
With trembling fingers, Bran untied the message and unrolled the parchment. The words written on it sent a chill down his spine.
"Winter is coming."
_/\_
"Ah fuck! Typing this itself is giving me goosebumps!" Ian said to himself, and reread what he had typed.
…. It was perfect. With every word he typed, he could imagine the visuals right in front of his eyes.
In his original world, the series that he wanted to do next, existed. And it was loved by many. And that was an epic fantasy series, which inspired the TV show "Game of Thrones," which featured a sprawling cast of characters in a complex world filled with politics, war, and magic.
He took a huge breath in and started to type again.
His main goal was to complete the series first, then focus on any sort of TV adaptation right after he published the books. And on the other hand, he wanted to create the masterpiece The Lord of The Rings, but for that, he had to do much more than just start right away. For which, he saved for the future.
Thus, he continued to write 'A Game of Thrones', the first book of the series, 'A Song of Ice and Fire'.
Ian decided to write A Game of Thrones in his world simply because of the impact of the original book series by George R. R. Martin had on literature and pop culture in his previous world. A Song of Ice and Fire series, in which A Game of Thrones is the first book, became one of the most popular and influential fantasy series of all time.
George R. R. Martin's writing was often praised for its complex characters, intricate plotlines, and unpredictable twists and turns. He had won numerous awards for his writing, including multiple Hugo, Nebula, and World Fantasy awards. His work had been adapted into one of the most successful TV series of all time, Game of Thrones, which aired on HBO for eight seasons.
Ian was inspired by the impact that Martin's work has had on the literary world and wanted to try his hand at creating his own epic fantasy series. He was drawn to the challenge of creating a world as rich and detailed as Martin's Westeros.
Regardless of the reasons, Ian had big shoes to fill because he decided to write his own ending for the series, but it was for the future.
The original series had sold millions of copies worldwide and had been translated into dozens of languages. Thus, Martin's work was highly influential in the fantasy genre and inspired countless other writers to create their own epic tales.
Anyway, with Ian deciding on world-changing creations, he had yet more to explore in the industry. For the best or for the worst to come, he focused on the present, and on his next big projects.
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