Chereads / This is a Beta Test?! - A Literally Broken System / Chapter 279 - 52.1 Puzzle Mechanics?

Chapter 279 - 52.1 Puzzle Mechanics?

Difficulty can be a delicate thing to balance. Even without the experience of a dev backing my word, I could safely say that balancing issues and making sure that everything would be viable was one of the hardest things a developer has to do to make their game fun and enjoyable. From fighting games to MOBAs, every skill build or playing style has to be accommodated. From what I could tell, there were a few fundamental rules to balancing combat. Melee has to deal more damage than ranged, and spellcasters need to be glass cannons. Of course, these rules didn't have to be rigid. There were Rune Knights and Spellswords after all, but that was the gist of it. They were the rules, and they had to be followed lest the game would be broken once the player finds that one build that the developer didn't think too much about.

Unfortunately, I didn't hit that lottery right on the money.

"No! I refuse for this fight to be yet another Enrage timer with us doing nothing but boring DPS!"

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