Chapter 32 - Chapter 32

It seems that I fell asleep before II knew it because I was tired.

Well yeah, but being able to sleep is the best.

I really like the feeling of waking up, but I wonder if ya'll know what I mean, I want to keep sleeping.

Well, I don't do that.

Because Reizen going to catch up to me if I do that.

So … after I slept and woke up, this is the result.

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Name: Ouren

Race: WaterSnake

LV: 19/30

HP: 132/132

MP: 153/153

Attack power: 89

Defense: 121

Magical power: 119

Agility: 67

-Special skills-

[Voice of Heaven] [Rare Species Benefits]

-Skill-

Offensive: [Herculean Jaw] [Pursuit] [Poison Fang] [Water Spear Volley] [Multiple Water Spear] [Water Blade] [Water Thread]

Magic: [Create clay], [Haze Manipulation] [Infinite Water Manipulation]

Defensive: [Water Barrier] [Water Shield]

Recovery: [Absorption]

Peculiarity: [Luminous] [Soil Purification]

Auto: [Strengthening ] [Swimming]

-Resistance-

[Dazzle] [Strong Acid] [Explosive] [Polution] [Poor visibility] [Blind]

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Somehow, [Water Thread] has been added to the attack skill.

And the details are like this.

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-Water Thread-

The skill that can generate a thin and almost not visible thread of water and the user can freely control it. The intensity depend on how much MP is used.

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It's definitely the one that I used when I tried to remove the moss from stone.

Is it okay- to aqcuired skill easily like this …?

Well, in my case, it seems that I can only acquire water-based skills, but if I synthesize them, it doesn't mean the result going to be stronger.

If this is the case, it seems that even from [Create Clay] can develope another skills!

Dang … This is make me happy.

Alright, let's make it now!

First, I use [Infinite Water Manipulation] to drain water.

Stretch it thinly, stretch it into a disk shape, and place it on the ground.

If anyone saw this, it's just look like a puddle, but it's actually a trap.

When you step on a puddle, it activates and entangles and restrains you.

How about this skill! Dear judge, please give me your thought!!

Eh, this is useless? I don't know how to react from this.

Hmmm, is it necessary to actually step on something and activate it?

Let's stretch my body and step on it!

It doesn't mean that I will be attacked separately.

In my head, I'm thinking of something like when you step on this puddle, the puddle will pop up and spread up and restrain you … Cool isn't it?

It's perfect.

Then, as I had imagined, a puddle that spread out like a disk rose up and wrapped me around.

I am the one who actually activate it, but if this recognized as a skill, it may become an auto active skill.

This time, I tried to move the trap so that it would be activated as I imagined …

How about this!? Heavenly voice!

[You developed a new skill]

Woohoooooo!

Which skill? Let's check it!

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-Skill-

Offensive: [Herculean Jaw] [Pursuit] [Poison Fang] [Water Spear Volley] [Multiple Water Spear] [Water Blade] [Water Thread]

Magic: [Create clay], [Haze Manipulation] [Infinite Water Manipulation]

Defensive: [Water Barrier] [Water Shield]

Recovery: [Absorption]

Trap: [Water Trap]

Peculiarity: [Luminous] [Soil Purification]

Auto: [Strengthening ] [Swimming]

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Another category is added in there!

I see. If it doesn't fit into any of the categories above, the new skill is divided into the new category.

Why not separate the magic attack and the physical attack … It's hard to understand.*

*(NO! HECK NO! Thats inconvenient! Attack is attack! They consume MP anyway)

I was wondering if they would divide them, but … I guess its not that easy.

*(YES)

What a bummer.

Well, it's okay because there is no problem with it.

Is it such a system that if a certain number of skills are accumulated, they will be organized by themselves?

Should I check the skills for the time being?

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-Water Trap-

A skill that use trap disguised as water. To activate the trap is to make the target steps on any part of the water.

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With this, it may be possible to hunt more prey easily.

But … I don't think I'll be able use this as combat experience … I don't have to use it unless I need it.*

*(it's a trap you know? lure them?)

Oh, that's right. Let's use water thread.

Get water from the river and try to make a thread.

MP consumption to maintain them is very low, probably because the volume of the water to be used is small.

Make a single thread and move it like it become blurry.

I can move it as I want, it seems if there is a lot of thread, I can't freely move them.

I tried to stretching it, cutting it into pieces …

I don't know what it can be used for … but maybe I can develop a new trap.

It may not be suitable for actual battles.

Ok! Next!

That said, I haven't really settled on ideas yet.

This is the end of what I think about today.

The tsunami that I thought about earlier would not be possible without a large amount of water, and if possible, the skill that can be easily activated with a small amount of water is good.

It may be hard to aqcuire such a good skill.

If anything, it may be better to create a lot of weak skills and synthesize them to make them stronger.

Well, I don't know unless I consider this.

If I can think of skill creation, it's a good idea to see if I can create them.

Synthesize them … I don't think I want to do it yet. Hmmm, after all, I can get some stronger skills if I evolve.

I was wondering if evolution would be good for a while, but … I have to evolve.

Alright, let's do my best from tomorrow.