It seems that I fell asleep before II knew it because I was tired.
Well yeah, but being able to sleep is the best.
I really like the feeling of waking up, but I wonder if ya'll know what I mean, I want to keep sleeping.
Well, I don't do that.
Because Reizen going to catch up to me if I do that.
So … after I slept and woke up, this is the result.
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Name: Ouren
Race: WaterSnake
LV: 19/30
HP: 132/132
MP: 153/153
Attack power: 89
Defense: 121
Magical power: 119
Agility: 67
-Special skills-
[Voice of Heaven] [Rare Species Benefits]
-Skill-
Offensive: [Herculean Jaw] [Pursuit] [Poison Fang] [Water Spear Volley] [Multiple Water Spear] [Water Blade] [Water Thread]
Magic: [Create clay], [Haze Manipulation] [Infinite Water Manipulation]
Defensive: [Water Barrier] [Water Shield]
Recovery: [Absorption]
Peculiarity: [Luminous] [Soil Purification]
Auto: [Strengthening
-Resistance-
[Dazzle] [Strong Acid] [Explosive] [Polution] [Poor visibility] [Blind]
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Somehow, [Water Thread] has been added to the attack skill.
And the details are like this.
===============
-Water Thread-
The skill that can generate a thin and almost not visible thread of water and the user can freely control it. The intensity depend on how much MP is used.
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It's definitely the one that I used when I tried to remove the moss from stone.
Is it okay- to aqcuired skill easily like this …?
Well, in my case, it seems that I can only acquire water-based skills, but if I synthesize them, it doesn't mean the result going to be stronger.
If this is the case, it seems that even from [Create Clay] can develope another skills!
Dang … This is make me happy.
Alright, let's make it now!
First, I use [Infinite Water Manipulation] to drain water.
Stretch it thinly, stretch it into a disk shape, and place it on the ground.
If anyone saw this, it's just look like a puddle, but it's actually a trap.
When you step on a puddle, it activates and entangles and restrains you.
How about this skill! Dear judge, please give me your thought!!
Eh, this is useless? I don't know how to react from this.
Hmmm, is it necessary to actually step on something and activate it?
Let's stretch my body and step on it!
It doesn't mean that I will be attacked separately.
In my head, I'm thinking of something like when you step on this puddle, the puddle will pop up and spread up and restrain you … Cool isn't it?
It's perfect.
Then, as I had imagined, a puddle that spread out like a disk rose up and wrapped me around.
I am the one who actually activate it, but if this recognized as a skill, it may become an auto active skill.
This time, I tried to move the trap so that it would be activated as I imagined …
How about this!? Heavenly voice!
[You developed a new skill]
Woohoooooo!
Which skill? Let's check it!
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-Skill-
Offensive: [Herculean Jaw] [Pursuit] [Poison Fang] [Water Spear Volley] [Multiple Water Spear] [Water Blade] [Water Thread]
Magic: [Create clay], [Haze Manipulation] [Infinite Water Manipulation]
Defensive: [Water Barrier] [Water Shield]
Recovery: [Absorption]
Trap: [Water Trap]
Peculiarity: [Luminous] [Soil Purification]
Auto: [Strengthening
===============
Another category is added in there!
I see. If it doesn't fit into any of the categories above, the new skill is divided into the new category.
Why not separate the magic attack and the physical attack … It's hard to understand.*
*(NO! HECK NO! Thats inconvenient! Attack is attack! They consume MP anyway)
I was wondering if they would divide them, but … I guess its not that easy.
*(YES)
What a bummer.
Well, it's okay because there is no problem with it.
Is it such a system that if a certain number of skills are accumulated, they will be organized by themselves?
Should I check the skills for the time being?
===============
-Water Trap-
A skill that use trap disguised as water. To activate the trap is to make the target steps on any part of the water.
===============
With this, it may be possible to hunt more prey easily.
But … I don't think I'll be able use this as combat experience … I don't have to use it unless I need it.*
*(it's a trap you know? lure them?)
Oh, that's right. Let's use water thread.
Get water from the river and try to make a thread.
MP consumption to maintain them is very low, probably because the volume of the water to be used is small.
Make a single thread and move it like it become blurry.
I can move it as I want, it seems if there is a lot of thread, I can't freely move them.
I tried to stretching it, cutting it into pieces …
I don't know what it can be used for … but maybe I can develop a new trap.
It may not be suitable for actual battles.
Ok! Next!
That said, I haven't really settled on ideas yet.
This is the end of what I think about today.
The tsunami that I thought about earlier would not be possible without a large amount of water, and if possible, the skill that can be easily activated with a small amount of water is good.
It may be hard to aqcuire such a good skill.
If anything, it may be better to create a lot of weak skills and synthesize them to make them stronger.
Well, I don't know unless I consider this.
If I can think of skill creation, it's a good idea to see if I can create them.
Synthesize them … I don't think I want to do it yet. Hmmm, after all, I can get some stronger skills if I evolve.
I was wondering if evolution would be good for a while, but … I have to evolve.
Alright, let's do my best from tomorrow.