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The Magitek System

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Synopsis

Miscellaneuous: The Magitek System (Spoilers)

AUTHOR'S WARNING

IF YOU DON'T LIKE TO READ THE COMPLICATED STUFF AND WANT TO GET INTO THE ACTION, PLEASE SKIP THE PROLOGUE AND HEAD TO CHAPTER 1. THANK YOU!

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THE TEN TYPES OF MAGITEK MAGES - The Magitek System gives you access to ten types of Magitek Specializations but you can only choose one. The decision is permanent and irrevocable. Each Magitek Specialization gives the user access to abilities, capabilities, weapon modifications, and other types of specialized technology.

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NanoMage: Specializes in Nanotechnology

AquaMage: Specializes in Aquatic and Naval Domination Technology

AlcheMage: Specializes in Chemical and Pharmaceutical Technology

AI-Mage: Specializes in Artificial Intelligence Technology

BioMage: Specializes in Genetic Modification and Biological Transformation Technology

TerraMage: Specializes in Environmental and Terraforming Technology

EnerMage: Specializes in Energy Field and Production Technology

RiftMage: Specializes in Neuroscience And Dimensional Rifts Technology

AeroMage: Specializes in Aerospace and Cloaking Technology

SpatialMage: Specializes in Teleportation Technology

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RAW MANA - Mana is an unknown and mysterious magical element that cannot be explained by any level of advanced quantum physics. But due to the Magitek Fusion Reactor, these can be harvested from the environment and be used to produce Magitek Technology including weaponry and equipment. But most importantly, can be used by Mages for their Magitek Specializations.

MANA POINTS - MP in a mysterious particle form is processed mana that is the direct output of the Mana Fusion Reactors. These can be spent on the Internal System Forge and the External Magitek Forges. MP can be stored in the internal system storage, solidified mana Crystals, but more commonly in Magitek Batteries.

HEALTH POINTS- Health Points are the metric for the life force that a person. HP to MP conversion is a 1:1 ratio. There is no proper explanation of how HP is convertible to MP. One theory is the Simulation Theory, which states that the most fundamental substance of the universe is an unknown substance, which some theorize is Mana.

EXPERIENCE - Or commonly known as EXP is a point system utilized by the Magitek System to reward system users when they complete system-generated quests. These Quests are relative to the Magitek System's ultimate objective. Experience when accumulated is used to increase the User's levels which means more access to upgrades and capabilities.

MANA FUSION REACTORS - The Internal Fusion Reactor is integrated into the system and can produce MP depending on the Magitek System often use as a reward. The External type of Mana Fusion Reactors is directly created by Mages in order to mass-produce MP outside of the Magitek System.

MAGITEK FORGES - The Internal System Forge is integrated into the system and only the Mages can use it. The External Magitek Forge is directly created by Mages to forge Customized Magitek Weaponry and Equipment. And External Forges means that Mages are free to apply their Specialized Magitek on the items that they forge.

MANA MONOPOLY - The system has a defense mechanism that prevents non-users of the Magitek System to produce Magitek Mana Fusion Reactors and Magitek External Forges. This means that only those who are registered users of the Magitek System can produce Magitek Technology. The punishment brought about by Mana Monopoly causes death to those who attempt to produce Magitek Technology by themselves.

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ATTRIBUTES AND AMPLIFIER CLASSES

The Magitek System categorizes the physical attributes of humans into four Attribute Categories.

Dexterity, Brawn, Endurance, and Finesse.

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DEXTERITY - (AGILITY, and SPEED) This attribute consists of the level of speed a person can move in the dimensions of space and time. Ultimately, the most superior of the attributes, and the most expensive ones to forge. Most mages prioritize Dexterity because of its dominance against modern warfare. Soldiers with E-class Dexterity can easily avoid missiles and artillery and prove to be useful when maneuvering from cover to cover to avoid speeding bullets.

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S CLASS- GodLevel

A CLASS- Flash

B CLASS- Bullet Speed

C CLASS- Fearless Felix vs Sound Barrier

D CLASS - McLaren F1 at Max Speed

E CLASS- Golden eagle at Max Speed

F CLASS - Usain Bolt

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BRAWN- (POWER and STRENGTH) This attribute consists of the purely muscular strength and power of individuals. Depending on the original statistics, it will amplify the person's muscular strength and power from double to God-level. Surely, the second most powerful of all the attributes, when used properly against an enemy prioritizing Dexterity, the Attack damage will of a Brawn-focused soldier easily one-hit an enemy like swatting a speeding mosquito.

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S CLASS- God Level

A CLASS- Hercules (MCU) (90+ tons to 100+ tons range)

B CLASS- Calm Hulk (75+ tons to 90-tons range)

C CLASS- SuperBoy(50+ tons to 75-tons range)

D CLASS - Aquaman(25+ tons to 50-tons range)

E CLASS- Spiderman (10-tons Peak)

F CLASS - Captain America (Peak Human)

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ENDURANCE- (STAMINA, TOUGHNESS, PAIN TOLERANCE, and WILLPOWER) Not to be underestimated, the endurance attribute is the most powerful support attribute to further strengthen the person. Amplified endurance can give fighters high tolerance for pain, fatigue, emotional and mental fortitude, and sheer willpower to overcome all odds. The Endurance amplifier physically reinforces the defenses of the fighter, by either weakening enemy attack damage upon contact, Magitek resistance, passive slowing on enemy attack speed, health regeneration, life steal, physical vamp, and omnivamp. These may vary depending on Mage Forge Customization.

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S CLASS- God Level

A CLASS- Dr. Strange

B CLASS- Thanos

C CLASS- Wolverine

D CLASS - Deadpool

E CLASS- Batman

F CLASS - James Bond

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FINESSE - (FLEXIBILITY, COORDINATION, PANACHE, BALANCE, and REACTION TIME) Another attribute that should not be underestimated is Finesse. Though clearly undermined by Dexterity, and Brawn when it comes to offensive capabilities, you really can't underestimate a Finesse-focused fighter. Consisting of reaction-time and coordination too, an A-class Dexterity higher would not be able to cause any damage to an A-class Finesse fighter. This is the dominance of the physically amplified reaction-time of persons which allows gives them the ability to dodge enemy attacks and produce moves that can maximize their fighting techniques. Basically, imagine spiderman being gunned down with bullets. Bullets are clearly faster, but spiderman's tingle helps him avoid the bullets due to instinct and insight, predicting where the bullets will go, and what specific movements to take to avoid them.

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S CLASS- God Level

A CLASS- Spiderman (Spidersense)

B CLASS- NightCrawler (Xmen)

C CLASS- Beast (Xmen)

D CLASS - DareDevil

E CLASS- Deadpool

F CLASS - Dick Grayson (Robin)

FORGED ITEM GRADES AND AFFINITIES

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THE MAGITEK ITEM RULE - AMPLIFIERS DO NOT STACK. This means that if you are holding a Magitek sword that has A-class Dexterity and Magitek shoes with D-class Dexterity, you will still have A-class Dexterity.

Only the highest class will take effect and the amplifiers will not stack on one another. A user can have an unlimited number of Magitek Items used but only the highest class of Amplifier will take effect.

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FORGED ITEM GRADES - are the Magitek System's ranks for any form of Magitek Weapon and Equipment produced either the Internal Forge or any External Forge.

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LESSER - are forged items that are usually forged through the Internal System Forge. They can only have a maximum of two Amplifiers of the E-class. Higher classes of Amplifiers will not work on Lesser Magitek Weapons and Equipment.

ORDINARY - are forged items that can both be produced through the internal and external forge. They can have three amplifiers up to E-class and another amplifier up to D-class. Maximum of four Amplifiers.

GREATER - are forged items that can have up to three amplifiers up to D-class and another Amplifier up to C-class.

EPIC - are forged items that can have up to three amplifiers with C-class and another amplifier up to B-Class.

LEGENDARY - are forged items that can have up to three amplifiers with B-class and another amplifier up to A-Class.

MYTHIC - are super rare forged items that could even have a maximum of four S-class Amplifiers.

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WEAPON AFFINITIES - are the Magitek System limits of a person.

Ranging from: The number of Magitek Weapons a person can use at one time, the Highest Item Grade a person can use, and the effects of amplifiers for each person.

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MAGE - are Magitek System users. They can have all Item Grades including Mythic and Legendary.

PARTY MEMBERS- are Mage's Party Members. They can use up to the Epic Item Grade.

SUBJECTS - are Mage's registered subjects in the system. They can use up to the Greater Item Grades.

RANDOMS - are anyone that isn't a mage, party member, or a subject. They can use Ordinary and Lesser Item Grades. They often attain the Magitek Weapons through sale, theft, inheritance, or gifts.