Various Undead Lore, Melee Combatants:
Dark Knight:
High Tier Undead
Lvl: 90
Myth: The Dark Knights are the protectors of the great undead. They oppose those who want to harm their master with their sword and body. They are loyal to their lord in every way, and shall not pause their duty for eternity.
Abilities:
[Dark Blade] Changes the color of their greatsword to a black state. Every enemy hit with it will be infected by darkness.
[Will of the Knight] After losing more than half their health their armor transforms into one made out of darkness and their sword would become purple and black. This state applies a damage boost of 20 % for every critical hit. When not moving, spells under the 5th tier will not harm them.
Main Weapon: Gray Greatsword
Armor: Dark Grey Heavy Armor
Height: 2.10 m
Shadow Walker:
Middle-High Tier Undead
Lvl: 80
Myth: In the shadows, they hide. From the shadows, they attack. Never to be seen by regular mortals, they shall be. Assassins of the great undead they are.
Abilities:
[Shadow Step] Puts the caster into a transparent state in which they can travel through subjects and objects.
[Surrounding Fog: Passive] Surrounds the being in a small fog, but not completely enveloping it.
Main Weapon: Dark Bane Sword
Armor: Black Plate Medium Armor
Height: 1.80 m
Fleshless Crusader:
Middle Tier Undead
Lvl: 60
Myth: If there is land that is not in the hands of their lord, it shall be delivered to him by the Fleshless Crusader. To invade and conquer is all that they know of. And rest is only delivered by death through a sword.
Abilities:
[Warriors Cry] Paralyzes weak enemies for a short duration.
Main Weapon: Grey Skull Longsword
Armor: Grey Skull Medium Armor
Height: 1.85 m
Ancient Corpse Ravager:
Middle Tier Undead
Lvl: 45
Myth: A Manifestation of many corpses, put together by negative energy. They shall search for more corpses to strengthen themselves and bring death to the enemies of the great undead.
Abilities:
[Corpse Boost] With every skull added to its body, it gains a 5 % boost in health and damage.
Main Weapon: Blood Skull Sword
Armor: None
Height: 3 m
Rusty Skeleton Warrior:
Middle Tier Undead
Lvl: 35
Myth: Raised to put their skill with their sword back to the battlefield. With their rusted armor and sword, they shall still fight the enemies of the great undead.
Abilities:
[Stance Breaker] Can break the stance of low-level enemies.
Main Weapon: Rusty Short Sword
Armor: Rusty Medium Armor
Height: 1.80 m
Silent Terror:
Middle Tier Undead
Lvl: 65
Myth: Cleaner of the battlefields, and collectors of souls. They roam the world to put those to death that has rejected the mercy of the great undead. They kill to bring silence to the world and as to how they are.
Abilities:
[Cry of Nightmares] Terrifies low-level enemies and takes their ability to move or speak.
[Soul Harvest] With every soul harvested, the claws of the Silent Terror get larger and do more damage.
Main Weapon: Sharp Claws
Armor: Grown Bronze Body Armor
Height: 3.40 m
Old Skeleton Marauder:
Low Tier Undead
Lvl: 25
Myth: To kill and plunder is their duty.
Abilities:
None
Main Weapon: Two Broken Swords
Armor: Light Armor
Height: 1.70 m
Ancient Skeleton Marauder:
Middle Tier Undead
Lvl: 40
Myth: To destroy and exterminate is their duty.
Abilities:
[Rage Mode] Speed and damage enhanced for 10 seconds.
Main Weapon: Two Curved Blades
Armor: Plated Matt Silver Armor
Height: 1.80 m
Cursed Warlord:
Middle-High Tier Undead
Lvl: 75
Myth: One shall command the armies of the lord and bring death to the opposers of the great undead. Even when cursed, it shall fight in a war to be lifted off its curse that is to forever wander the plains of battle.
Abilities:
[Raise: Rusty Skeleton Warrior] Has a limit of 8 per day.
[Leaders Command] Enhances the strength of the surrounding allied undead forces.
Main Weapon: Cursed Longsword
Armor: Cursed Black Heavy Armor
Height: 3.20 m
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